Created
September 18, 2011 21:15
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Conway's game of life for the Meggy Jr
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#include <stdlib.h> | |
#include <MeggyJrSimple.h> | |
byte screen[8][8] = {{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}}; | |
const byte LIVE = 4; | |
const byte DEAD = 0; | |
const byte CURSOR = 1; | |
byte current = 0; | |
char cursorx, cursory, iteration = 0; | |
boolean paused = true; | |
void setup() { | |
MeggyJrSimpleSetup(); | |
display(); | |
} | |
void loop() { | |
CheckButtonsPress(); | |
if (Button_A) | |
paused = !paused; | |
if (!paused) | |
game_loop(); | |
else | |
iterate_pause(); | |
display(); | |
} | |
void game_loop() { | |
delay(500); | |
copy_display(screen); | |
ClearSlate(); | |
byte board[8][8] = {{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}}; | |
iterate(board); | |
iteration++; | |
int i; | |
for (i=0; i<8; i++) { | |
int j; | |
for (j=0; j<8; j++) { | |
screen[i][j] = board[i][j]; | |
} | |
} | |
} | |
// Display screen buffer | |
void display() { | |
SetAuxLEDs(iteration); | |
int i; | |
for (i=0; i<8; i++) { | |
int j; | |
for (j=0; j<8; j++) { | |
DrawPx(j, 7-i, screen[i][j]); | |
} | |
} | |
if (paused) | |
DrawPx(cursory, 7-cursorx, CURSOR); | |
DisplaySlate(); | |
} | |
// Copy the screen buffer to board | |
void copy_display(byte board[][8]) { | |
int i; | |
for (i=0; i<8; i++) { | |
int j; | |
for (j=0; j<8; j++) { | |
board[i][j] = ReadPx(j, 7-i); | |
} | |
} | |
} | |
// A single iteration of gameoflife | |
void iterate(byte board[][8]) { | |
int i; | |
for (i=0; i<8; i++) { | |
int j; | |
for (j=0; j<8; j++) { | |
int neighbours = live_neighbours(screen, i, j); | |
switch (neighbours) { | |
case 0: | |
case 1: | |
board[i][j] = DEAD; | |
break; | |
case 2: | |
if (screen[i][j] == LIVE) | |
board[i][j] = LIVE; | |
break; | |
case 3: | |
if (screen[i][j] == LIVE) | |
board[i][j] = LIVE; | |
if (screen[i][j] == DEAD) | |
board[i][j] = LIVE; | |
break; | |
case 4: | |
case 5: | |
case 6: | |
case 7: | |
case 8: | |
if (screen[i][j] == LIVE) | |
board[i][j] = DEAD; | |
break; | |
} | |
} | |
} | |
} | |
// Returns the number of live neighbours for a given position and board | |
char live_neighbours(byte board[8][8], char i, char j) { | |
char neighbours = 0; | |
char above = i-1; | |
char below = i+1; | |
char left = j-1; | |
char right = j+1; | |
// wrap everything around | |
if (above == -1) | |
above = 7; | |
if (below == 8) | |
below = 0; | |
if (left == -1) | |
left = 7; | |
if (right == 8) | |
right = 0; | |
// check neighbours | |
if (board[above][left] == LIVE) | |
neighbours++; | |
if (board[above][j] == LIVE) | |
neighbours++; | |
if (board[above][right] == LIVE) | |
neighbours++; | |
if (board[i][left] == LIVE) | |
neighbours++; | |
if (board[i][right] == LIVE) | |
neighbours++; | |
if (board[below][left] == LIVE) | |
neighbours++; | |
if (board[below][j] == LIVE) | |
neighbours++; | |
if (board[below][right] == LIVE) | |
neighbours++; | |
return neighbours; | |
} | |
void iterate_pause() { | |
if (Button_B) { | |
screen[cursorx][cursory] = LIVE; | |
} | |
else if(Button_Right) { | |
cursory++; | |
if (cursory == 8) | |
cursory = 0; | |
} | |
else if(Button_Left) { | |
cursory--; | |
if (cursory == -1) | |
cursory = 7; | |
} | |
else if(Button_Up) { | |
cursorx--; | |
if (cursorx == -1) | |
cursorx = 7; | |
} | |
else if(Button_Down) { | |
cursorx++; | |
if (cursorx == 8) | |
cursorx = 0; | |
} | |
} |
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