Created
July 6, 2011 11:30
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wrath instructions
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gods: | |
title: The Gods | |
body: | | |
* The god will ask for specific creatures, which will reap greater rewards when sacrificed. | |
* The image of the creature the god demands is shown next to their portrait at the top of the screen. | |
* Sacrificing creatures that were not requested, will provide very little reward. | |
anger: | |
title: Anger | |
body: | | |
* Gods are wrathful and enjoy smiting more than anything else (well, except seducing mortals)! | |
* Gods slowly become angry then they rain down disasters until they become bored (anger bar fills then empties). | |
* As you make sacrifices, it reduces the anger of the god as well as giving you Holy Favour. | |
maps: | |
title: Maps | |
body: | | |
* Each realm has a local deity that you must appease, such as the god of earthquakes or storms. | |
* If all realms have been played, you will be able to pick any god in any realm. | |
priests: | |
title: Priests | |
body: | | |
* Each player picks one of thirteen priests, though not all will be unlocked initially. | |
* All priests are identical in play, but some look cooler than others. | |
interaction: | |
title: Interaction | |
body: | | |
* Your priest can pick up, use or throw objects or creatures. | |
* They do this with a single "action" key, which is context-sensitive. | |
* When near an object that can be interacted with, it will be marked. | |
favour: | |
title: Favour | |
body: | | |
* Accumulate favour by making sacrifices at the altar (priests start standing next to the altar). | |
* The gods like animals, people and treasures as sacrifices, but dislike mundane things, like rocks. | |
* Favour can also be used to power magical items (e.g. magic carpets). | |
altar: | |
title: The Altar | |
body: | | |
* Creatures and objects can be sacrificed at the altar. | |
font: | |
title: The Font | |
body: | | |
* Creatures can be anointed at the font to give more favor when sacrificed. | |
* Anointed creatures will stop being so if dropped. | |
winning: | |
title: Winning | |
body: | | |
* Your holy favour is shown as a white bar. Fill the bar before the other priest to win! | |
* Your health is shown as a red bar. Dying will mean the other player wins by default! | |
credits: | |
title: Credits | |
body: | | |
* Art, Sound & Code: Spooner | |
* Music: Brian Peppers | |
* Font: Copyright 1998-2003 Yuji Oshihoto | |
* Some sprites and the overall graphical style: Oryx | |
* Libraries (Ruby gems): | |
- Gosu by jlnr | |
- Chingu by Ippa | |
- TexPlay by Banisterfiend | |
- Fidgit by Spooner | |
- Chipmunk | |
- R18n | |
- Ocra (for Windows executable) |
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