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import collections | |
m = [[-1,1,1,-1,-1,1,1,-1,-1,1],[1,"S",1,"L",-1,-1,-1,-1,-1,-1],[-1,-1,-1,1,1,-1,1,-1,1,1],[1,"L",-1,-1,1,-1,1,-1,1,-1],[-1,1,1,-1,-1,-1,-1,"L",1,-1],[1,-1,1,-1,-1,1,-1,1,-1,1],[-1,"L",-1,-1,-1,1,-1,-1,-1,1],[-1,1,-1,1,1,-1,1,-1,-1,-1],[-1,1,-1,-1,-1,1,1,-1,"G",1],[-1,-1,1,1,-1,-1,-1,1,-1,-1]] | |
print(m) | |
class Position(collections.namedtuple("Position", ['x', 'y'])): | |
__slots__ = () | |
def up(self): | |
return self._replace(y=self.y-1) | |
def down(self): | |
return self._replace(y=self.y+1) | |
def left(self): | |
return self._replace(x=self.x-1) | |
def right(self): | |
return self._replace(x=self.x+1) | |
class Player(collections.namedtuple("Player", ['position', 'goal', 'hp', 'target', 'hp_max', 'history', 'visited'])): | |
__slots__ = () | |
def move(self, direction): | |
if direction == 'u': | |
pos = self.position.up() | |
elif direction == 'd': | |
pos = self.position.down() | |
elif direction == 'l': | |
pos = self.position.left() | |
elif direction == 'r': | |
pos = self.position.right() | |
else: | |
assert False, "got %s"%(direction,) | |
pass | |
return self._replace(position=pos, history=self.history + (direction,)) | |
def visit(self): | |
if self.position not in self.visited: | |
return True, self._replace(visited=self.visited.union(frozenset((self.position,)))) | |
return False, self | |
def check(self, game): | |
if self.position == self.goal: | |
if game.current_best[0] < self.hp: | |
game.current_best = (self.hp, self.history) | |
return False | |
if self.hp < self.hp_max - 5: | |
return False | |
return True | |
greed_dict = {'G': 0, 1:1, -1:2, 'L':3, 'S': 4} | |
class Game: | |
def __init__(self, mss): | |
self.count = 0 | |
self.knownmax = 0 | |
self.current_best = (-100, None) | |
xss = [] | |
boundary = tuple("L" for x in range(len(mss[0])+2)) | |
xss.append(boundary[:]) | |
for ms in mss: | |
xss.append(tuple(["L"] + ms[:] + ["L"])) | |
xss.append(boundary[:]) | |
self.map = tuple(xss) | |
for yi, ms in enumerate(self.map): | |
for xi, m in enumerate(ms): | |
if m == "S": | |
self.start = Position(xi, yi) | |
if m == "G": | |
self.goal = Position(xi, yi) | |
def setup_pc(self, hp, target): | |
return Player( | |
position = self.start, | |
goal= self.goal, | |
hp = hp, | |
target = target, | |
hp_max = 0, | |
history = tuple(), | |
visited = frozenset([self.start])) | |
def get_sq(self, pos): | |
assert(isinstance(pos, Position)) | |
return self.map[pos.y][pos.x] | |
def update(self, player): | |
m = self.get_sq(player.position) | |
if isinstance(m, int): | |
if player.hp + m > player.hp_max: | |
return player._replace(hp=player.hp+m, hp_max=player.hp+m) | |
else: | |
return player._replace(hp=player.hp+m) | |
elif isinstance(m, str): | |
if m == "L": | |
return player._replace(hp=0) | |
elif m == "G": | |
return player._replace(hp=player.hp - player.target) | |
else: | |
pass | |
else: | |
pass | |
return player | |
def search(self, p): | |
self.knownmax = max(self.knownmax, p.hp_max) | |
self.count += 1 | |
if self.count > 100000: | |
print(self.knownmax) | |
print(self.current_best) | |
self.count = 0 | |
greedy = [(d, self.get_sq(p.move(d).position))for d in 'udlr'] | |
greedy.sort(key=lambda x: greed_dict[x[1]]) | |
for d, _ in greedy: | |
ok, q = p.move(d).visit() | |
if ok: | |
r = self.update(q) | |
if r.check(self): | |
self.search(r) | |
g = Game(m) | |
print(g.map) | |
p = g.setup_pc(36, 49) | |
print(p) | |
print("search!") | |
g.search(p) | |
print("done. maybe not found.") | |
'u', 'r', 'd', 'd', 'r', 'r', 'd', 'd', 'd', 'r', 'd', 'd', 'l', 'l', 'u', 'u', 'l', 'u', 'l', 'd', 'l', 'd', 'd', 'r', 'd', 'd', 'r', 'r', 'u', 'r', 'r', 'r', 'u', 'u', 'u', 'r', 'r', 'u', 'u', 'u', 'r', 'd', 'd', 'd', 'd', 'd', 'd', 'l'
BDD/ZDDを使う。Simpathとか実装しないと駄目だろう
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なおったと思いたい
(-4, ('u', 'r', 'd', 'd', 'r', 'r', 'd', 'd', 'd', 'r', 'd', 'd', 'd', 'r', 'u', 'u', 'u', 'r', 'r', 'u', 'u', 'u', 'r', 'd', 'd', 'd', 'd', 'd', 'd', 'l'))