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February 18, 2014 18:23
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A function that takes in a set of numbers -- or an array of numbers -- and smooths values that seem like outliers, based on standard deviation. Not included is the underscorej.s library available at http://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.5.2/underscore-min.js. The actual libarary begins at line 1200; the first lines are a statisti…
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(function (window) { | |
var ss = function () { | |
// # simple-statistics | |
// | |
// A simple, literate statistics system. The code below uses the | |
// [Javascript module pattern](http://www.adequatelygood.com/2010/3/JavaScript-Module-Pattern-In-Depth), | |
// eventually assigning `simple-statistics` to `ss` in browsers or the | |
// `exports object for node.js | |
var ss = {}; | |
// # [Linear Regression](http://en.wikipedia.org/wiki/Linear_regression) | |
// | |
// [Simple linear regression](http://en.wikipedia.org/wiki/Simple_linear_regression) | |
// is a simple way to find a fitted line | |
// between a set of coordinates. | |
function linear_regression() { | |
var linreg = {}, | |
data = []; | |
// Assign data to the model. Data is assumed to be an array. | |
linreg.data = function (x) { | |
if (!arguments.length) { | |
return data; | |
} | |
data = x.slice(); | |
return linreg; | |
}; | |
// Calculate the slope and y-intercept of the regression line | |
// by calculating the least sum of squares | |
linreg.mb = function () { | |
var m, b; | |
// Store data length in a local variable to reduce | |
// repeated object property lookups | |
var data_length = data.length; | |
//if there's only one point, arbitrarily choose a slope of 0 | |
//and a y-intercept of whatever the y of the initial point is | |
if (data_length === 1) { | |
m = 0; | |
b = data[0][1]; | |
} else { | |
// Initialize our sums and scope the `m` and `b` | |
// variables that define the line. | |
var sum_x = 0, sum_y = 0, | |
sum_xx = 0, sum_xy = 0; | |
// Use local variables to grab point values | |
// with minimal object property lookups | |
var point, x, y; | |
// Gather the sum of all x values, the sum of all | |
// y values, and the sum of x^2 and (x*y) for each | |
// value. | |
// | |
// In math notation, these would be SS_x, SS_y, SS_xx, and SS_xy | |
for (var i = 0; i < data_length; i++) { | |
point = data[i]; | |
x = point[0]; | |
y = point[1]; | |
sum_x += x; | |
sum_y += y; | |
sum_xx += x * x; | |
sum_xy += x * y; | |
} | |
// `m` is the slope of the regression line | |
m = ((data_length * sum_xy) - (sum_x * sum_y)) / | |
((data_length * sum_xx) - (sum_x * sum_x)); | |
// `b` is the y-intercept of the line. | |
b = (sum_y / data_length) - ((m * sum_x) / data_length); | |
} | |
// Return both values as an object. | |
return { m: m, b: b }; | |
}; | |
// a shortcut for simply getting the slope of the regression line | |
linreg.m = function () { | |
return linreg.mb().m; | |
}; | |
// a shortcut for simply getting the y-intercept of the regression | |
// line. | |
linreg.b = function () { | |
return linreg.mb().b; | |
}; | |
// ## Fitting The Regression Line | |
// | |
// This is called after `.data()` and returns the | |
// equation `y = f(x)` which gives the position | |
// of the regression line at each point in `x`. | |
linreg.line = function () { | |
// Get the slope, `m`, and y-intercept, `b`, of the line. | |
var mb = linreg.mb(), | |
m = mb.m, | |
b = mb.b; | |
// Return a function that computes a `y` value for each | |
// x value it is given, based on the values of `b` and `a` | |
// that we just computed. | |
return function (x) { | |
return b + (m * x); | |
}; | |
}; | |
return linreg; | |
} | |
// # [R Squared](http://en.wikipedia.org/wiki/Coefficient_of_determination) | |
// | |
// The r-squared value of data compared with a function `f` | |
// is the sum of the squared differences between the prediction | |
// and the actual value. | |
function r_squared(data, f) { | |
if (data.length < 2) { | |
return 1; | |
} | |
// Compute the average y value for the actual | |
// data set in order to compute the | |
// _total sum of squares_ | |
var sum = 0, average; | |
for (var i = 0; i < data.length; i++) { | |
sum += data[i][1]; | |
} | |
average = sum / data.length; | |
// Compute the total sum of squares - the | |
// squared difference between each point | |
// and the average of all points. | |
var sum_of_squares = 0; | |
for (var j = 0; j < data.length; j++) { | |
sum_of_squares += Math.pow(average - data[j][1], 2); | |
} | |
// Finally estimate the error: the squared | |
// difference between the estimate and the actual data | |
// value at each point. | |
var err = 0; | |
for (var k = 0; k < data.length; k++) { | |
err += Math.pow(data[k][1] - f(data[k][0]), 2); | |
} | |
// As the error grows larger, it's ratio to the | |
// sum of squares increases and the r squared | |
// value grows lower. | |
return 1 - (err / sum_of_squares); | |
} | |
// # [Bayesian Classifier](http://en.wikipedia.org/wiki/Naive_Bayes_classifier) | |
// | |
// This is a naïve bayesian classifier that takes | |
// singly-nested objects. | |
function bayesian() { | |
// The `bayes_model` object is what will be exposed | |
// by this closure, with all of its extended methods, and will | |
// have access to all scope variables, like `total_count`. | |
var bayes_model = {}, | |
// The number of items that are currently | |
// classified in the model | |
total_count = 0, | |
// Every item classified in the model | |
data = {}; | |
// ## Train | |
// Train the classifier with a new item, which has a single | |
// dimension of Javascript literal keys and values. | |
bayes_model.train = function (item, category) { | |
// If the data object doesn't have any values | |
// for this category, create a new object for it. | |
if (!data[category]) { | |
data[category] = {}; | |
} | |
// Iterate through each key in the item. | |
for (var k in item) { | |
var v = item[k]; | |
// Initialize the nested object `data[category][k][item[k]]` | |
// with an object of keys that equal 0. | |
if (data[category][k] === undefined) { | |
data[category][k] = {}; | |
} | |
if (data[category][k][v] === undefined) { | |
data[category][k][v] = 0; | |
} | |
// And increment the key for this key/value combination. | |
data[category][k][item[k]]++; | |
} | |
// Increment the number of items classified | |
total_count++; | |
}; | |
// ## Score | |
// Generate a score of how well this item matches all | |
// possible categories based on its attributes | |
bayes_model.score = function (item) { | |
// Initialize an empty array of odds per category. | |
var odds = {}, category; | |
// Iterate through each key in the item, | |
// then iterate through each category that has been used | |
// in previous calls to `.train()` | |
for (var k in item) { | |
var v = item[k]; | |
for (category in data) { | |
// Create an empty object for storing key - value combinations | |
// for this category. | |
if (odds[category] === undefined) { | |
odds[category] = {}; | |
} | |
// If this item doesn't even have a property, it counts for nothing, | |
// but if it does have the property that we're looking for from | |
// the item to categorize, it counts based on how popular it is | |
// versus the whole population. | |
if (data[category][k]) { | |
odds[category][k + '_' + v] = (data[category][k][v] || 0) / total_count; | |
} else { | |
odds[category][k + '_' + v] = 0; | |
} | |
} | |
} | |
// Set up a new object that will contain sums of these odds by category | |
var odds_sums = {}; | |
for (category in odds) { | |
// Tally all of the odds for each category-combination pair - | |
// the non-existence of a category does not add anything to the | |
// score. | |
for (var combination in odds[category]) { | |
if (odds_sums[category] === undefined) { | |
odds_sums[category] = 0; | |
} | |
odds_sums[category] += odds[category][combination]; | |
} | |
} | |
return odds_sums; | |
}; | |
// Return the completed model. | |
return bayes_model; | |
} | |
// # sum | |
// | |
// is simply the result of adding all numbers | |
// together, starting from zero. | |
// | |
// This runs on `O(n)`, linear time in respect to the array | |
function sum(x) { | |
var value = 0; | |
for (var i = 0; i < x.length; i++) { | |
value += x[i]; | |
} | |
return value; | |
} | |
// # mean | |
// | |
// is the sum over the number of values | |
// | |
// This runs on `O(n)`, linear time in respect to the array | |
function mean(x) { | |
// The mean of no numbers is null | |
if (x.length === 0) { | |
return null; | |
} | |
return sum(x) / x.length; | |
} | |
// # geometric mean | |
// | |
// a mean function that is more useful for numbers in different | |
// ranges. | |
// | |
// this is the nth root of the input numbers multipled by each other | |
// | |
// This runs on `O(n)`, linear time in respect to the array | |
function geometric_mean(x) { | |
// The mean of no numbers is null | |
if (x.length === 0) { | |
return null; | |
} | |
// the starting value. | |
var value = 1; | |
for (var i = 0; i < x.length; i++) { | |
// the geometric mean is only valid for positive numbers | |
if (x[i] <= 0) { | |
return null; | |
} | |
// repeatedly multiply the value by each number | |
value *= x[i]; | |
} | |
return Math.pow(value, 1 / x.length); | |
} | |
// # min | |
// | |
// This is simply the minimum number in the set. | |
// | |
// This runs on `O(n)`, linear time in respect to the array | |
function min(x) { | |
var value; | |
for (var i = 0; i < x.length; i++) { | |
// On the first iteration of this loop, min is | |
// undefined and is thus made the minimum element in the array | |
if (x[i] < value || value === undefined) { | |
value = x[i]; | |
} | |
} | |
return value; | |
} | |
// # max | |
// | |
// This is simply the maximum number in the set. | |
// | |
// This runs on `O(n)`, linear time in respect to the array | |
function max(x) { | |
var value; | |
for (var i = 0; i < x.length; i++) { | |
// On the first iteration of this loop, max is | |
// undefined and is thus made the maximum element in the array | |
if (x[i] > value || value === undefined) { | |
value = x[i]; | |
} | |
} | |
return value; | |
} | |
// # [variance](http://en.wikipedia.org/wiki/Variance) | |
// | |
// is the sum of squared deviations from the mean | |
// | |
// depends on `mean()` | |
function variance(x) { | |
// The variance of no numbers is null | |
if (x.length === 0) { | |
return null; | |
} | |
var mean_value = mean(x), | |
deviations = []; | |
// Make a list of squared deviations from the mean. | |
for (var i = 0; i < x.length; i++) { | |
deviations.push(Math.pow(x[i] - mean_value, 2)); | |
} | |
// Find the mean value of that list | |
return mean(deviations); | |
} | |
// # [standard deviation](http://en.wikipedia.org/wiki/Standard_deviation) | |
// | |
// is just the square root of the variance. | |
// | |
// depends on `variance()` | |
function standard_deviation(x) { | |
// The standard deviation of no numbers is null | |
if (x.length === 0) { | |
return null; | |
} | |
return Math.sqrt(variance(x)); | |
} | |
// The sum of deviations to the Nth power. | |
// When n=2 it's the sum of squared deviations. | |
// When n=3 it's the sum of cubed deviations. | |
// | |
// depends on `mean()` | |
function sum_nth_power_deviations(x, n) { | |
var mean_value = mean(x), | |
sum = 0; | |
for (var i = 0; i < x.length; i++) { | |
sum += Math.pow(x[i] - mean_value, n); | |
} | |
return sum; | |
} | |
// # [variance](http://en.wikipedia.org/wiki/Variance) | |
// | |
// is the sum of squared deviations from the mean | |
// | |
// depends on `sum_nth_power_deviations` | |
function sample_variance(x) { | |
// The variance of no numbers is null | |
if (x.length <= 1) { | |
return null; | |
} | |
var sum_squared_deviations_value = sum_nth_power_deviations(x, 2); | |
// Find the mean value of that list | |
return sum_squared_deviations_value / (x.length - 1); | |
} | |
// # [standard deviation](http://en.wikipedia.org/wiki/Standard_deviation) | |
// | |
// is just the square root of the variance. | |
// | |
// depends on `sample_variance()` | |
function sample_standard_deviation(x) { | |
// The standard deviation of no numbers is null | |
if (x.length <= 1) { | |
return null; | |
} | |
return Math.sqrt(sample_variance(x)); | |
} | |
// # [covariance](http://en.wikipedia.org/wiki/Covariance) | |
// | |
// sample covariance of two datasets: | |
// how much do the two datasets move together? | |
// x and y are two datasets, represented as arrays of numbers. | |
// | |
// depends on `mean()` | |
function sample_covariance(x, y) { | |
// The two datasets must have the same length which must be more than 1 | |
if (x.length <= 1 || x.length != y.length) { | |
return null; | |
} | |
// determine the mean of each dataset so that we can judge each | |
// value of the dataset fairly as the difference from the mean. this | |
// way, if one dataset is [1, 2, 3] and [2, 3, 4], their covariance | |
// does not suffer because of the difference in absolute values | |
var xmean = mean(x), | |
ymean = mean(y), | |
sum = 0; | |
// for each pair of values, the covariance increases when their | |
// difference from the mean is associated - if both are well above | |
// or if both are well below | |
// the mean, the covariance increases significantly. | |
for (var i = 0; i < x.length; i++) { | |
sum += (x[i] - xmean) * (y[i] - ymean); | |
} | |
// the covariance is weighted by the length of the datasets. | |
return sum / (x.length - 1); | |
} | |
// # [correlation](http://en.wikipedia.org/wiki/Correlation_and_dependence) | |
// | |
// Gets a measure of how correlated two datasets are, between -1 and 1 | |
// | |
// depends on `sample_standard_deviation()` and `sample_covariance()` | |
function sample_correlation(x, y) { | |
var cov = sample_covariance(x, y), | |
xstd = sample_standard_deviation(x), | |
ystd = sample_standard_deviation(y); | |
if (cov === null || xstd === null || ystd === null) { | |
return null; | |
} | |
return cov / xstd / ystd; | |
} | |
// # [median](http://en.wikipedia.org/wiki/Median) | |
// | |
// The middle number of a list. This is often a good indicator of 'the middle' | |
// when there are outliers that skew the `mean()` value. | |
function median(x) { | |
// The median of an empty list is null | |
if (x.length === 0) { | |
return null; | |
} | |
// Sorting the array makes it easy to find the center, but | |
// use `.slice()` to ensure the original array `x` is not modified | |
var sorted = x.slice().sort(function (a, b) { | |
return a - b; | |
}); | |
// If the length of the list is odd, it's the central number | |
if (sorted.length % 2 === 1) { | |
return sorted[(sorted.length - 1) / 2]; | |
// Otherwise, the median is the average of the two numbers | |
// at the center of the list | |
} else { | |
var a = sorted[(sorted.length / 2) - 1]; | |
var b = sorted[(sorted.length / 2)]; | |
return (a + b) / 2; | |
} | |
} | |
// # [mode](http://bit.ly/W5K4Yt) | |
// This implementation is inspired by [science.js](https://github.com/jasondavies/science.js/blob/master/src/stats/mode.js) | |
function mode(x) { | |
// Handle edge cases: | |
// The median of an empty list is null | |
if (x.length === 0) { | |
return null; | |
} | |
else if (x.length === 1) { | |
return x[0]; | |
} | |
// Sorting the array lets us iterate through it below and be sure | |
// that every time we see a new number it's new and we'll never | |
// see the same number twice | |
var sorted = x.slice().sort(function (a, b) { | |
return a - b; | |
}); | |
// This assumes it is dealing with an array of size > 1, since size | |
// 0 and 1 are handled immediately. Hence it starts at index 1 in the | |
// array. | |
var last = sorted[0], | |
// store the mode as we find new modes | |
value, | |
// store how many times we've seen the mode | |
max_seen = 0, | |
// how many times the current candidate for the mode | |
// has been seen | |
seen_this = 1; | |
// end at sorted.length + 1 to fix the case in which the mode is | |
// the highest number that occurs in the sequence. the last iteration | |
// compares sorted[i], which is undefined, to the highest number | |
// in the series | |
for (var i = 1; i < sorted.length + 1; i++) { | |
// we're seeing a new number pass by | |
if (sorted[i] !== last) { | |
// the last number is the new mode since we saw it more | |
// often than the old one | |
if (seen_this > max_seen) { | |
max_seen = seen_this; | |
seen_this = 1; | |
value = last; | |
} | |
last = sorted[i]; | |
// if this isn't a new number, it's one more occurrence of | |
// the potential mode | |
} else { | |
seen_this++; | |
} | |
} | |
return value; | |
} | |
// # [t-test](http://en.wikipedia.org/wiki/Student's_t-test) | |
// | |
// This is to compute a one-sample t-test, comparing the mean | |
// of a sample to a known value, x. | |
// | |
// in this case, we're trying to determine whether the | |
// population mean is equal to the value that we know, which is `x` | |
// here. usually the results here are used to look up a | |
// [p-value](http://en.wikipedia.org/wiki/P-value), which, for | |
// a certain level of significance, will let you determine that the | |
// null hypothesis can or cannot be rejected. | |
// | |
// Depends on `standard_deviation()` and `mean()` | |
function t_test(sample, x) { | |
// The mean of the sample | |
var sample_mean = mean(sample); | |
// The standard deviation of the sample | |
var sd = standard_deviation(sample); | |
// Square root the length of the sample | |
var rootN = Math.sqrt(sample.length); | |
// Compute the known value against the sample, | |
// returning the t value | |
return (sample_mean - x) / (sd / rootN); | |
} | |
// # [2-sample t-test](http://en.wikipedia.org/wiki/Student's_t-test) | |
// | |
// This is to compute two sample t-test. | |
// Tests whether "mean(X)-mean(Y) = difference", ( | |
// in the most common case, we often have `difference == 0` to test if two samples | |
// are likely to be taken from populations with the same mean value) with | |
// no prior knowledge on stdandard deviations of both samples | |
// other than the fact that they have the same standard deviation. | |
// | |
// Usually the results here are used to look up a | |
// [p-value](http://en.wikipedia.org/wiki/P-value), which, for | |
// a certain level of significance, will let you determine that the | |
// null hypothesis can or cannot be rejected. | |
// | |
// `diff` can be omitted if it equals 0. | |
// | |
// [This is used to confirm or deny](http://www.monarchlab.org/Lab/Research/Stats/2SampleT.aspx) | |
// a null hypothesis that the two populations that have been sampled into | |
// `sample_x` and `sample_y` are equal to each other. | |
// | |
// Depends on `sample_variance()` and `mean()` | |
function t_test_two_sample(sample_x, sample_y, difference) { | |
var n = sample_x.length, | |
m = sample_y.length; | |
// If either sample doesn't actually have any values, we can't | |
// compute this at all, so we return `null`. | |
if (!n || !m) { | |
return null; | |
} | |
// default difference (mu) is zero | |
if (!difference) { | |
difference = 0; | |
} | |
var meanX = mean(sample_x), | |
meanY = mean(sample_y); | |
var weightedVariance = ((n - 1) * sample_variance(sample_x) + | |
(m - 1) * sample_variance(sample_y)) / (n + m - 2); | |
return (meanX - meanY - difference) / | |
Math.sqrt(weightedVariance * (1 / n + 1 / m)); | |
} | |
// # quantile | |
// This is a population quantile, since we assume to know the entire | |
// dataset in this library. Thus I'm trying to follow the | |
// [Quantiles of a Population](http://en.wikipedia.org/wiki/Quantile#Quantiles_of_a_population) | |
// algorithm from wikipedia. | |
// | |
// Sample is a one-dimensional array of numbers, | |
// and p is either a decimal number from 0 to 1 or an array of decimal | |
// numbers from 0 to 1. | |
// In terms of a k/q quantile, p = k/q - it's just dealing with fractions or dealing | |
// with decimal values. | |
// When p is an array, the result of the function is also an array containing the appropriate | |
// quantiles in input order | |
function quantile(sample, p) { | |
// We can't derive quantiles from an empty list | |
if (sample.length === 0) { | |
return null; | |
} | |
// Sort a copy of the array. We'll need a sorted array to index | |
// the values in sorted order. | |
var sorted = sample.slice().sort(function (a, b) { | |
return a - b; | |
}); | |
if (p.length) { | |
// Initialize the result array | |
var results = []; | |
// For each requested quantile | |
for (var i = 0; i < p.length; i++) { | |
results[i] = quantile_sorted(sorted, p[i]); | |
} | |
return results; | |
} else { | |
return quantile_sorted(sorted, p); | |
} | |
} | |
function quantile_sorted(sample, p) { | |
var idx = (sample.length) * p; | |
if (p < 0 || p > 1) { | |
return null; | |
} else if (p === 1) { | |
// If p is 1, directly return the last element | |
return sample[sample.length - 1]; | |
} else if (p === 0) { | |
// If p is 0, directly return the first element | |
return sample[0]; | |
} else if (idx % 1 !== 0) { | |
// If p is not integer, return the next element in array | |
return sample[Math.ceil(idx) - 1]; | |
} else if (sample.length % 2 === 0) { | |
// If the list has even-length, we'll take the average of this number | |
// and the next value, if there is one | |
return (sample[idx - 1] + sample[idx]) / 2; | |
} else { | |
// Finally, in the simple case of an integer value | |
// with an odd-length list, return the sample value at the index. | |
return sample[idx]; | |
} | |
} | |
// # [Interquartile range](http://en.wikipedia.org/wiki/Interquartile_range) | |
// | |
// A measure of statistical dispersion, or how scattered, spread, or | |
// concentrated a distribution is. It's computed as the difference betwen | |
// the third quartile and first quartile. | |
function iqr(sample) { | |
// We can't derive quantiles from an empty list | |
if (sample.length === 0) { | |
return null; | |
} | |
// Interquartile range is the span between the upper quartile, | |
// at `0.75`, and lower quartile, `0.25` | |
return quantile(sample, 0.75) - quantile(sample, 0.25); | |
} | |
// # [Median Absolute Deviation](http://en.wikipedia.org/wiki/Median_absolute_deviation) | |
// | |
// The Median Absolute Deviation (MAD) is a robust measure of statistical | |
// dispersion. It is more resilient to outliers than the standard deviation. | |
function mad(x) { | |
// The mad of nothing is null | |
if (!x || x.length === 0) { | |
return null; | |
} | |
var median_value = median(x), | |
median_absolute_deviations = []; | |
// Make a list of absolute deviations from the median | |
for (var i = 0; i < x.length; i++) { | |
median_absolute_deviations.push(Math.abs(x[i] - median_value)); | |
} | |
// Find the median value of that list | |
return median(median_absolute_deviations); | |
} | |
// ## Compute Matrices for Jenks | |
// | |
// Compute the matrices required for Jenks breaks. These matrices | |
// can be used for any classing of data with `classes <= n_classes` | |
function jenksMatrices(data, n_classes) { | |
// in the original implementation, these matrices are referred to | |
// as `LC` and `OP` | |
// | |
// * lower_class_limits (LC): optimal lower class limits | |
// * variance_combinations (OP): optimal variance combinations for all classes | |
var lower_class_limits = [], | |
variance_combinations = [], | |
// loop counters | |
i, j, | |
// the variance, as computed at each step in the calculation | |
variance = 0; | |
// Initialize and fill each matrix with zeroes | |
for (i = 0; i < data.length + 1; i++) { | |
var tmp1 = [], tmp2 = []; | |
// despite these arrays having the same values, we need | |
// to keep them separate so that changing one does not change | |
// the other | |
for (j = 0; j < n_classes + 1; j++) { | |
tmp1.push(0); | |
tmp2.push(0); | |
} | |
lower_class_limits.push(tmp1); | |
variance_combinations.push(tmp2); | |
} | |
for (i = 1; i < n_classes + 1; i++) { | |
lower_class_limits[1][i] = 1; | |
variance_combinations[1][i] = 0; | |
// in the original implementation, 9999999 is used but | |
// since Javascript has `Infinity`, we use that. | |
for (j = 2; j < data.length + 1; j++) { | |
variance_combinations[j][i] = Infinity; | |
} | |
} | |
for (var l = 2; l < data.length + 1; l++) { | |
// `SZ` originally. this is the sum of the values seen thus | |
// far when calculating variance. | |
var sum = 0, | |
// `ZSQ` originally. the sum of squares of values seen | |
// thus far | |
sum_squares = 0, | |
// `WT` originally. This is the number of | |
w = 0, | |
// `IV` originally | |
i4 = 0; | |
// in several instances, you could say `Math.pow(x, 2)` | |
// instead of `x * x`, but this is slower in some browsers | |
// introduces an unnecessary concept. | |
for (var m = 1; m < l + 1; m++) { | |
// `III` originally | |
var lower_class_limit = l - m + 1, | |
val = data[lower_class_limit - 1]; | |
// here we're estimating variance for each potential classing | |
// of the data, for each potential number of classes. `w` | |
// is the number of data points considered so far. | |
w++; | |
// increase the current sum and sum-of-squares | |
sum += val; | |
sum_squares += val * val; | |
// the variance at this point in the sequence is the difference | |
// between the sum of squares and the total x 2, over the number | |
// of samples. | |
variance = sum_squares - (sum * sum) / w; | |
i4 = lower_class_limit - 1; | |
if (i4 !== 0) { | |
for (j = 2; j < n_classes + 1; j++) { | |
// if adding this element to an existing class | |
// will increase its variance beyond the limit, break | |
// the class at this point, setting the `lower_class_limit` | |
// at this point. | |
if (variance_combinations[l][j] >= | |
(variance + variance_combinations[i4][j - 1])) { | |
lower_class_limits[l][j] = lower_class_limit; | |
variance_combinations[l][j] = variance + | |
variance_combinations[i4][j - 1]; | |
} | |
} | |
} | |
} | |
lower_class_limits[l][1] = 1; | |
variance_combinations[l][1] = variance; | |
} | |
// return the two matrices. for just providing breaks, only | |
// `lower_class_limits` is needed, but variances can be useful to | |
// evaluage goodness of fit. | |
return { | |
lower_class_limits: lower_class_limits, | |
variance_combinations: variance_combinations | |
}; | |
} | |
// ## Pull Breaks Values for Jenks | |
// | |
// the second part of the jenks recipe: take the calculated matrices | |
// and derive an array of n breaks. | |
function jenksBreaks(data, lower_class_limits, n_classes) { | |
var k = data.length - 1, | |
kclass = [], | |
countNum = n_classes; | |
// the calculation of classes will never include the upper and | |
// lower bounds, so we need to explicitly set them | |
kclass[n_classes] = data[data.length - 1]; | |
kclass[0] = data[0]; | |
// the lower_class_limits matrix is used as indexes into itself | |
// here: the `k` variable is reused in each iteration. | |
while (countNum > 1) { | |
kclass[countNum - 1] = data[lower_class_limits[k][countNum] - 2]; | |
k = lower_class_limits[k][countNum] - 1; | |
countNum--; | |
} | |
return kclass; | |
} | |
// # [Jenks natural breaks optimization](http://en.wikipedia.org/wiki/Jenks_natural_breaks_optimization) | |
// | |
// Implementations: [1](http://danieljlewis.org/files/2010/06/Jenks.pdf) (python), | |
// [2](https://github.com/vvoovv/djeo-jenks/blob/master/main.js) (buggy), | |
// [3](https://github.com/simogeo/geostats/blob/master/lib/geostats.js#L407) (works) | |
// | |
// Depends on `jenksBreaks()` and `jenksMatrices()` | |
function jenks(data, n_classes) { | |
if (n_classes > data.length) { | |
return null; | |
} | |
// sort data in numerical order, since this is expected | |
// by the matrices function | |
data = data.slice().sort(function (a, b) { | |
return a - b; | |
}); | |
// get our basic matrices | |
var matrices = jenksMatrices(data, n_classes), | |
// we only need lower class limits here | |
lower_class_limits = matrices.lower_class_limits; | |
// extract n_classes out of the computed matrices | |
return jenksBreaks(data, lower_class_limits, n_classes); | |
} | |
// # [Skewness](http://en.wikipedia.org/wiki/Skewness) | |
// | |
// A measure of the extent to which a probability distribution of a | |
// real-valued random variable "leans" to one side of the mean. | |
// The skewness value can be positive or negative, or even undefined. | |
// | |
// Implementation is based on the adjusted Fisher-Pearson standardized | |
// moment coefficient, which is the version found in Excel and several | |
// statistical packages including Minitab, SAS and SPSS. | |
// | |
// Depends on `sum_nth_power_deviations()` and `sample_standard_deviation` | |
function sample_skewness(x) { | |
// The skewness of less than three arguments is null | |
if (x.length < 3) { | |
return null; | |
} | |
var n = x.length, | |
cubed_s = Math.pow(sample_standard_deviation(x), 3), | |
sum_cubed_deviations = sum_nth_power_deviations(x, 3); | |
return n * sum_cubed_deviations / ((n - 1) * (n - 2) * cubed_s); | |
} | |
// # Standard Normal Table | |
// A standard normal table, also called the unit normal table or Z table, | |
// is a mathematical table for the values of Φ (phi), which are the values of | |
// the cumulative distribution function of the normal distribution. | |
// It is used to find the probability that a statistic is observed below, | |
// above, or between values on the standard normal distribution, and by | |
// extension, any normal distribution. | |
// | |
// The probabilities are taken from http://en.wikipedia.org/wiki/Standard_normal_table | |
// The table used is the cumulative, and not cumulative from 0 to mean | |
// (even though the latter has 5 digits precision, instead of 4). | |
var standard_normal_table = [ | |
/* z 0.00 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 */ | |
/* 0.0 */ 0.5000, 0.5040, 0.5080, 0.5120, 0.5160, 0.5199, 0.5239, 0.5279, 0.5319, 0.5359, | |
/* 0.1 */ 0.5398, 0.5438, 0.5478, 0.5517, 0.5557, 0.5596, 0.5636, 0.5675, 0.5714, 0.5753, | |
/* 0.2 */ 0.5793, 0.5832, 0.5871, 0.5910, 0.5948, 0.5987, 0.6026, 0.6064, 0.6103, 0.6141, | |
/* 0.3 */ 0.6179, 0.6217, 0.6255, 0.6293, 0.6331, 0.6368, 0.6406, 0.6443, 0.6480, 0.6517, | |
/* 0.4 */ 0.6554, 0.6591, 0.6628, 0.6664, 0.6700, 0.6736, 0.6772, 0.6808, 0.6844, 0.6879, | |
/* 0.5 */ 0.6915, 0.6950, 0.6985, 0.7019, 0.7054, 0.7088, 0.7123, 0.7157, 0.7190, 0.7224, | |
/* 0.6 */ 0.7257, 0.7291, 0.7324, 0.7357, 0.7389, 0.7422, 0.7454, 0.7486, 0.7517, 0.7549, | |
/* 0.7 */ 0.7580, 0.7611, 0.7642, 0.7673, 0.7704, 0.7734, 0.7764, 0.7794, 0.7823, 0.7852, | |
/* 0.8 */ 0.7881, 0.7910, 0.7939, 0.7967, 0.7995, 0.8023, 0.8051, 0.8078, 0.8106, 0.8133, | |
/* 0.9 */ 0.8159, 0.8186, 0.8212, 0.8238, 0.8264, 0.8289, 0.8315, 0.8340, 0.8365, 0.8389, | |
/* 1.0 */ 0.8413, 0.8438, 0.8461, 0.8485, 0.8508, 0.8531, 0.8554, 0.8577, 0.8599, 0.8621, | |
/* 1.1 */ 0.8643, 0.8665, 0.8686, 0.8708, 0.8729, 0.8749, 0.8770, 0.8790, 0.8810, 0.8830, | |
/* 1.2 */ 0.8849, 0.8869, 0.8888, 0.8907, 0.8925, 0.8944, 0.8962, 0.8980, 0.8997, 0.9015, | |
/* 1.3 */ 0.9032, 0.9049, 0.9066, 0.9082, 0.9099, 0.9115, 0.9131, 0.9147, 0.9162, 0.9177, | |
/* 1.4 */ 0.9192, 0.9207, 0.9222, 0.9236, 0.9251, 0.9265, 0.9279, 0.9292, 0.9306, 0.9319, | |
/* 1.5 */ 0.9332, 0.9345, 0.9357, 0.9370, 0.9382, 0.9394, 0.9406, 0.9418, 0.9429, 0.9441, | |
/* 1.6 */ 0.9452, 0.9463, 0.9474, 0.9484, 0.9495, 0.9505, 0.9515, 0.9525, 0.9535, 0.9545, | |
/* 1.7 */ 0.9554, 0.9564, 0.9573, 0.9582, 0.9591, 0.9599, 0.9608, 0.9616, 0.9625, 0.9633, | |
/* 1.8 */ 0.9641, 0.9649, 0.9656, 0.9664, 0.9671, 0.9678, 0.9686, 0.9693, 0.9699, 0.9706, | |
/* 1.9 */ 0.9713, 0.9719, 0.9726, 0.9732, 0.9738, 0.9744, 0.9750, 0.9756, 0.9761, 0.9767, | |
/* 2.0 */ 0.9772, 0.9778, 0.9783, 0.9788, 0.9793, 0.9798, 0.9803, 0.9808, 0.9812, 0.9817, | |
/* 2.1 */ 0.9821, 0.9826, 0.9830, 0.9834, 0.9838, 0.9842, 0.9846, 0.9850, 0.9854, 0.9857, | |
/* 2.2 */ 0.9861, 0.9864, 0.9868, 0.9871, 0.9875, 0.9878, 0.9881, 0.9884, 0.9887, 0.9890, | |
/* 2.3 */ 0.9893, 0.9896, 0.9898, 0.9901, 0.9904, 0.9906, 0.9909, 0.9911, 0.9913, 0.9916, | |
/* 2.4 */ 0.9918, 0.9920, 0.9922, 0.9925, 0.9927, 0.9929, 0.9931, 0.9932, 0.9934, 0.9936, | |
/* 2.5 */ 0.9938, 0.9940, 0.9941, 0.9943, 0.9945, 0.9946, 0.9948, 0.9949, 0.9951, 0.9952, | |
/* 2.6 */ 0.9953, 0.9955, 0.9956, 0.9957, 0.9959, 0.9960, 0.9961, 0.9962, 0.9963, 0.9964, | |
/* 2.7 */ 0.9965, 0.9966, 0.9967, 0.9968, 0.9969, 0.9970, 0.9971, 0.9972, 0.9973, 0.9974, | |
/* 2.8 */ 0.9974, 0.9975, 0.9976, 0.9977, 0.9977, 0.9978, 0.9979, 0.9979, 0.9980, 0.9981, | |
/* 2.9 */ 0.9981, 0.9982, 0.9982, 0.9983, 0.9984, 0.9984, 0.9985, 0.9985, 0.9986, 0.9986, | |
/* 3.0 */ 0.9987, 0.9987, 0.9987, 0.9988, 0.9988, 0.9989, 0.9989, 0.9989, 0.9990, 0.9990 | |
]; | |
// # [Cumulative Standard Normal Probability](http://en.wikipedia.org/wiki/Standard_normal_table) | |
// | |
// Since probability tables cannot be | |
// printed for every normal distribution, as there are an infinite variety | |
// of normal distributions, it is common practice to convert a normal to a | |
// standard normal and then use the standard normal table to find probabilities | |
function cumulative_std_normal_probability(z) { | |
// Calculate the position of this value. | |
var absZ = Math.abs(z), | |
// Each row begins with a different | |
// significant digit: 0.5, 0.6, 0.7, and so on. So the row is simply | |
// this value's significant digit: 0.567 will be in row 0, so row=0, | |
// 0.643 will be in row 1, so row=10. | |
row = Math.floor(absZ * 10), | |
column = 10 * (Math.floor(absZ * 100) / 10 - Math.floor(absZ * 100 / 10)), | |
index = Math.min((row * 10) + column, standard_normal_table.length - 1); | |
// The index we calculate must be in the table as a positive value, | |
// but we still pay attention to whether the input is postive | |
// or negative, and flip the output value as a last step. | |
if (z >= 0) { | |
return standard_normal_table[index]; | |
} else { | |
// due to floating-point arithmetic, values in the table with | |
// 4 significant figures can nevertheless end up as repeating | |
// fractions when they're computed here. | |
return +(1 - standard_normal_table[index]).toFixed(4); | |
} | |
} | |
// # [Z-Score, or Standard Score](http://en.wikipedia.org/wiki/Standard_score) | |
// | |
// The standard score is the number of standard deviations an observation | |
// or datum is above or below the mean. Thus, a positive standard score | |
// represents a datum above the mean, while a negative standard score | |
// represents a datum below the mean. It is a dimensionless quantity | |
// obtained by subtracting the population mean from an individual raw | |
// score and then dividing the difference by the population standard | |
// deviation. | |
// | |
// The z-score is only defined if one knows the population parameters; | |
// if one only has a sample set, then the analogous computation with | |
// sample mean and sample standard deviation yields the | |
// Student's t-statistic. | |
function z_score(x, mean, standard_deviation) { | |
return (x - mean) / standard_deviation; | |
} | |
// # Mixin | |
// | |
// Mixin simple_statistics to the Array native object. This is an optional | |
// feature that lets you treat simple_statistics as a native feature | |
// of Javascript. | |
function mixin() { | |
var support = !!(Object.defineProperty && Object.defineProperties); | |
if (!support) { | |
throw new Error('without defineProperty, simple-statistics cannot be mixed in'); | |
} | |
// only methods which work on basic arrays in a single step | |
// are supported | |
var arrayMethods = ['median', 'standard_deviation', 'sum', | |
'sample_skewness', | |
'mean', 'min', 'max', 'quantile', 'geometric_mean']; | |
// create a closure with a method name so that a reference | |
// like `arrayMethods[i]` doesn't follow the loop increment | |
function wrap(method) { | |
return function () { | |
// cast any arguments into an array, since they're | |
// natively objects | |
var args = Array.prototype.slice.apply(arguments); | |
// make the first argument the array itself | |
args.unshift(this); | |
// return the result of the ss method | |
return ss[method].apply(ss, args); | |
}; | |
} | |
// for each array function, define a function off of the Array | |
// prototype which automatically gets the array as the first | |
// argument. We use [defineProperty](https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Object/defineProperty) | |
// because it allows these properties to be non-enumerable: | |
// `for (var in x)` loops will not run into problems with this | |
// implementation. | |
for (var i = 0; i < arrayMethods.length; i++) { | |
Object.defineProperty(Array.prototype, arrayMethods[i], { | |
value: wrap(arrayMethods[i]), | |
configurable: true, | |
enumerable: false, | |
writable: true | |
}); | |
} | |
} | |
ss.linear_regression = linear_regression; | |
ss.standard_deviation = standard_deviation; | |
ss.r_squared = r_squared; | |
ss.median = median; | |
ss.mean = mean; | |
ss.mode = mode; | |
ss.min = min; | |
ss.max = max; | |
ss.sum = sum; | |
ss.quantile = quantile; | |
ss.quantile_sorted = quantile_sorted; | |
ss.iqr = iqr; | |
ss.mad = mad; | |
ss.sample_covariance = sample_covariance; | |
ss.sample_correlation = sample_correlation; | |
ss.sample_variance = sample_variance; | |
ss.sample_standard_deviation = sample_standard_deviation; | |
ss.sample_skewness = sample_skewness; | |
ss.geometric_mean = geometric_mean; | |
ss.variance = variance; | |
ss.t_test = t_test; | |
ss.t_test_two_sample = t_test_two_sample; | |
// jenks | |
ss.jenksMatrices = jenksMatrices; | |
ss.jenksBreaks = jenksBreaks; | |
ss.jenks = jenks; | |
ss.bayesian = bayesian; | |
// Normal distribution | |
ss.z_score = z_score; | |
ss.cumulative_std_normal_probability = cumulative_std_normal_probability; | |
ss.standard_normal_table = standard_normal_table; | |
// Alias this into its common name | |
ss.average = mean; | |
ss.interquartile_range = iqr; | |
ss.mixin = mixin; | |
ss.median_absolute_deviation = mad; | |
return ss; | |
} | |
/* **************** TESTING UTILITY ********** */ | |
var assert = { | |
ok: function (value, msg, debug) { | |
if (!msg) { | |
msg = 'not ok'; | |
} | |
if (!value) { | |
throw new Error('assert.ok FAIL: ' + msg); | |
} | |
if (debug) { | |
console.log('ok: ', +msg); | |
} | |
}, | |
equal: function (a, b, msg, debug) { | |
if (!msg) { | |
msg = 'not equal'; | |
} | |
if (a != b) { | |
throw new Error('assert.equal FAIL: ' + a + '!= ' + b); | |
} | |
if (debug) { | |
console.log('equal: ' + a + ',' + b + ' ' + msg); | |
} | |
}, | |
objEqual: function (a, b, msg, debug) { | |
a = JSON.stringify(a); | |
b = JSON.stringify(b); | |
assert.equal(a, b, msg, debug); | |
}, | |
objNotEqual: function (a, b, msg, debug) { | |
a = JSON.stringify(a); | |
b = JSON.stringify(b); | |
if (a == b) { | |
throw new Error('not supposed to equal: ' + a + ' vs. ' + b); | |
} | |
if (debug) { | |
console.log('not equal: ' + a + ',' + b + ' ' + msg); | |
} | |
} | |
} | |
/* **************** CORE smoothSeries ********** */ | |
var DEBUG = false; | |
/** | |
* the average distance between the item and its neighbors values. | |
* @param series {Array(number)} | |
* @returns {Array|*} | |
* @private | |
*/ | |
function _change(series) { | |
if (series.length < 2) { | |
return [0]; | |
} | |
return _.map(series, function (item, index) { | |
switch (index) { | |
case 0: | |
return Math.abs(item - series[index + 1]); | |
break; | |
case series.length - 1: | |
return Math.abs(item - series[index - 1]); | |
break; | |
default: | |
return (Math.abs(item - series[index - 1]) + | |
Math.abs(item - series[index + 1])) / 2.0; | |
} | |
}); | |
} | |
/** | |
* this is a function that takes in an arbitrary series of data and | |
* removes elements whose strange data spikes have been smoothed out. | |
* @param numbers an array of numbers, or an array of vertexes (arrays of numbers). | |
* @param index | |
* @param threshold | |
* @returns {*} | |
*/ | |
function smoothSeries(numbers, index, threshold) { | |
if (!threshold) { | |
threshold = 1; | |
} | |
if (arguments.length > 1) { | |
numbers = _.map(numbers, function (item) { | |
if (!_.isArray(item)) { | |
throw new Error('non array element in series'); | |
} | |
var value = item[index]; | |
if (!_.isNumber(value)) { | |
throw new Error('non numeric data in series'); | |
} | |
return value; | |
}); | |
} else { | |
numbers = numbers.slice(0); | |
} | |
var d1 = _change(numbers); | |
var stdev = ss.standard_deviation(d1); | |
var average = ss.average(d1); | |
var thr = Math.max(threshold, stdev); | |
var max_acceptable = average + thr; | |
if (DEBUG) { | |
console.log('numbers: ', numbers); | |
console.log('average change: ', average); | |
console.log('stdev: ', stdev); | |
console.log('thr: ', thr); | |
console.log('max_acceptable: ', max_acceptable); | |
console.log('d1: ', d1); | |
} | |
return _.map(numbers, function (value, index) { | |
if (d1[index] > max_acceptable) { | |
switch (index) { | |
case 0: | |
return numbers[index + 1]; | |
break; | |
case numbers.length - 1: | |
return numbers[index - 1]; | |
break; | |
default: | |
return (numbers[index + 1] + numbers[index - 1]) / 2; | |
} | |
} else { | |
return value; | |
} | |
}); | |
}; | |
var TEST = false; | |
if (TEST) { | |
(function (smoothSeries) { | |
var data = [1, 2, 3, 4, 5]; | |
var smoothData = smoothSeries(data); | |
assert.objEqual(data, smoothData, 'smooth series not changed', DEBUG); | |
var data2 = [1, 2, 100, 4, 5]; | |
var smoothData2 = smoothSeries(data2); | |
assert.objEqual(data, smoothData2, 'jump in series averaged', DEBUG); | |
var data3 = [1, 2, 5, 4, 6]; | |
assert.objEqual(data3, smoothSeries(data3), 'slighthly jumpy series not changed', DEBUG); | |
var data4 = [1, 2, 7, 4, 6]; | |
assert.objNotEqual(data4, smoothSeries(data4), 'rather jumpy series changed', DEBUG); | |
var vectors = [ | |
[1, 2, 3], | |
[2, 2, 3], | |
[3, 2, 3] | |
]; | |
assert.objEqual([1, 2, 3], smoothSeries(vectors, 0), 'extracting value from a vector', DEBUG); | |
assert.objEqual(smoothSeries([ | |
[1, 2, 3], | |
[2, 2, 3], | |
[7, 2, 3], | |
[4, 2, 3], | |
[6, 2, 3] | |
], 0), [1, 2, 3, 4, 6], 'rather jumpy vector series changed', DEBUG); | |
})(smoothSeries); | |
} | |
window.smoothSeries = smoothSeries; | |
})(window); |
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