Last active
July 30, 2018 21:28
-
-
Save bkamins/88a3e547a4c56fce668a544cc6f09f8f to your computer and use it in GitHub Desktop.
SSC2018 introduction to agent-based modeling in Julia
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Random | |
function setup(density) | |
[x == 1 ? 2 : rand() < density ? 1 : 0 for x in 1:251, y in 1:251] | |
end | |
function go(grid) | |
any(isequal(2), grid) || return true | |
for pos in shuffle!(findall(isequal(2), grid)) | |
x, y = pos[1], pos[2] | |
for (dx, dy) in ((0, 1), (0, -1), (1, 0), (-1, 0)) | |
nx, ny = x + dx, y + dy | |
if all((0,0) .< (nx, ny) .≤ size(grid)) && grid[nx, ny] == 1 | |
grid[nx, ny] = 2 | |
end | |
end | |
grid[pos] = 3 | |
end | |
return false | |
end | |
function go_repeat(density) | |
grid = setup(density) | |
init_green = count(isequal(1), grid) | |
while true | |
go(grid) && return count(isequal(3), grid) / init_green * 100 | |
end | |
end | |
@time [go_repeat(0.55) for i in 1:100]; | |
@time [go_repeat(0.75) for i in 1:100]; | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Random | |
mutable struct Tree | |
state::Symbol | |
when::Int | |
Tree(state, when=0) = new(state, when) | |
end | |
function setup(density) | |
[Tree(x == 1 ? :red : rand() < density ? :green : :black) for x in 1:251, y in 1:251] | |
end | |
function go(grid, tick) | |
any(t -> t.state == :red, grid) || return true | |
for pos in shuffle!(findall(t -> t.state == :red, grid)) | |
x, y = pos[1], pos[2] | |
for (dx, dy) in ((0, 1), (0, -1), (1, 0), (-1, 0)) | |
nx, ny = x + dx, y + dy | |
if all((0,0) .< (nx, ny) .≤ size(grid)) && grid[nx, ny].state == :green | |
grid[nx, ny].state = :red | |
end | |
end | |
grid[pos].state = :brown | |
grid[pos].when = tick | |
end | |
return false | |
end | |
function go_repeat(density) | |
grid = setup(density) | |
init_green = count(t -> t.state == :green, grid) | |
tick = 1 | |
while true | |
go(grid, tick) && return count(t -> t.state == :brown, grid) / init_green * 100 | |
tick += 1 | |
end | |
end | |
@time [go_repeat(0.55) for i in 1:100]; | |
@time [go_repeat(0.75) for i in 1:100]; | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Random | |
struct TreeGreen | |
end | |
struct TreeRed | |
end | |
struct TreeBrown | |
when::Int | |
end | |
function setup(density) | |
[x == 1 ? TreeRed() : rand() < density ? | |
TreeGreen() : nothing for x in 1:251, y in 1:251] | |
end | |
function go(grid, tick) | |
any(isequal(TreeRed()), grid) || return true | |
for pos in shuffle!(findall(isequal(TreeRed()), grid)) | |
x, y = pos[1], pos[2] | |
for (dx, dy) in ((0, 1), (0, -1), (1, 0), (-1, 0)) | |
nx, ny = x + dx, y + dy | |
if all((0,0) .< (nx, ny) .≤ size(grid)) && grid[nx, ny] isa TreeGreen | |
grid[nx, ny] = TreeRed() | |
end | |
end | |
grid[pos] = TreeBrown(tick) | |
end | |
return false | |
end | |
function go_repeat(density) | |
grid = setup(density) | |
init_green = count(isequal(TreeGreen()), grid) | |
tick = 1 | |
while true | |
go(grid, tick) && return count(t -> t isa TreeBrown, grid) / init_green * 100 | |
tick += 1 | |
end | |
end | |
@time [go_repeat(0.55) for i in 1:100]; | |
@time [go_repeat(0.75) for i in 1:100]; | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Random | |
struct TreeID | |
typ::Int | |
loc::Int | |
end | |
struct TreeGreen | |
end | |
struct TreeRed | |
x::Int | |
y::Int | |
end | |
struct TreeBrown | |
when::Int | |
end | |
function setup(density) | |
trees = (TreeGreen[], TreeRed[], TreeBrown[]) | |
grid = Matrix{TreeID}(undef, 251, 251) | |
for x in axes(grid, 1), y in axes(grid, 2) | |
if x == 1 | |
push!(trees[2], TreeRed(x, y)) | |
grid[x, y] = TreeID(2, length(trees[2])) | |
elseif rand() < density | |
push!(trees[1], TreeGreen()) | |
grid[x, y] = TreeID(1, length(trees[1])) | |
else | |
grid[x, y] = TreeID(0, 0) | |
end | |
end | |
grid, trees | |
end | |
function burn(t, grid, trees, tick) | |
for (dx, dy) in ((0, 1), (0, -1), (1, 0), (-1, 0)) | |
nx, ny = t.x + dx, t.y + dy | |
if all((0,0) .< (nx, ny) .≤ size(grid)) && grid[nx, ny].typ == 1 | |
push!(trees[2], TreeRed(nx, ny)) | |
grid[nx, ny] = TreeID(2, length(trees[2])) | |
end | |
end | |
push!(trees[3], TreeBrown(tick)) | |
grid[t.x, t.y] = TreeID(3, length(trees[3])) | |
end | |
function go(grid, trees, tick) | |
any(t -> t.typ == 2, grid) || return true | |
for pos in shuffle!(findall(t -> t.typ == 2, grid)) | |
burn(trees[2][grid[pos].loc], grid, trees, tick) | |
end | |
return false | |
end | |
function go_repeat(density) | |
grid, trees = setup(density) | |
init_green = count(t -> t.typ == 1, grid) | |
tick = 1 | |
while true | |
go(grid, trees, tick) && return count(t -> t.typ == 3, grid) / init_green * 100 | |
tick += 1 | |
end | |
end | |
@time [go_repeat(0.55) for i in 1:100]; | |
@time [go_repeat(0.75) for i in 1:100]; | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment