Created
December 4, 2012 21:13
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Life Model Decoy
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// Life Model Decoy - a FightCodeGame.com robot by bgun | |
function Robot(robot) { | |
this.myId = robot.id; | |
this.cloneId = 0; | |
this.hitCount = 0; | |
this.justCloned = false; | |
} | |
Robot.prototype.onIdle = function(ev) { | |
var robot; | |
robot = ev.robot; | |
robot.clone(); | |
this.justCloned = true; | |
if(robot.parentId) { | |
// get away from parent before he shoots me! | |
if(this.justCloned) { | |
this.cloneId = robot.id; | |
this.justCloned = false; | |
robot.turn(36); | |
robot.back(400); | |
} | |
robot.ahead(80); | |
robot.rotateCannon(-60); | |
robot.back(160); | |
robot.rotateCannon(-60); | |
robot.turn(-20); | |
} else { | |
robot.ahead(200); | |
robot.rotateCannon(60); | |
robot.back(100); | |
robot.rotateCannon(60); | |
robot.turn(30); | |
} | |
}; | |
// this method gets called whenever we hit another robot... | |
Robot.prototype.onRobotCollision = function(ev) {}; | |
// this method gets called whenever we hit a wall... | |
Robot.prototype.onWallCollision = function(ev) {}; | |
// yay we see another robot! time to wreak some havoc... | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot; | |
robot = ev.robot; | |
sr = ev.scannedRobot; | |
if(sr.id != this.myId && sr.id != this.cloneId) { | |
robot.fire(1); | |
robot.rotateCannon(6) | |
robot.fire(1); | |
robot.rotateCannon(-3) | |
robot.fire(1); | |
robot.rotateCannon(-30); | |
} | |
}; | |
// ohhh... we were hit by another robot... | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot; | |
robot = ev.robot; | |
this.hitCount++; | |
if(this.hitCount % 2 == 0) { | |
robot.turn(60 - ev.bulletBearing); | |
robot.back(150); | |
} else { | |
robot.turn(-60); | |
robot.ahead(200); | |
} | |
}; |
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