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August 29, 2015 14:13
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generate a texture from Perlin Noise in kivy 1.8
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from kivy.app import App | |
from kivy.lang import Builder | |
from kivy.properties import ObjectProperty | |
from kivy.graphics.texture import Texture | |
from kivy.core.window import Window | |
from noise import pnoise2, snoise2 | |
kv=''' | |
#:import math math | |
Widget: | |
canvas: | |
Rectangle: | |
pos: self.pos | |
size: self.size | |
texture: app.tex | |
''' | |
class TexApp(App): | |
tex = ObjectProperty(None) | |
def get_buf(self): | |
return [ int(x*255/size) for x in range(size)] | |
def get_noise(self): | |
octave = 6 | |
freq = 24.0 | |
resolution = 255 # number of steps to use (<256) | |
size = 64*64*3 | |
map = [int(snoise2(x / freq, y / freq, octave, repeatx=64, repeaty=64, persistence=.4)*(resolution/2)+(resolution/2-1)) | |
for x in range(64) for y in range(64)] | |
return [map[i//3]*(255/resolution) for i in range(size) ] | |
def build(self): | |
buf = self.get_noise() | |
buf = b''.join(map(chr,buf)) | |
self.tex = Texture.create(size=(64,64), colorfmt='rgb') | |
self.tex.blit_buffer(buf, colorfmt='rgb',bufferfmt='ubyte') | |
return Builder.load_string(kv) | |
if __name__ == '__main__': | |
TexApp().run() |
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