Created
November 11, 2012 11:31
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Batman Logo (nolan's)
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//THE DARK KNIGHT logo openGL code | |
//--Brad | |
//change the include files accordingly | |
#include <stdlib.h> | |
#include<GL/gl.h> | |
#include<GL/glu.h> | |
#include<GL/glut.h> | |
#include<unistd.h> | |
float j=0; | |
int flag=0; | |
void init() | |
{ | |
glClearColor(1,1,1,0.0); | |
glEnable(GL_COLOR_MATERIAL); | |
glEnable(GL_LIGHTING); | |
glEnable(GL_LIGHT0); | |
glEnable(GL_DEPTH_TEST); | |
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); | |
glShadeModel(GL_SMOOTH); | |
float lightpos[]={0,0,30,0}; | |
glLightfv(GL_LIGHT0,GL_POSITION,lightpos); | |
/*float amb[4]={1,1,1,1}; | |
glLightfv(GL_LIGHT0,GL_DIFFUSE,amb);*/ | |
glMatrixMode(GL_PROJECTION|GL_MODELVIEW); | |
glLoadIdentity(); | |
//glOrtho(-10,10,-10,10,-10,10); | |
gluPerspective(100,640/480,1,30); | |
gluLookAt(0,1,9,0.0,0.0,0.0,0.0,1.0,0.0); | |
glPointSize(5); | |
} | |
void drawrefx(double x, double y, double z){ | |
glVertex3d(-x,y,z); | |
} | |
void display() | |
{ | |
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glColor3f(0,0,0); | |
//glPushMatrix(); | |
glRotatef(0.4,0,1,0); | |
//glutSolidCube(2); | |
//glRotatef(0.1,0,1,0); | |
/* | |
glBegin(GL_POLYGON); | |
glVertex3d(0,1,0); | |
glVertex3d(1,1,2); | |
glVertex3d(1,0,2); | |
glVertex3d(0,0,0); | |
glEnd(); | |
//glutSolidCube(1); | |
*/ | |
glTranslatef(0,.4,0); | |
glutWireCube(5); glTranslatef(0,-.4,0); | |
glBegin(GL_POLYGON); | |
glVertex3d(0,1.4,0); | |
glVertex3d(.1,1.37,0); | |
glVertex3d(.2,1.35,0); | |
glVertex3d(.2,0,0); | |
glVertex3d(0,0,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(.2,1.35,0); | |
glVertex3d(.4,2,0); | |
glVertex3d(.5,1,0); | |
glVertex3d(.5,-1,0); | |
glVertex3d(.2,0,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(0,0,0); | |
glVertex3d(.6,0,0); | |
glVertex3d(.5,-1,0); | |
glVertex3d(0,-2,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(0.3,0.9,0); | |
glVertex3d(0.8,0.9,0); | |
glVertex3d(1.1,-0.6,0); | |
glVertex3d(0.5,-1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(0,0,0); | |
glVertex3d(0.85,-.75,0); | |
glVertex3d(0.4,-1.15,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(0.8,0.9,0); | |
glVertex3d(1.2,1,0); | |
glVertex3d(2.35,-0.1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(0.8,0.9,0); | |
glVertex3d(1.1,-0.6,0); | |
glVertex3d(2.35,-0.1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(1.2,1,0); | |
glVertex3d(1.4,1.1,0); | |
glVertex3d(3.9,0,0); | |
glVertex3d(2.35,-0.1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(1.4,1.1,0); | |
glVertex3d(1.6,1.3,0); | |
glVertex3d(4.15,0.5,0); | |
glVertex3d(3.9,0,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(1.6,1.3,0); | |
glVertex3d(1.75,1.6,0); | |
glVertex3d(4.4,0.85,0); | |
glVertex3d(4.15,0.5,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(1.75,1.6,0); | |
glVertex3d(1.85,1.9,0); | |
glVertex3d(5,1.3,0); | |
glVertex3d(4.4,0.85,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glVertex3d(1.85,1.9,0); | |
glVertex3d(1.9,2.2,0); | |
glVertex3d(7,2.2,0); | |
glVertex3d(5,1.3,0); | |
glEnd(); | |
//------------------------leftSIDE | |
glBegin(GL_POLYGON); | |
drawrefx(0,1.4,0); | |
drawrefx(.1,1.37,0); | |
drawrefx(.2,1.35,0); | |
drawrefx(.2,0,0); | |
drawrefx(0,0,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(.2,1.35,0); | |
drawrefx(.4,2,0); | |
drawrefx(.5,1,0); | |
drawrefx(.5,-1,0); | |
drawrefx(.2,0,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(0,0,0); | |
drawrefx(.6,0,0); | |
drawrefx(.5,-1,0); | |
drawrefx(0,-2,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(0.3,0.9,0); | |
drawrefx(0.8,0.9,0); | |
drawrefx(1.1,-0.6,0); | |
drawrefx(0.5,-1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(0,0,0); | |
drawrefx(0.85,-.75,0); | |
drawrefx(0.4,-1.15,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(0.8,0.9,0); | |
drawrefx(1.2,1,0); | |
drawrefx(2.35,-0.1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(0.8,0.9,0); | |
drawrefx(1.1,-0.6,0); | |
drawrefx(2.35,-0.1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(1.2,1,0); | |
drawrefx(1.4,1.1,0); | |
drawrefx(3.9,0,0); | |
drawrefx(2.35,-0.1,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(1.4,1.1,0); | |
drawrefx(1.6,1.3,0); | |
drawrefx(4.15,0.5,0); | |
drawrefx(3.9,0,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(1.6,1.3,0); | |
drawrefx(1.75,1.6,0); | |
drawrefx(4.4,0.85,0); | |
drawrefx(4.15,0.5,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(1.75,1.6,0); | |
drawrefx(1.85,1.9,0); | |
drawrefx(5,1.3,0); | |
drawrefx(4.4,0.85,0); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
drawrefx(1.85,1.9,0); | |
drawrefx(1.9,2.2,0); | |
drawrefx(7,2.2,0); | |
drawrefx(5,1.3,0); | |
glEnd(); | |
glFlush(); | |
glutSwapBuffers(); | |
glutPostRedisplay(); | |
} | |
int main(int argc, char ** argv) | |
{ | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE); | |
glutInitWindowSize(700,700); | |
glutCreateWindow("Batman"); | |
init(); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; | |
} |
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Made of polygons and its reflection... not the "batman function"