Created
April 19, 2016 07:52
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Sensitive words check.
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
public class SensitiveWordCheck : MonoBehaviour { | |
#if CHS | |
private const string FILENAME_SENSITIVE_DB = "SensitiveWordsDatabaseCHS"; | |
#else | |
private const string FILENAME_SENSITIVE_DB = "SensitiveWordsDatabase"; | |
#endif | |
public string inputFiled; | |
private List<string> sensitiveWordsList = new List<string>(); | |
private void Awake() { | |
LoadSensitiveWordsDatabase(); | |
} | |
private void CheckSensitiveWorld(string value){ | |
if(IsSensitiveOf(value)) { | |
// Find sensitive word. | |
} | |
} | |
private void LoadSensitiveWordsDatabase () | |
{ | |
if (sensitiveWordsList.Count > 0) | |
return; | |
TextAsset csv = Resources.Load (FILENAME_SENSITIVE_DB) as TextAsset; | |
string[] rows = CSVHelper.SplitCsvToRows (csv, false); // Remove comment lines if there are comments, not encrypted | |
for (int i = 0; i < rows.Length; i++) { | |
string word = rows[i]; | |
if (word.Length >= Constants.PLAYER_NAME_LIMIT_MIN || word.Length <= Constants.PLAYER_NAME_LIMIT_MAX && word != string.Empty) // Don't include it if over limit | |
sensitiveWordsList.Add (word); | |
} | |
} | |
private bool IsSensitiveOf (string name) | |
{ | |
if (sensitiveWordsList.Count == 0) { | |
Debug.LogWarning ("UIInputBox:IsSensitiveOf - List sensitiveDatabase is empty."); | |
return false; | |
} | |
int count = 0; | |
for (int i = 0; i < sensitiveWordsList.Count; i++) { | |
Regex r = new Regex(sensitiveWordsList[i], RegexOptions.IgnoreCase); | |
if (sensitiveWordsList[i].Length > name.Length) | |
continue; | |
if (r.IsMatch(name)) | |
count++; | |
} | |
return count > 0; | |
} | |
} |
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