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March 6, 2016 15:01
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HardwareBuffer
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// Shipeng Xu | |
// [email protected] | |
/* Copyright [2016] [Shipeng Xu] | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
*/ | |
#include "HardwareBuffer.h" | |
#include <iostream> | |
#include "OpenGL/Util/Utility.h" | |
void HardwareBuffer::initBuffer(BufferInfo _bufferInfo) { | |
if (_bufferInfo.flags == 0) { | |
return; | |
} | |
checkGlErr(__FILE__, __LINE__); | |
glGenVertexArrays(1, &vertexArrayObj); | |
glBindVertexArray(vertexArrayObj); | |
if (_bufferInfo.flags & FLAG_ARRAY_BUFFER) { | |
glGenBuffers(1, &arrayBuffer); | |
glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); | |
if (_bufferInfo.arrayBufferSize > 0) { | |
glBufferData(GL_ARRAY_BUFFER, _bufferInfo.arrayBufferSize, | |
_bufferInfo.arrayBufferData, _bufferInfo.usage); | |
} | |
} | |
if (_bufferInfo.flags & FLAG_ELEMENT_ARRAY_BUFFER) { | |
glGenBuffers(1, &indexBuffer); | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); | |
if (_bufferInfo.indexBufferSize > 0) { | |
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _bufferInfo.indexBufferSize, | |
_bufferInfo.indexBufferData, _bufferInfo.usage); | |
} | |
} | |
std::map<int, int>::iterator iter; | |
for (iter = _bufferInfo.attribPointerOffset.begin(); | |
iter != _bufferInfo.attribPointerOffset.end(); ++iter) { | |
int channel = iter->first; | |
int attribSize = _bufferInfo.attribPointerSize[channel]; | |
long attribOffset = _bufferInfo.attribPointerOffset[channel]; | |
glEnableVertexAttribArray(channel); | |
glVertexAttribPointer(channel, attribSize, GL_FLOAT, GL_FALSE, | |
_bufferInfo.arrayBufferUnitSize, | |
(GLvoid*)attribOffset); | |
} | |
glBindVertexArray(0); | |
checkGlErr(__FILE__, __LINE__); | |
bufferInfo = _bufferInfo; | |
} | |
void HardwareBuffer::updateBuffer(BufferInfo _bufferInfo) { | |
checkGlErr(__FILE__, __LINE__); | |
if (_bufferInfo.flags & FLAG_ARRAY_BUFFER) { | |
glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); | |
if (bufferInfo.arrayBufferSize != _bufferInfo.arrayBufferSize) { | |
glBufferData(GL_ARRAY_BUFFER, _bufferInfo.arrayBufferSize, 0, | |
_bufferInfo.usage); | |
} | |
float* dataBufVertices = | |
(float*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); | |
if (dataBufVertices == 0) { | |
std::cerr << "glMapBuffer failed: " << __FILE__ << "[" << __LINE__ | |
<< "]" << std::endl; | |
} else { | |
memcpy(dataBufVertices, _bufferInfo.arrayBufferData, | |
_bufferInfo.arrayBufferSize * sizeof(float)); | |
} | |
glUnmapBuffer(GL_ARRAY_BUFFER); | |
} | |
if (_bufferInfo.flags & FLAG_ELEMENT_ARRAY_BUFFER) { | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); | |
if (bufferInfo.indexBufferSize != _bufferInfo.indexBufferSize) { | |
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _bufferInfo.indexBufferSize, | |
0, _bufferInfo.usage); | |
} | |
float* dataBufVertices = | |
(float*)glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); | |
if (dataBufVertices == 0) { | |
std::cerr << "glMapBuffer failed: " << __FILE__ << "[" << __LINE__ | |
<< "]" << std::endl; | |
} else { | |
memcpy(dataBufVertices, _bufferInfo.indexBufferData, | |
_bufferInfo.indexBufferSize * sizeof(float)); | |
} | |
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); | |
} | |
checkGlErr(__FILE__, __LINE__); | |
bufferInfo = _bufferInfo; | |
} | |
void HardwareBuffer::render(GLenum mode) { | |
checkGlErr(__FILE__, __LINE__); | |
glBindVertexArray(vertexArrayObj); | |
if (bufferInfo.flags & FLAG_ELEMENT_ARRAY_BUFFER) { | |
glDrawElements(mode, bufferInfo.indexBufferSize, GL_UNSIGNED_INT, 0); | |
} else { | |
glDrawArrays(mode, 0, bufferInfo.arrayBufferSize / | |
bufferInfo.arrayBufferUnitSize); | |
} | |
glBindVertexArray(0); | |
checkGlErr(__FILE__, __LINE__); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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// Shipeng Xu | |
// [email protected] | |
/* Copyright [2016] [Shipeng Xu] | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
*/ | |
#pragma once | |
#include <OpenGL/gl3.h> | |
#include <iostream> | |
#include <map> | |
class HardwareBuffer { | |
public: | |
HardwareBuffer() { | |
arrayBuffer = -1; | |
indexBuffer = -1; | |
vertexArrayObj = -1; | |
}; | |
~HardwareBuffer() { | |
if (arrayBuffer != -1) { | |
glDeleteBuffers(1, &arrayBuffer); | |
} | |
if (indexBuffer != -1) { | |
glDeleteBuffers(1, &indexBuffer); | |
} | |
if (vertexArrayObj != -1) { | |
glDeleteVertexArrays(1, &vertexArrayObj); | |
} | |
if (bufferInfo.arrayBufferData != NULL) { | |
delete[] bufferInfo.arrayBufferData; | |
} | |
if (bufferInfo.indexBufferData != NULL) { | |
delete[] bufferInfo.indexBufferData; | |
} | |
} | |
struct BufferInfo { | |
BufferInfo() { | |
arrayBufferSize = 0; | |
arrayBufferData = 0; | |
indexBufferSize = 0; | |
indexBufferData = 0; | |
arrayBufferUnitSize = 0; | |
flags = 0; | |
usage = GL_STATIC_DRAW; | |
attribPointerOffset.clear(); | |
attribPointerSize.clear(); | |
} | |
int* indexBufferData; | |
int indexBufferSize; | |
float* arrayBufferData; | |
int arrayBufferSize; | |
int arrayBufferUnitSize; | |
unsigned int flags; | |
GLuint usage; | |
std::map<int, int> attribPointerOffset; | |
std::map<int, int> attribPointerSize; | |
}; | |
void initBuffer(BufferInfo _bufferInfo); | |
void updateBuffer(BufferInfo _bufferInfo); | |
void render(GLenum mode = GL_TRIANGLES); | |
static const unsigned int FLAG_ARRAY_BUFFER = 0x0001; | |
static const unsigned int FLAG_ELEMENT_ARRAY_BUFFER = 0x0002; | |
private: | |
BufferInfo bufferInfo; | |
GLuint arrayBuffer; | |
GLuint indexBuffer; | |
GLuint vertexArrayObj; | |
}; |
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