Created
May 1, 2018 13:16
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shader debug
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Shader "Leocities/Tileable" | |
{ | |
Properties | |
{ | |
_BaseColorMask("BaseColor Mask", 2D) = "white" {} | |
_NormalMetallicRoughness("Normal Metallic Roughness", 2D) = "black" {} | |
[Toggle]_UseDecal("Use Decal", Range( 0 , 1)) = 1 | |
[Toggle]_UseDecalNormal("Use Decal Normal", Range( 0 , 1)) = 1 | |
_DecalBackgroundColor("Decal Background Color", Color) = (0,0,0,0) | |
_DecalForegroundColor("Decal Foreground Color", Color) = (1,1,1,0) | |
[HideInInspector] _texcoord2( "", 2D ) = "white" {} | |
[HideInInspector] _texcoord( "", 2D ) = "white" {} | |
[HideInInspector] __dirty( "", Int ) = 1 | |
} | |
SubShader | |
{ | |
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IgnoreProjector" = "True" } | |
Cull Back | |
CGPROGRAM | |
#pragma target 3.5 | |
#pragma multi_compile_instancing | |
#pragma only_renderers d3d9 d3d11 glcore metal | |
#pragma surface surf Standard keepalpha addshadow fullforwardshadows exclude_path:forward novertexlights nolightmap nodirlightmap nofog nometa noforwardadd | |
struct Input | |
{ | |
float2 uv2_texcoord2; | |
float2 uv_texcoord; | |
}; | |
uniform sampler2D _NormalMetallicRoughness; | |
uniform sampler2D _BaseColorMask; | |
UNITY_INSTANCING_BUFFER_START(LeocitiesTileable) | |
UNITY_DEFINE_INSTANCED_PROP(fixed, _UseDecalNormal) | |
#define _UseDecalNormal_arr LeocitiesTileable | |
UNITY_DEFINE_INSTANCED_PROP(fixed4, _DecalBackgroundColor) | |
#define _DecalBackgroundColor_arr LeocitiesTileable | |
UNITY_DEFINE_INSTANCED_PROP(fixed4, _DecalForegroundColor) | |
#define _DecalForegroundColor_arr LeocitiesTileable | |
UNITY_DEFINE_INSTANCED_PROP(fixed, _UseDecal) | |
#define _UseDecal_arr LeocitiesTileable | |
UNITY_INSTANCING_BUFFER_END(LeocitiesTileable) | |
void surf( Input i , inout SurfaceOutputStandard o ) | |
{ | |
float2 uv2_TexCoord58 = i.uv2_texcoord2 * float2( 1,1 ) + float2( 0,0 ); | |
float4 tex2DNode65 = tex2D( _NormalMetallicRoughness, uv2_TexCoord58 ); | |
fixed _UseDecalNormal_Instance = UNITY_ACCESS_INSTANCED_PROP(_UseDecalNormal_arr, _UseDecalNormal); | |
float lerpResult76 = lerp( 0.5 , tex2DNode65.g , _UseDecalNormal_Instance); | |
float lerpResult77 = lerp( 0.5 , tex2DNode65.a , _UseDecalNormal_Instance); | |
float4 appendResult55 = (float4(1 , lerpResult76 , 1 , lerpResult77)); | |
o.Normal = UnpackNormal( appendResult55 ); | |
float2 uv_TexCoord46 = i.uv_texcoord * float2( 1,1 ) + float2( 0,0 ); | |
fixed4 _DecalBackgroundColor_Instance = UNITY_ACCESS_INSTANCED_PROP(_DecalBackgroundColor_arr, _DecalBackgroundColor); | |
fixed4 _DecalForegroundColor_Instance = UNITY_ACCESS_INSTANCED_PROP(_DecalForegroundColor_arr, _DecalForegroundColor); | |
fixed _UseDecal_Instance = UNITY_ACCESS_INSTANCED_PROP(_UseDecal_arr, _UseDecal); | |
float lerpResult67 = lerp( 0 , tex2D( _BaseColorMask, uv2_TexCoord58 ).a , _UseDecal_Instance); | |
float3 lerpResult80 = lerp( (_DecalBackgroundColor_Instance).rgb , (_DecalForegroundColor_Instance).rgb , lerpResult67); | |
float3 lerpResult101 = lerp( (tex2D( _BaseColorMask, uv_TexCoord46 )).rgb , lerpResult80 , lerpResult67); | |
o.Albedo = lerpResult101; | |
float4 tex2DNode47 = tex2D( _NormalMetallicRoughness, uv_TexCoord46 ); | |
o.Metallic = tex2DNode47.b; | |
o.Smoothness = ( 1.0 - tex2DNode47.r ); | |
o.Alpha = 1; | |
} | |
ENDCG | |
} | |
Fallback "Unlit/Color" | |
CustomEditor "ASEMaterialInspector" | |
} |
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