Created
December 5, 2016 14:07
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class Complex { | |
double real; | |
double img; | |
public Complex(double real, double img) { | |
this.real = real; | |
this.img = img; | |
} | |
public Complex multi(Complex b) { | |
double real = this.real * b.real - this.img * b.img; | |
double img = this.real * b.img + this.img * b.real; | |
return new Complex(real, img); | |
} | |
public Complex sum(Complex b) { | |
double real = this.real + b.real; | |
double img = this.img + b.img; | |
return new Complex(real, img); | |
} | |
public double distance() { | |
return sqrt((float)(this.real*this.real + this.img*this.img)); | |
} | |
} | |
int MAX_ITER = 70; | |
Complex c; | |
float rnoise = 123; | |
float inoise = 20; | |
double c_real = 0.2; | |
double c_img = 0.6; | |
int i_dir = 1; | |
int r_dir = 1; | |
void setup() { | |
size(820, 820); | |
colorMode(HSB, MAX_ITER); | |
} | |
void draw() { | |
background(0); | |
//c = new Complex(map(mouseX, 0, width, 0, 1), map(mouseY, 0, height, 0, 1)); | |
c = new Complex(c_real, c_img); | |
rnoise += 0.1; | |
inoise += 0.2; | |
c_real += map(noise(rnoise), 0, 1, 0, 0.01) * r_dir; | |
c_img += map(noise(inoise), 0, 1, 0, 0.01) * i_dir; | |
if (c_real >= 0.8 || c_real <= 0.3) { | |
r_dir = r_dir * -1; | |
} | |
if (c_img >= 0.8 || c_img <= 0.3) { | |
i_dir = i_dir * -1; | |
} | |
loadPixels(); | |
for (int i=0; i<width; i++) { | |
for (int j=0; j<height; j++) { | |
int n = cal(new Complex(map(i, 0, width, -1, 1), map(j, 0, height, -1, 1))); | |
pixels[j+i*width] = color(n);//, MAX_ITER/1.8, MAX_ITER/1.2); | |
} | |
} | |
updatePixels(); | |
//rectMode(CENTER); | |
//fill(0); | |
//rect(map((float)c_real, 0.2, 0.9, 0, width), map((float)c_img, 0.2, 0.9, 0, height), 5, 5); | |
} | |
int cal(Complex p) { | |
int n = 1; | |
Complex z = new Complex(0,0); | |
Complex p2 = p.multi(p); | |
z = p2.sum(c); | |
while (z.distance() < 2 && n < MAX_ITER) { | |
n++; | |
p2 = z.multi(z); | |
z = p2.sum(c); | |
} | |
return n; | |
} | |
void keyPressed() { | |
if (key == 's') { | |
saveFrame("/tmp/frame.jpg"); | |
} | |
} |
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