Created
November 14, 2012 12:36
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Javascript Canvas FloodFill functions
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//MIT License | |
//Author: Max Irwin, 2011 | |
//Floodfill functions | |
function floodfill(x,y,fillcolor,ctx,width,height,tolerance) { | |
var img = ctx.getImageData(0,0,width,height); | |
var data = img.data; | |
var length = data.length; | |
var Q = []; | |
var i = (x+y*width)*4; | |
var e = i, w = i, me, mw, w2 = width*4; | |
var targetcolor = [data[i],data[i+1],data[i+2],data[i+3]]; | |
var targettotal = data[i]+data[i+1]+data[i+2]+data[i+3]; | |
if(!pixelCompare(i,targetcolor,targettotal,fillcolor,data,length,tolerance)) { return false; } | |
Q.push(i); | |
while(Q.length) { | |
i = Q.pop(); | |
if(pixelCompareAndSet(i,targetcolor,targettotal,fillcolor,data,length,tolerance)) { | |
e = i; | |
w = i; | |
mw = parseInt(i/w2)*w2; //left bound | |
me = mw+w2; //right bound | |
while(mw<(w-=4) && pixelCompareAndSet(w,targetcolor,targettotal,fillcolor,data,length,tolerance)); //go left until edge hit | |
while(me>(e+=4) && pixelCompareAndSet(e,targetcolor,targettotal,fillcolor,data,length,tolerance)); //go right until edge hit | |
for(var j=w;j<e;j+=4) { | |
if(j-w2>=0 && pixelCompare(j-w2,targetcolor,targettotal,fillcolor,data,length,tolerance)) Q.push(j-w2); //queue y-1 | |
if(j+w2<length && pixelCompare(j+w2,targetcolor,targettotal,fillcolor,data,length,tolerance)) Q.push(j+w2); //queue y+1 | |
} | |
} | |
} | |
ctx.putImageData(img,0,0); | |
} | |
function pixelCompare(i,targetcolor,targettotal,fillcolor,data,length,tolerance) { | |
if (i<0||i>=length) return false; //out of bounds | |
if (data[i+3]===0) return true; //surface is invisible | |
if ( | |
(targetcolor[3] === fillcolor.a) && | |
(targetcolor[0] === fillcolor.r) && | |
(targetcolor[1] === fillcolor.g) && | |
(targetcolor[2] === fillcolor.b) | |
) return false; //target is same as fill | |
if ( | |
(targetcolor[3] === data[i+3]) && | |
(targetcolor[0] === data[i] ) && | |
(targetcolor[1] === data[i+1]) && | |
(targetcolor[2] === data[i+2]) | |
) return true; //target matches surface | |
if ( | |
Math.abs(targetcolor[3] - data[i+3])<=(255-tolerance) && | |
Math.abs(targetcolor[0] - data[i] )<=tolerance && | |
Math.abs(targetcolor[1] - data[i+1])<=tolerance && | |
Math.abs(targetcolor[2] - data[i+2])<=tolerance | |
) return true; //target to surface within tolerance | |
return false; //no match | |
} | |
function pixelCompareAndSet(i,targetcolor,targettotal,fillcolor,data,length,tolerance) { | |
if(pixelCompare(i,targetcolor,targettotal,fillcolor,data,length,tolerance)) { | |
//fill the color | |
data[i] = fillcolor.r; | |
data[i+1] = fillcolor.g; | |
data[i+2] = fillcolor.b; | |
data[i+3] = fillcolor.a; | |
return true; | |
} | |
return false; | |
} |
Line 26
for(var j=w;j<e;j+=4) {
caused me trouble when the area outline at the top or bottom left is like this:
0XXXX
X000X
XXXXX
If you apply fill on a "0" in the middle row then the fill leaks out through the top left corner. The following code for line 26 fixed this
for(var j=w+4;j<e;j+=4)
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Someone had an issue so I've converted this to a full Repo: https://github.com/binarymax/floodfill.js
Bugs notifications and Pull requests welcome :)