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// Single-line comments start with two slashes. | |
/* Multiline comments start with slash-star, | |
and end with star-slash */ | |
// Statements can be terminated by ; | |
doStuff(); | |
// ... but they don't have to be, as semicolons are automatically inserted | |
// wherever there's a newline, except in certain cases. | |
doStuff() | |
// Because those cases can cause unexpected results, we'll keep on using | |
// semicolons in this guide. | |
/////////////////////////////////// | |
// 1. Numbers, Strings and Operators | |
// JavaScript has one number type (which is a 64-bit IEEE 754 double). | |
// Doubles have a 52-bit mantissa, which is enough to store integers | |
// up to about 9✕10¹⁵ precisely. | |
3; // = 3 | |
1.5; // = 1.5 | |
// Some basic arithmetic works as you'd expect. | |
1 + 1; // = 2 | |
0.1 + 0.2; // = 0.30000000000000004 | |
8 - 1; // = 7 | |
10 * 2; // = 20 | |
35 / 5; // = 7 | |
// Including uneven division. | |
5 / 2; // = 2.5 | |
// And modulo division. | |
10 % 2; // = 0 | |
30 % 4; // = 2 | |
18.5 % 7; // = 4.5 | |
// Bitwise operations also work; when you perform a bitwise operation your float | |
// is converted to a signed int *up to* 32 bits. | |
1 << 2; // = 4 | |
// Precedence is enforced with parentheses. | |
(1 + 3) * 2; // = 8 | |
// There are three special not-a-real-number values: | |
Infinity; // result of e.g. 1/0 | |
-Infinity; // result of e.g. -1/0 | |
NaN; // result of e.g. 0/0, stands for 'Not a Number' | |
// There's also a boolean type. | |
true; | |
false; | |
// Strings are created with ' or ". | |
'abc'; | |
"Hello, world"; | |
// Negation uses the ! symbol | |
!true; // = false | |
!false; // = true | |
// Equality is === | |
1 === 1; // = true | |
2 === 1; // = false | |
// Inequality is !== | |
1 !== 1; // = false | |
2 !== 1; // = true | |
// More comparisons | |
1 < 10; // = true | |
1 > 10; // = false | |
2 <= 2; // = true | |
2 >= 2; // = true | |
// Strings are concatenated with + | |
"Hello " + "world!"; // = "Hello world!" | |
// ... which works with more than just strings | |
"1, 2, " + 3; // = "1, 2, 3" | |
"Hello " + ["world", "!"]; // = "Hello world,!" | |
// and are compared with < and > | |
"a" < "b"; // = true | |
// Type coercion is performed for comparisons with double equals... | |
"5" == 5; // = true | |
null == undefined; // = true | |
// ...unless you use === | |
"5" === 5; // = false | |
null === undefined; // = false | |
// ...which can result in some weird behaviour... | |
13 + !0; // 14 | |
"13" + !0; // '13true' | |
// You can access characters in a string with `charAt` | |
"This is a string".charAt(0); // = 'T' | |
// ...or use `substring` to get larger pieces. | |
"Hello world".substring(0, 5); // = "Hello" | |
// `length` is a property, so don't use (). | |
"Hello".length; // = 5 | |
// There's also `null` and `undefined`. | |
null; // used to indicate a deliberate non-value | |
undefined; // used to indicate a value is not currently present (although | |
// `undefined` is actually a value itself) | |
// false, null, undefined, NaN, 0 and "" are falsy; everything else is truthy. | |
// Note that 0 is falsy and "0" is truthy, even though 0 == "0". | |
/////////////////////////////////// | |
// 2. Variables, Arrays and Objects | |
// Variables are declared with the `var` keyword. JavaScript is dynamically | |
// typed, so you don't need to specify type. Assignment uses a single `=` | |
// character. | |
var someVar = 5; | |
// If you leave the var keyword off, you won't get an error... | |
someOtherVar = 10; | |
// ...but your variable will be created in the global scope, not in the scope | |
// you defined it in. | |
// Variables declared without being assigned to are set to undefined. | |
var someThirdVar; // = undefined | |
// If you want to declare a couple of variables, then you could use a comma | |
// separator | |
var someFourthVar = 2, someFifthVar = 4; | |
// There's shorthand for performing math operations on variables: | |
someVar += 5; // equivalent to someVar = someVar + 5; someVar is 10 now | |
someVar *= 10; // now someVar is 100 | |
// and an even-shorter-hand for adding or subtracting 1 | |
someVar++; // now someVar is 101 | |
someVar--; // back to 100 | |
// Arrays are ordered lists of values, of any type. | |
var myArray = ["Hello", 45, true]; | |
// Their members can be accessed using the square-brackets subscript syntax. | |
// Array indices start at zero. | |
myArray[1]; // = 45 | |
// Arrays are mutable and of variable length. | |
myArray.push("World"); | |
myArray.length; // = 4 | |
// Add/Modify at specific index | |
myArray[3] = "Hello"; | |
// Add and remove element from front or back end of an array | |
myArray.unshift(3); // Add as the first element | |
someVar = myArray.shift(); // Remove first element and return it | |
myArray.push(3); // Add as the last element | |
someVar = myArray.pop(); // Remove last element and return it | |
// Join all elements of an array with semicolon | |
var myArray0 = [32,false,"js",12,56,90]; | |
myArray0.join(";") // = "32;false;js;12;56;90" | |
// Get subarray of elements from index 1 (include) to 4 (exclude) | |
myArray0.slice(1,4); // = [false,"js",12] | |
// Remove 4 elements starting from index 2, and insert there strings | |
// "hi","wr" and "ld"; return removed subarray | |
myArray0.splice(2,4,"hi","wr","ld"); // = ["js",12,56,90] | |
// myArray0 === [32,false,"hi","wr","ld"] | |
// JavaScript's objects are equivalent to "dictionaries" or "maps" in other | |
// languages: an unordered collection of key-value pairs. | |
var myObj = {key1: "Hello", key2: "World"}; | |
// Keys are strings, but quotes aren't required if they're a valid | |
// JavaScript identifier. Values can be any type. | |
var myObj = {myKey: "myValue", "my other key": 4}; | |
// Object attributes can also be accessed using the subscript syntax, | |
myObj["my other key"]; // = 4 | |
// ... or using the dot syntax, provided the key is a valid identifier. | |
myObj.myKey; // = "myValue" | |
// Objects are mutable; values can be changed and new keys added. | |
myObj.myThirdKey = true; | |
// If you try to access a value that's not yet set, you'll get undefined. | |
myObj.myFourthKey; // = undefined | |
/////////////////////////////////// | |
// 3. Logic and Control Structures | |
// The `if` structure works as you'd expect. | |
var count = 1; | |
if (count == 3){ | |
// evaluated if count is 3 | |
} else if (count == 4){ | |
// evaluated if count is 4 | |
} else { | |
// evaluated if it's not either 3 or 4 | |
} | |
// As does `while`. | |
while (true){ | |
// An infinite loop! | |
} | |
// Do-while loops are like while loops, except they always run at least once. | |
var input; | |
do { | |
input = getInput(); | |
} while (!isValid(input)); | |
// The `for` loop is the same as C and Java: | |
// initialization; continue condition; iteration. | |
for (var i = 0; i < 5; i++){ | |
// will run 5 times | |
} | |
// Breaking out of labeled loops is similar to Java | |
outer: | |
for (var i = 0; i < 10; i++) { | |
for (var j = 0; j < 10; j++) { | |
if (i == 5 && j ==5) { | |
break outer; | |
// breaks out of outer loop instead of only the inner one | |
} | |
} | |
} | |
// The for/in statement allows iteration over properties of an object. | |
var description = ""; | |
var person = {fname:"Paul", lname:"Ken", age:18}; | |
for (var x in person){ | |
description += person[x] + " "; | |
} // description = 'Paul Ken 18 ' | |
// The for/of statement allows iteration over iterable objects (including the built-in String, | |
// Array, e.g. the Array-like arguments or NodeList objects, TypedArray, Map and Set, | |
// and user-defined iterables). | |
var myPets = ""; | |
var pets = ["cat", "dog", "hamster", "hedgehog"]; | |
for (var pet of pets){ | |
myPets += pet + " "; | |
} // myPets = 'cat dog hamster hedgehog ' | |
// && is logical and, || is logical or | |
if (house.size == "big" && house.colour == "blue"){ | |
house.contains = "bear"; | |
} | |
if (colour == "red" || colour == "blue"){ | |
// colour is either red or blue | |
} | |
// && and || "short circuit", which is useful for setting default values. | |
var name = otherName || "default"; | |
// The `switch` statement checks for equality with `===`. | |
// Use 'break' after each case | |
// or the cases after the correct one will be executed too. | |
grade = 'B'; | |
switch (grade) { | |
case 'A': | |
console.log("Great job"); | |
break; | |
case 'B': | |
console.log("OK job"); | |
break; | |
case 'C': | |
console.log("You can do better"); | |
break; | |
default: | |
console.log("Oy vey"); | |
break; | |
} | |
/////////////////////////////////// | |
// 4. Functions, Scope and Closures | |
// JavaScript functions are declared with the `function` keyword. | |
function myFunction(thing){ | |
return thing.toUpperCase(); | |
} | |
myFunction("foo"); // = "FOO" | |
// Note that the value to be returned must start on the same line as the | |
// `return` keyword, otherwise you'll always return `undefined` due to | |
// automatic semicolon insertion. Watch out for this when using Allman style. | |
function myFunction(){ | |
return // <- semicolon automatically inserted here | |
{thisIsAn: 'object literal'}; | |
} | |
myFunction(); // = undefined | |
// JavaScript functions are first class objects, so they can be reassigned to | |
// different variable names and passed to other functions as arguments - for | |
// example, when supplying an event handler: | |
function myFunction(){ | |
// this code will be called in 5 seconds' time | |
} | |
setTimeout(myFunction, 5000); | |
// Note: setTimeout isn't part of the JS language, but is provided by browsers | |
// and Node.js. | |
// Another function provided by browsers is setInterval | |
function myFunction(){ | |
// this code will be called every 5 seconds | |
} | |
setInterval(myFunction, 5000); | |
// Function objects don't even have to be declared with a name - you can write | |
// an anonymous function definition directly into the arguments of another. | |
setTimeout(function(){ | |
// this code will be called in 5 seconds' time | |
}, 5000); | |
// JavaScript has function scope; functions get their own scope but other blocks | |
// do not. | |
if (true){ | |
var i = 5; | |
} | |
i; // = 5 - not undefined as you'd expect in a block-scoped language | |
// This has led to a common pattern of "immediately-executing anonymous | |
// functions", which prevent temporary variables from leaking into the global | |
// scope. | |
(function(){ | |
var temporary = 5; | |
// We can access the global scope by assigning to the "global object", which | |
// in a web browser is always `window`. The global object may have a | |
// different name in non-browser environments such as Node.js. | |
window.permanent = 10; | |
})(); | |
temporary; // raises ReferenceError | |
permanent; // = 10 | |
// One of JavaScript's most powerful features is closures. If a function is | |
// defined inside another function, the inner function has access to all the | |
// outer function's variables, even after the outer function exits. | |
function sayHelloInFiveSeconds(name){ | |
var prompt = "Hello, " + name + "!"; | |
// Inner functions are put in the local scope by default, as if they were | |
// declared with `var`. | |
function inner(){ | |
alert(prompt); | |
} | |
setTimeout(inner, 5000); | |
// setTimeout is asynchronous, so the sayHelloInFiveSeconds function will | |
// exit immediately, and setTimeout will call inner afterwards. However, | |
// because inner is "closed over" sayHelloInFiveSeconds, inner still has | |
// access to the `prompt` variable when it is finally called. | |
} | |
sayHelloInFiveSeconds("Adam"); // will open a popup with "Hello, Adam!" in 5s | |
/////////////////////////////////// | |
// 5. More about Objects; Constructors and Prototypes | |
// Objects can contain functions. | |
var myObj = { | |
myFunc: function(){ | |
return "Hello world!"; | |
} | |
}; | |
myObj.myFunc(); // = "Hello world!" | |
// When functions attached to an object are called, they can access the object | |
// they're attached to using the `this` keyword. | |
myObj = { | |
myString: "Hello world!", | |
myFunc: function(){ | |
return this.myString; | |
} | |
}; | |
myObj.myFunc(); // = "Hello world!" | |
// What this is set to has to do with how the function is called, not where | |
// it's defined. So, our function doesn't work if it isn't called in the | |
// context of the object. | |
var myFunc = myObj.myFunc; | |
myFunc(); // = undefined | |
// Inversely, a function can be assigned to the object and gain access to it | |
// through `this`, even if it wasn't attached when it was defined. | |
var myOtherFunc = function(){ | |
return this.myString.toUpperCase(); | |
}; | |
myObj.myOtherFunc = myOtherFunc; | |
myObj.myOtherFunc(); // = "HELLO WORLD!" | |
// We can also specify a context for a function to execute in when we invoke it | |
// using `call` or `apply`. | |
var anotherFunc = function(s){ | |
return this.myString + s; | |
}; | |
anotherFunc.call(myObj, " And Hello Moon!"); // = "Hello World! And Hello Moon!" | |
// The `apply` function is nearly identical, but takes an array for an argument | |
// list. | |
anotherFunc.apply(myObj, [" And Hello Sun!"]); // = "Hello World! And Hello Sun!" | |
// This is useful when working with a function that accepts a sequence of | |
// arguments and you want to pass an array. | |
Math.min(42, 6, 27); // = 6 | |
Math.min([42, 6, 27]); // = NaN (uh-oh!) | |
Math.min.apply(Math, [42, 6, 27]); // = 6 | |
// But, `call` and `apply` are only temporary. When we want it to stick, we can | |
// use `bind`. | |
var boundFunc = anotherFunc.bind(myObj); | |
boundFunc(" And Hello Saturn!"); // = "Hello World! And Hello Saturn!" | |
// `bind` can also be used to partially apply (curry) a function. | |
var product = function(a, b){ return a * b; }; | |
var doubler = product.bind(this, 2); | |
doubler(8); // = 16 | |
// When you call a function with the `new` keyword, a new object is created, and | |
// made available to the function via the `this` keyword. Functions designed to be | |
// called like that are called constructors. | |
var MyConstructor = function(){ | |
this.myNumber = 5; | |
}; | |
myNewObj = new MyConstructor(); // = {myNumber: 5} | |
myNewObj.myNumber; // = 5 | |
// Unlike most other popular object-oriented languages, JavaScript has no | |
// concept of 'instances' created from 'class' blueprints; instead, JavaScript | |
// combines instantiation and inheritance into a single concept: a 'prototype'. | |
// Every JavaScript object has a 'prototype'. When you go to access a property | |
// on an object that doesn't exist on the actual object, the interpreter will | |
// look at its prototype. | |
// Some JS implementations let you access an object's prototype on the magic | |
// property `__proto__`. While this is useful for explaining prototypes it's not | |
// part of the standard; we'll get to standard ways of using prototypes later. | |
var myObj = { | |
myString: "Hello world!" | |
}; | |
var myPrototype = { | |
meaningOfLife: 42, | |
myFunc: function(){ | |
return this.myString.toLowerCase(); | |
} | |
}; | |
myObj.__proto__ = myPrototype; | |
myObj.meaningOfLife; // = 42 | |
// This works for functions, too. | |
myObj.myFunc(); // = "hello world!" | |
// Of course, if your property isn't on your prototype, the prototype's | |
// prototype is searched, and so on. | |
myPrototype.__proto__ = { | |
myBoolean: true | |
}; | |
myObj.myBoolean; // = true | |
// There's no copying involved here; each object stores a reference to its | |
// prototype. This means we can alter the prototype and our changes will be | |
// reflected everywhere. | |
myPrototype.meaningOfLife = 43; | |
myObj.meaningOfLife; // = 43 | |
// The for/in statement allows iteration over properties of an object, | |
// walking up the prototype chain until it sees a null prototype. | |
for (var x in myObj){ | |
console.log(myObj[x]); | |
} | |
///prints: | |
// Hello world! | |
// 43 | |
// [Function: myFunc] | |
// true | |
// To only consider properties attached to the object itself | |
// and not its prototypes, use the `hasOwnProperty()` check. | |
for (var x in myObj){ | |
if (myObj.hasOwnProperty(x)){ | |
console.log(myObj[x]); | |
} | |
} | |
///prints: | |
// Hello world! | |
// We mentioned that `__proto__` was non-standard, and there's no standard way to | |
// change the prototype of an existing object. However, there are two ways to | |
// create a new object with a given prototype. | |
// The first is Object.create, which is a recent addition to JS, and therefore | |
// not available in all implementations yet. | |
var myObj = Object.create(myPrototype); | |
myObj.meaningOfLife; // = 43 | |
// The second way, which works anywhere, has to do with constructors. | |
// Constructors have a property called prototype. This is *not* the prototype of | |
// the constructor function itself; instead, it's the prototype that new objects | |
// are given when they're created with that constructor and the new keyword. | |
MyConstructor.prototype = { | |
myNumber: 5, | |
getMyNumber: function(){ | |
return this.myNumber; | |
} | |
}; | |
var myNewObj2 = new MyConstructor(); | |
myNewObj2.getMyNumber(); // = 5 | |
myNewObj2.myNumber = 6; | |
myNewObj2.getMyNumber(); // = 6 | |
// Built-in types like strings and numbers also have constructors that create | |
// equivalent wrapper objects. | |
var myNumber = 12; | |
var myNumberObj = new Number(12); | |
myNumber == myNumberObj; // = true | |
// Except, they aren't exactly equivalent. | |
typeof myNumber; // = 'number' | |
typeof myNumberObj; // = 'object' | |
myNumber === myNumberObj; // = false | |
if (0){ | |
// This code won't execute, because 0 is falsy. | |
} | |
if (new Number(0)){ | |
// This code will execute, because wrapped numbers are objects, and objects | |
// are always truthy. | |
} | |
// However, the wrapper objects and the regular builtins share a prototype, so | |
// you can actually add functionality to a string, for instance. | |
String.prototype.firstCharacter = function(){ | |
return this.charAt(0); | |
}; | |
"abc".firstCharacter(); // = "a" | |
// This fact is often used in "polyfilling", which is implementing newer | |
// features of JavaScript in an older subset of JavaScript, so that they can be | |
// used in older environments such as outdated browsers. | |
// For instance, we mentioned that Object.create isn't yet available in all | |
// implementations, but we can still use it with this polyfill: | |
if (Object.create === undefined){ // don't overwrite it if it exists | |
Object.create = function(proto){ | |
// make a temporary constructor with the right prototype | |
var Constructor = function(){}; | |
Constructor.prototype = proto; | |
// then use it to create a new, appropriately-prototyped object | |
return new Constructor(); | |
}; | |
} | |
/* ******************************************************************************************* | |
* GLOBAL OBJECTS > OBJECT | |
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object | |
* ******************************************************************************************* */ | |
// Global object: properties | |
Object.length // length is a property of a function object, and indicates how many arguments the function expects, i.e. the number of formal parameters. This number does not include the rest parameter. Has a value of 1. | |
Object.prototype // Represents the Object prototype object and allows to add new properties and methods to all objects of type Object. | |
// Methods of the Object constructor | |
Object.assign(target, ...sources) // Copies the values of all enumerable own properties from one or more source objects to a target object. method is used to copy the values of all enumerable own properties from one or more source objects to a target object. It will return the target object | |
Object.create(MyObject) // Creates a new object with the specified prototype object and properties. The object which should be the prototype of the newly-created object. | |
Object.defineProperty(obj, prop, descriptor) // Adds the named property described by a given descriptor to an object. | |
Object.defineProperties(obj, props) // Adds the named properties described by the given descriptors to an object. | |
Object.entries(obj) // Returns an array containing all of the [key, value] pairs of a given object's own enumerable string properties. | |
Object.freeze(obj) // Freezes an object: other code can't delete or change any properties. | |
Object.getOwnPropertyDescriptor(obj, prop) // Returns a property descriptor for a named property on an object. | |
Object.getOwnPropertyDescriptors(obj) // Returns an object containing all own property descriptors for an object. | |
Object.getOwnPropertyNames(obj) // Returns an array containing the names of all of the given object's own enumerable and non-enumerable properties. | |
Object.getOwnPropertySymbols(obj) // Returns an array of all symbol properties found directly upon a given object. | |
Object.getPrototypeOf(obj) // Returns the prototype of the specified object. | |
Object.is(value1, value2); // Compares if two values are the same value. Equates all NaN values (which differs from both Abstract Equality Comparison and Strict Equality Comparison). | |
Object.isExtensible(obj) // Determines if extending of an object is allowed. | |
Object.isFrozen(obj) // Determines if an object was frozen. | |
Object.isSealed(obj) // Determines if an object is sealed. | |
Object.keys(obj) // Returns an array containing the names of all of the given object's own enumerable string properties. | |
Object.preventExtensions(obj) // Prevents any extensions of an object. | |
Object.seal(obj) // Prevents other code from deleting properties of an object. | |
Object.setPrototypeOf(obj, prototype) // Sets the prototype (i.e., the internal [[Prototype]] property). | |
Object.values(obj) // Returns an array containing the values that correspond to all of a given object's own enumerable string properties. | |
// Object instances and Object prototype object (Object.prototype.property or Object.prototype.method()) | |
// Properties | |
obj.constructor // Specifies the function that creates an object's prototype. | |
obj.__proto__ // Points to the object which was used as prototype when the object was instantiated. | |
// Methods | |
obj.hasOwnProperty(prop) // Returns a boolean indicating whether an object contains the specified property as a direct property of that object and not inherited through the prototype chain. | |
prototypeObj.isPrototypeOf(object) // Returns a boolean indicating whether the object this method is called upon is in the prototype chain of the specified object. | |
obj.propertyIsEnumerable(prop) // Returns a boolean indicating if the internal ECMAScript [[Enumerable]] attribute is set. | |
obj.toLocaleString() // Calls toString(). | |
obj.toString() // Returns a string representation of the object. | |
object.valueOf() // Returns the primitive value of the specified object. | |
/* ******************************************************************************************* | |
* GLOBAL OBJECTS > ARRAY | |
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array | |
* ******************************************************************************************* */ | |
// Global object: properties | |
Array.length // Reflects the number of elements in an array. | |
Array.prototype // Represents the prototype for the Array constructor and allows to add new properties and methods to all Array objects. | |
// Global object: methods | |
Array.from(arrayLike[, mapFn[, thisArg]]) // Creates a new Array instance from an array-like or iterable object. | |
Array.isArray(obj) // Returns true if a variable is an array, if not false. | |
Array.of(element0[, element1[, ...[, elementN]]]) // Creates a new Array instance with a variable number of arguments, regardless of number or type of the arguments. | |
// Instance: properties | |
arr.length // Reflects the number of elements in an array. | |
// Instance: mutator methods | |
arr.copyWithin(target, start, end) // Copies a sequence of array elements within the array. | |
arr.fill(value, start, end) // Fills all the elements of an array from a start index to an end index with a static value. | |
arr.pop() // Removes the last element from an array and returns that element. | |
arr.push([element1[, ...[, elementN]]]) // Adds one or more elements to the end of an array and returns the new length of the array. | |
arr.reverse() // Reverses the order of the elements of an array in place — the first becomes the last, and the last becomes the first. | |
arr.shift() // Removes the first element from an array and returns that element. | |
arr.sort() // Sorts the elements of an array in place and returns the array. | |
array.splice(start, deleteCount, item1, item2, ...) // Adds and/or removes elements from an array. | |
arr.unshift([element1[, ...[, elementN]]]) // Adds one or more elements to the front of an array and returns the new length of the array. | |
// Instance: accessor methods | |
arr.concat(value1[, value2[, ...[, valueN]]]) // Returns a new array comprised of this array joined with other array(s) and/or value(s). | |
arr.includes(searchElement, fromIndex) // Determines whether an array contains a certain element, returning true or false as appropriate. | |
arr.indexOf(searchElement[, fromIndex]) // Returns the first (least) index of an element within the array equal to the specified value, or -1 if none is found. | |
arr.join(separator) // Joins all elements of an array into a string. | |
arr.lastIndexOf(searchElement, fromIndex) // Returns the last (greatest) index of an element within the array equal to the specified value, or -1 if none is found. | |
arr.slice(begin, end) // Extracts a section of an array and returns a new array. | |
arr.toString() // Returns a string representing the array and its elements. Overrides the Object.prototype.toString() method. | |
arr.toLocaleString(locales, options) // Returns a localized string representing the array and its elements. Overrides the Object.prototype.toLocaleString() method. | |
// Instance: iteration methods | |
arr.entries() // Returns a new Array Iterator object that contains the key/value pairs for each index in the array. | |
arr.every(callback[, thisArg]) // Returns true if every element in this array satisfies the provided testing function. | |
arr.filter(callback[, thisArg]) // Creates a new array with all of the elements of this array for which the provided filtering function returns true. | |
arr.find(callback[, thisArg]) // Returns the found value in the array, if an element in the array satisfies the provided testing function or undefined if not found. | |
arr.findIndex(callback[, thisArg]) // Returns the found index in the array, if an element in the array satisfies the provided testing function or -1 if not found. | |
arr.forEach(callback[, thisArg]) // Calls a function for each element in the array. | |
arr.keys() // Returns a new Array Iterator that contains the keys for each index in the array. | |
arr.map(callback[, initialValue]) // Creates a new array with the results of calling a provided function on every element in this array. | |
arr.reduce(callback[, initialValue]) // Apply a function against an accumulator and each value of the array (from left-to-right) as to reduce it to a single value. | |
arr.reduceRight(callback[, initialValue]) // Apply a function against an accumulator and each value of the array (from right-to-left) as to reduce it to a single value. | |
arr.some(callback[, initialValue]) // Returns true if at least one element in this array satisfies the provided testing function. | |
arr.values() // Returns a new Array Iterator object that contains the values for each index in the array. |
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