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Keep two HTML5 video elements in sync.
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| videos = document.getElementsByTagName('video') | |
| new VideoSync(videos[0], videos[1]) |
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| # Keep two HTML5 video elements in sync. | |
| # | |
| # @primary - primary video with controls and audio | |
| # @secondary - secondary video, | |
| class @VideoSync | |
| constructor: (@primary, @secondary) -> | |
| @ready = false | |
| @secondary.addEventListener 'canplay', => @ready = true | |
| @primary.addEventListener 'play', => @secondary.play() | |
| @primary.addEventListener 'pause', => @secondary.pause() | |
| @primary.addEventListener 'timeupdate', @sync | |
| @primary.addEventListener 'seeking', @sync | |
| sync: => | |
| @secondary.currentTime = @primary.currentTime if @ready |
I just used this basic idea but the secondary video lags like crazy if sync is called every single timeupdate. I just added a bit that checks if the videos are offset by some specific amount then it syncs them up (if Math.abs(primary.currentTime - secondary.currentTime) > 0.3 or whatever) and it works perfectly. Just thought I'd post it here in case someone else comes here looking for this method 🫡
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Thanks Brandon, this proof to be very helpful for me 👍
I wrote a similar implementation in TypeScript & RxJS but only amend it a bit to
removeEventListenerswhen I am done with it (to save memory leak)