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          August 1, 2017 11:33 
        
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    Minimal SDL 1 app skeleton
  
        
  
    
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  | struct Framework { | |
| Framework() | |
| : _screen(NULL) | |
| { | |
| } | |
| bool init(uint32_t w, uint32_t h) | |
| { | |
| if (SDL_Init(SDL_INIT_VIDEO) != 0) { | |
| return false; | |
| } | |
| _screen = SDL_SetVideoMode(w, h, 32, 0); | |
| if (!_screen) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool eventPump() | |
| { | |
| if (_screen) { | |
| SDL_Flip(_screen); | |
| SDL_FillRect(_screen, NULL, 0x202020); | |
| } | |
| SDL_Event event; | |
| while (SDL_PollEvent(&event)) { | |
| switch (event.type) { | |
| case SDL_QUIT: | |
| return false; | |
| } | |
| } | |
| SDL_Delay(20); | |
| return true; | |
| } | |
| int main() | |
| { | |
| if (!init(320, 200)) { | |
| return 1; | |
| } | |
| while (eventPump()) { | |
| // do something | |
| } | |
| return 0; | |
| } | |
| protected: | |
| SDL_Surface* _screen; | |
| }; | |
| int main() | |
| { | |
| Framework app; | |
| return app.main(); | |
| } | 
  
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