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Last active November 15, 2024 12:57
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Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

Back in late 1990 we were also modern-at-the-time C++ hipsters, and we used latest features. We told everyone also they should use those features too. Over time we learned it's unnecesary to use some language features just because they are there, or features we used proved to be bad (like RTTI, exceptions, and streams), or it backfired by unnecessary code complexity. If you think this is nonsense, just wait few more years and you'll hate Modern C++ too ("Why I don't spend time with Modern C++ anymore" archived LinkedIn article).

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Why use Orthodox C++?

Code base written with Orthodox C++ limitations will be easer to understand, simpler, and it will build with older compilers. Projects written in Orthodox C++ subset will be more acceptable by other C++ projects because subset used by Orthodox C++ is unlikely to violate adopter's C++ subset preferences.

Hello World in Orthodox C++

#include <stdio.h>

int main()
{
    printf("hello, world\n");
    return 0;
}

What should I use?

  • C-like C++ is good start, if code doesn't require more complexity don't add unnecessary C++ complexities. In general case code should be readable to anyone who is familiar with C language.
  • Don't do this, the end of "design rationale" in Orthodox C++ should be immedately after "Quite simple, and it is usable. EOF".
  • Don't use exceptions.

Exception handling is the only C++ language feature which requires significant support from a complex runtime system, and it's the only C++ feature that has a runtime cost even if you don't use it – sometimes as additional hidden code at every object construction, destruction, and try block entry/exit, and always by limiting what the compiler's optimizer can do, often quite significantly. Yet C++ exception specifications are not enforced at compile time anyway, so you don't even get to know that you didn't forget to handle some error case! And on a stylistic note, the exception style of error handling doesn't mesh very well with the C style of error return codes, which causes a real schism in programming styles because a great deal of C++ code must invariably call down into underlying C libraries.

  • Don't use RTTI.
  • Don't use C++ runtime wrapper for C runtime includes (<cstdio>, <cmath>, etc.), use C runtime instead (<stdio.h>, <math.h>, etc.)
  • Don't use stream (<iostream>, <stringstream>, etc.), use printf style functions instead.
  • Don't use anything from STL that allocates memory, unless you don't care about memory management. See CppCon 2015: Andrei Alexandrescu "std::allocator Is to Allocation what std::vector Is to Vexation" talk, and Why many AAA gamedev studios opt out of the STL thread for more info.
  • Don't use metaprogramming excessively for academic masturbation. Use it in moderation, only where necessary, and where it reduces code complexity.
  • Wary of any features introduced in current standard C++, ideally wait for improvements of those feature in next iteration of standard. Example constexpr from C++11 became usable in C++14 (per Jason Turner cppbestpractices.com curator)

Is it safe to use any of Modern C++ features yet?

Due to lag of adoption of C++ standard by compilers, OS distributions, etc. it's usually not possible to start using new useful language features immediately. General guideline is: if current year is C++year+5 then it's safe to start selectively using C++year's features. For example, if standard is C++11, and current year >= 2016 then it's probably safe. If standard required to compile your code is C++17 and year is 2016 then obviously you're practicing "Resume Driven Development" methodology. If you're doing this for open source project, then you're not creating something others can use.

UPDATE As of January 14th 2022, Orthodox C++ committee approved use of C++17.

Any other similar ideas?

Code examples

@aerosayan
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@GabrielRavier , I think most things that were included after C++11, are a mistake.

C++11 seems to be good enough for most things.

Though I should point out, that my aversion to modern features is due to unintended side effects, and not for the language version.

For example:

  • Almost all C++ devs heavily promote smart pointers, as they're supposed to be safe.
  • However, almost no one mentions that std::shared_ptr uses atomic locks and atomic addition internally for reference counting, so for critical software engineering, like scientific code development in my case, std::shared_ptr are harmful, as they'll degrade performance, but it will be extremely difficult, or even impossible, for us to find the cause of it.

If a team knows what is best for them, they can use whichever feature they want.

@DBJDBJ
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DBJDBJ commented Mar 4, 2024

GCC and clang should introduce new switch: /orthodox

@GabrielRavier
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GCC and clang should introduce new switch: /orthodox

@DBJDBJ what would the flag do ?

@Amlal-ElMahrouss
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This should be the default way of doing C++
Feature creep is never good.

@DBJDBJ
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DBJDBJ commented Jun 29, 2024

@GabrielRavier

GCC and clang should introduce new switch: /orthodox

@DBJDBJ what would the flag do?

Enforce "all" the "rules" discussed here. The very first post on this page explains it. I would also add: bar std::

@meemknight
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Yo, hopping in the discussion, my style is that I just use std::vector and string and things like that. I think that using them is very nice and they don't really have many problems for 99% of use cases, writing them is horrible tho, so I would never write them. So basically I write C with methods, operation overloading, vectors, lambdas, std::file_system and one time a year templates 😂. I also never use destructors.

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