1. Make symbolic link into $BINDIR as:
BINDIR=~/.local/bin/
ln -sv "$PWD/dump_comp_vars.bash" "${BINDIR:-/usr/local/bin/}"| --- | |
| - hosts: webserver | |
| become: true | |
| gather_facts: false | |
| vars: | |
| # API token should be created with cache_purge permissions. | |
| cloudflare_purge_zone: [zone id from cloudflare] | |
| cloudflare_purge_token: "{{ lookup('env','CLOUDFLARE_PURGE_TOKEN') }}" | |
| cloudflare_purge_body: |
| # Python 3 | |
| # Sometimes hunting for strings in a bunch of different browser extensions and their many versions can be a pain. | |
| # This will call out to crxcavator.io, pull the versions and sources. Then just run a simple string match on it. | |
| # Surprisingly, it works. | |
| # | |
| # sooshie@gmail.com | |
| import requests | |
| import json |
Note: This guide may be slightly outdated. It may be still useful for older releases, but nowadays the vast majority of releases are correctly tagged as WEB-DL (unless it's RARBG/rartv). Protip: prefer looking at file names instead of release names, as they tend to be more accurate.
This is a short cheatsheet to help you determine whether a release from Amazon, Hulu, or Netflix contains the lossless/untouched (as in no further loss of quality compared to what the streaming services provide) video/audio or not. Most newer P2P releases are correctly tagged, but for older releases, it cannot be reliably determined based on the tags alone.
In most cases, non-lossless rips from these services are screen captures (which, when done by professional releasers, should be high quality and contain little to no glitches – see the history section for details), but in some cases they may be simply reencoded from the untouched stream, for example to crop black bars or reencode from a
| import os | |
| import pickle | |
| import time | |
| import glob | |
| import joblib | |
| import inspect | |
| from loguru import logger | |
| def persist_to_file(): |
| #define WINDOWS_TERMINAL | |
| Texture2D shaderTexture; | |
| SamplerState samplerState; | |
| // -------------------- | |
| #if defined(WINDOWS_TERMINAL) | |
| cbuffer PixelShaderSettings { | |
| float Time; | |
| float Scale; |
GPGPU particles using texture caches for position and velocity.
For more of these experiments, please see: https://codepen.io/collection/XEEaEa/
| /** | |
| All Ansi color code constants that are valid in Bitburner | |
| nano functions/color.js | |
| */ | |
| export const Color = { | |
| black: "\x1b[30m", | |
| red: "\x1b[31m", | |
| green: "\x1b[32m", | |
| yellow: "\x1b[33m", | |
| blue: "\x1b[34m", |