Created
June 27, 2011 21:44
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Displaying a sprite using the Gameduino
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static PROGMEM prog_uchar alien_sprite_img[] = { | |
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, | |
0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x03, | |
0x03, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x03, | |
}; | |
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#include <SPI.h> | |
#include <GD.h> | |
#include "alien_sprite.h" | |
void setup() { | |
// allow for setup | |
delay(250); | |
GD.begin(); | |
// load character set | |
GD.ascii(); | |
// display title | |
GD.putstr(0, 1, "Sprite Test 01"); | |
// set background to black | |
unsigned int bg_colour = RGB(0, 0, 0); | |
GD.wr16(BG_COLOR, bg_colour); | |
// set up PALETTE4A | |
GD.wr16(PALETTE4A, RGB(255, 0, 0)); | |
GD.wr16(PALETTE4A + (1<<1), RGB(0, 255, 0)); | |
GD.wr16(PALETTE4A + (2<<1), RGB(0, 0, 255)); | |
// pixel with value of 3 will be transparent | |
GD.wr16(PALETTE4A + (3<<1), TRANSPARENT); | |
// copy the sprite image into RAM | |
GD.copy(RAM_SPRIMG, alien_sprite_img, sizeof(alien_sprite_img)); | |
// set the sprite control word | |
GD.sprite(0, 100, 100, 0, 8); | |
} | |
void loop() { | |
} |
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