This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
/// This just exposes the Sorting Layer / Order in MeshRenderer since it's there | |
/// but not displayed in the inspector. Getting MeshRenderer to render in front | |
/// of a SpriteRenderer is pretty hard without this. | |
[CustomEditor(typeof(MeshRenderer))] | |
public class MeshRendererSortingEditor : Editor | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.Networking; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text; | |
using System; | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class Perlin { | |
public static double OctavePerlin(double x, double y, double z, int octaves, double persistence) { | |
double total = 0; | |
double frequency = 1; | |
double amplitude = 1; | |
for(int i=0;i<octaves;i++) { | |
total += perlin(x * frequency, y * frequency, z * frequency) * amplitude; | |
amplitude *= persistence; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
// From http://visualstudiomagazine.com/articles/2012/11/01/priority-queues-with-c.aspx | |
public class PriorityQueue<T> where T : IComparable<T> { | |
private List<T> data; | |
public PriorityQueue() { | |
this.data = new List<T>(); | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Compiled source # | |
################### | |
*.com | |
*.class | |
*.dll | |
*.exe | |
*.o | |
*.so | |
# Packages # |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// gradually_turn.gml | |
// -------- | |
// Gradually turns an object towards its target | |
// | |
// FORMAT: | |
// gradually_turn(objToTurn, target, turnSpeed, accuracy); | |
// | |
// <objToTurn> takes an object | |
// <target> takes an object |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
for i in *.wav; do lame -b 320 -h "${i}" "${i%.wav}.mp3"; done |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import QtQuick 1.1 | |
Item { | |
width: 200 | |
height: 300 | |
ListView { | |
anchors.fill: parent | |
model: nestedModel | |
delegate: categoryDelegate |