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March 22, 2021 15:38
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WWise + Unity .gitignore file example (older, but should still work)
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# unofficial .gitignore for WWise + Unity projects | |
# dom at audiotankstudios dot com for questions | |
# | |
# this is based on a slightly older Unity and WWise version but, should be a decent starting point | |
# | |
# Instructions: | |
# 1) Place this in your root folder for your Unity project | |
# 2) Modify "WWiseProject/" below to be the path to your .wproj folder inside your Unity assets | |
# Unity portion based on https://github.com/github/gitignore/blob/master/Unity.gitignore | |
# unity stuff | |
[Ll]ibrary/ | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild/ | |
[Bb]uilds/ | |
Assets/AssetStoreTools* | |
# Visual Studio cache directory | |
.vs/ | |
# Autogenerated VS/MD/Consulo solution and project files | |
ExportedObj/ | |
.consulo/ | |
*.csproj | |
*.unityproj | |
*.sln | |
*.suo | |
*.tmp | |
*.user | |
*.userprefs | |
*.pidb | |
*.booproj | |
*.svd | |
*.pdb | |
*.opendb | |
*.VC.db | |
# Unity3D generated meta files | |
*.pidb.meta | |
*.pdb.meta | |
# Unity3D Generated File On Crash Reports | |
sysinfo.txt | |
# Builds | |
*.apk | |
*.unitypackage | |
## ---------------- ## | |
## WWise stuff ## | |
## ---------------- ## | |
# project stuff | |
WWiseProject/.cache/ | |
WWiseProject/*.prof | |
WwiseProject/*_WwiseProject.*.validationcache | |
WwiseProject/*_WwiseProject.*.wsettings | |
WwiseProject/**/*.akd | |
# build stuff (unsure?) | |
# Assets/Wwise/Deployment/Plugins/Windows/**/*.meta | |
# WWise Picker (editor) | |
# from https://www.audiokinetic.com/library/edge/?source=Unity&id=unity__troubleshooting.html | |
# >> Do not keep AkWwiseProjectData.asset under version control! | |
# >> This is a temporary cache file for the Wwise project data, | |
# >> so as to avoid having the Wwise Picker continuously parse the Work Unit files. | |
Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset* | |
# notes: | |
# 1) if any other files go in Assets/Wwise/Editor/ProjectData/ besides AkWwiseProjectData.asset*, | |
# then don't ignore Assets/Wwise/Editor/ProjectData.meta. If AkWwiseProjectData.asset is the only item in there, | |
# then, it's OK to ignore this file. | |
# | |
# Assets/Wwise/Editor/ProjectData.meta | |
## --------------- ## | |
## End WWise Stuff ## | |
## --------------- ## | |
# temp install files | |
WwiseUnityIntegration_*_Src.zip | |
# Mac stuff | |
.DS_store | |
# Jetbrains Rider IDE (C# IDE), adds a plugin to Unity | |
# Assets/Plugins/Editor.meta | |
# Assets/Plugins/Editor/Jetbrains.meta | |
# Assets/Plugins/Editor/Jetbrains/ | |
# .idea |
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links to other references about WWise .gitignore references
https://www.youtube.com/watch?v=ssFVuFCfldk
https://www.audiokinetic.com/qa/1547/there-definitive-files-should-could-omitted-source-control
https://www.audiokinetic.com/library/edge/?source=Unity&id=unity_troubleshooting.html
https://www.audiokinetic.com/library/edge/?source=Help&id=using_wwise_with_source_control_system
https://blog.audiokinetic.com/version-control-a-wwise-project/
https://forum.unity.com/threads/ignore-file.410072/
https://www.reddit.com/r/GameAudio/comments/94g6h3/working_with_wwise_and_source_control_best/