Created
March 15, 2024 12:43
-
-
Save bitnenfer/b03048ef8172f07ea2179250a9d1a74c to your computer and use it in GitHub Desktop.
Simple frame time counter with display for HTML and JS
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class FrameTime { | |
constructor() { | |
this.parent = document.body; | |
this.lastTime = performance.now(); | |
this.lastFrameTime = 0.0; | |
this.frameCounter = 0; | |
this.accumulatedTime = 0.0; | |
this.framesPerSecond = 0.0; | |
this.container = document.createElement('div'); | |
this.container.style.position = 'fixed'; | |
this.container.style.top = '10px'; | |
this.container.style.right = '10px'; | |
this.container.style.backgroundColor = 'rgba(0, 0, 0, 0.5)'; | |
this.container.style.color = 'white'; | |
this.container.style.padding = '5px 10px'; | |
this.container.style.borderRadius = '5px'; | |
this.container.style.zIndex = 99999; | |
this.container.style.textAlign = 'right'; | |
this.container.style.fontFamily = '"Lucida Console", Courier, monospace'; | |
this.fpsContainer = document.createElement('div'); | |
this.msContainer = document.createElement('div'); | |
this.fpsContainer.textContent = '0 fps'; | |
this.msContainer.textContent = '0 ms'; | |
this.container.appendChild(this.msContainer); | |
this.container.appendChild(this.fpsContainer); | |
this.parent.appendChild(this.container); | |
this.updateContainer(); | |
} | |
updateContainer() { | |
this.fpsContainer.textContent = `${this.framesPerSecond} fps`; | |
this.msContainer.textContent = `${this.lastFrameTime.toFixed(2)} ms`; | |
setTimeout(() => this.updateContainer(), 100); | |
} | |
tick() { | |
const time = performance.now(); | |
this.lastFrameTime = time - this.lastTime; | |
this.lastTime = time; | |
this.accumulatedTime += this.lastFrameTime; | |
if (this.accumulatedTime >= 1000) { | |
this.framesPerSecond = this.frameCounter; | |
this.frameCounter = 0; | |
this.accumulatedTime = 0; | |
} | |
this.frameCounter++; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment