I no longer mantain this list. There are lots of other very comprehensive JavaScript link lists out there. Please see those, instead (Google "awesome JavaScript" for a start).
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# Got a bunch of .ckpt files to convert? | |
# Here's a handy script to take care of all that for you! | |
# Original .ckpt files are not touched! | |
# Make sure you have enough disk space! You are going to DOUBLE the size of your models folder! | |
# | |
# First, run: | |
# pip install torch torchsde==0.2.5 safetensors==0.2.5 | |
# | |
# Place this file in the **SAME DIRECTORY** as all of your .ckpt files, open a command prompt for that folder, and run: | |
# python convert_to_safe.py |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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// because http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl is often down | |
vec3 rgb2hsv(vec3 c) | |
{ | |
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); | |
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); | |
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); | |
float d = q.x - min(q.w, q.y); | |
float e = 1.0e-10; |
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// Restify Server CheatSheet. | |
// More about the API: http://mcavage.me/node-restify/#server-api | |
// Install restify with npm install restify | |
// 1.1. Creating a Server. | |
// http://mcavage.me/node-restify/#Creating-a-Server | |
var restify = require('restify'); |
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Only in openFrameworks/apps/myApps/emptyExample: bin | |
Only in openFrameworks/apps/myApps/emptyExample: obj | |
Only in openFrameworks/examples/utils/conversionExample/bin: conversionExample | |
Only in openFrameworks/examples/utils/conversionExample/bin: conversionExample_debug | |
Only in openFrameworks/examples/utils/conversionExample/bin: libs | |
Only in openFrameworks/examples/utils/conversionExample/bin: readMe.txt | |
Only in openFrameworks/examples/utils/conversionExample: obj | |
Only in openFrameworks/examples/utils/fileOpenSaveDialogExample: obj | |
Only in openFrameworks/examples/utils/windowExample/bin: libs | |
Only in openFrameworks/examples/utils/windowExample/bin: readMe.txt |
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################################################################################ | |
# | |
# Copyright 1993-2013 NVIDIA Corporation. All rights reserved. | |
# | |
# NOTICE TO USER: | |
# | |
# This source code is subject to NVIDIA ownership rights under U.S. and | |
# international Copyright laws. | |
# | |
# NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
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