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@bil-bas
Created July 6, 2011 11:30
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wrath instructions
gods:
title: The Gods
body: |
* The god will ask for specific creatures, which will reap greater rewards when sacrificed.
* The image of the creature the god demands is shown next to their portrait at the top of the screen.
* Sacrificing creatures that were not requested, will provide very little reward.
anger:
title: Anger
body: |
* Gods are wrathful and enjoy smiting more than anything else (well, except seducing mortals)!
* Gods slowly become angry then they rain down disasters until they become bored (anger bar fills then empties).
* As you make sacrifices, it reduces the anger of the god as well as giving you Holy Favour.
maps:
title: Maps
body: |
* Each realm has a local deity that you must appease, such as the god of earthquakes or storms.
* If all realms have been played, you will be able to pick any god in any realm.
priests:
title: Priests
body: |
* Each player picks one of thirteen priests, though not all will be unlocked initially.
* All priests are identical in play, but some look cooler than others.
interaction:
title: Interaction
body: |
* Your priest can pick up, use or throw objects or creatures.
* They do this with a single "action" key, which is context-sensitive.
* When near an object that can be interacted with, it will be marked.
favour:
title: Favour
body: |
* Accumulate favour by making sacrifices at the altar (priests start standing next to the altar).
* The gods like animals, people and treasures as sacrifices, but dislike mundane things, like rocks.
* Favour can also be used to power magical items (e.g. magic carpets).
altar:
title: The Altar
body: |
* Creatures and objects can be sacrificed at the altar.
font:
title: The Font
body: |
* Creatures can be anointed at the font to give more favor when sacrificed.
* Anointed creatures will stop being so if dropped.
winning:
title: Winning
body: |
* Your holy favour is shown as a white bar. Fill the bar before the other priest to win!
* Your health is shown as a red bar. Dying will mean the other player wins by default!
credits:
title: Credits
body: |
* Art, Sound & Code: Spooner
* Music: Brian Peppers
* Font: Copyright 1998-2003 Yuji Oshihoto
* Some sprites and the overall graphical style: Oryx
* Libraries (Ruby gems):
- Gosu by jlnr
- Chingu by Ippa
- TexPlay by Banisterfiend
- Fidgit by Spooner
- Chipmunk
- R18n
- Ocra (for Windows executable)
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