- Save
happy.hlsl
to disk, note the path for later. - Open Windows terminal settings
- Open settings as JSON
- Add a custom shader to the default profile, see excerpt below.
{
"profiles": {
--- | |
- hosts: webserver | |
become: true | |
gather_facts: false | |
vars: | |
# API token should be created with cache_purge permissions. | |
cloudflare_purge_zone: [zone id from cloudflare] | |
cloudflare_purge_token: "{{ lookup('env','CLOUDFLARE_PURGE_TOKEN') }}" | |
cloudflare_purge_body: |
# Python 3 | |
# Sometimes hunting for strings in a bunch of different browser extensions and their many versions can be a pain. | |
# This will call out to crxcavator.io, pull the versions and sources. Then just run a simple string match on it. | |
# Surprisingly, it works. | |
# | |
# [email protected] | |
import requests | |
import json |
Note: This guide may be slightly outdated. It may be still useful for older releases, but nowadays the vast majority of releases are correctly tagged as WEB-DL (unless it's RARBG/rartv). Protip: prefer looking at file names instead of release names, as they tend to be more accurate.
This is a short cheatsheet to help you determine whether a release from Amazon, Hulu, or Netflix contains the lossless/untouched (as in no further loss of quality compared to what the streaming services provide) video/audio or not. Most newer P2P releases are correctly tagged, but for older releases, it cannot be reliably determined based on the tags alone.
In most cases, non-lossless rips from these services are screen captures (which, when done by professional releasers, should be high quality and contain little to no glitches – see the history section for details), but in some cases they may be simply reencoded from the untouched stream, for example to crop black bars or reencode from a
import os | |
import pickle | |
import time | |
import glob | |
import joblib | |
import inspect | |
from loguru import logger | |
def persist_to_file(): |
#define WINDOWS_TERMINAL | |
Texture2D shaderTexture; | |
SamplerState samplerState; | |
// -------------------- | |
#if defined(WINDOWS_TERMINAL) | |
cbuffer PixelShaderSettings { | |
float Time; | |
float Scale; |
GPGPU particles using texture caches for position and velocity.
For more of these experiments, please see: https://codepen.io/collection/XEEaEa/