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@blackbret94
Created September 25, 2019 14:47
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This is a very simple extension of MonoBehaviour I use in every Unity project. Every panel class in my games extend this class, allowing for a common interface across all panels.
using UnityEngine;
namespace Bretblack.Games.GUI
{
public class GamePanel : MonoBehaviour
{
public virtual void SetActive(bool b)
{
gameObject.SetActive(b);
}
public virtual void OpenPanel()
{
gameObject.SetActive(true);
}
public virtual void ClosePanel()
{
gameObject.SetActive(false);
}
}
}
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