git init
or
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Events; | |
namespace Cluster { | |
public class CollisionCall : MonoBehaviour { | |
public LayerMask layerMask = -1; |
* { | |
font-size: 12pt; | |
font-family: monospace; | |
font-weight: normal; | |
font-style: normal; | |
text-decoration: none; | |
color: black; | |
cursor: default; | |
} |
using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
/* | |
Usage: | |
1. Attach this script to your chosen camera's game object. | |
2. Set that camera's Clear Flags field to Solid Color. | |
3. Use the inspector to set frameRate and framesToCapture |
/*! | |
* jQuery JavaScript Library v2.1.1pre | |
* http://jquery.com/ | |
* | |
* Includes Sizzle.js | |
* http://sizzlejs.com/ | |
* | |
* Copyright 2005, 2014 jQuery Foundation, Inc. and other contributors | |
* Released under the MIT license | |
* http://jquery.org/license |
And now for something completely different: a Windows desktop application! Open this gist for the code.
This example uses a python wrapper around Wacom's Wintab/Feel driver to read a Wacom stylus input, and draws a representation of it onto a Tkinter canvas. Each circle represents a point, and its radius is proportional to the pressure of the stylus.
To run the application, you will need: a (Wacom?) tablet or a tablet PC, Microsoft Windows (I tried it with 8.1), Python 3.3, cgkit 2, the code from this repo. To actually run it, open a command prompt where you put the python files, then execute:
python test.py