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Unreal Engine Git Initialization
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| # Unreal Engine file types. | |
| *.uasset filter=lfs diff=lfs merge=lfs -text | |
| *.umap filter=lfs diff=lfs merge=lfs -text | |
| # Raw Content file types. | |
| *.fbx filter=lfs diff=lfs merge=lfs -binary | |
| *.3ds filter=lfs diff=lfs merge=lfs -binary | |
| *.psd filter=lfs diff=lfs merge=lfs -binary | |
| *.png filter=lfs diff=lfs merge=lfs -binary | |
| *.mp3 filter=lfs diff=lfs merge=lfs -binary | |
| *.wav filter=lfs diff=lfs merge=lfs -binary | |
| *.xcf filter=lfs diff=lfs merge=lfs -binary | |
| *.jpg filter=lfs diff=lfs merge=lfs -binary | |
| # Anything in `/RawContent` dir. | |
| /RawContent/**/* filter=lfs diff=lfs merge=lfs -binary |
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| # Visual Studio 2015 user specific files | |
| .vs/ | |
| # Compiled Object files | |
| *.slo | |
| *.lo | |
| *.o | |
| *.obj | |
| # Precompiled Headers | |
| *.gch | |
| *.pch | |
| # Compiled Dynamic libraries | |
| *.so | |
| *.dylib | |
| *.dll | |
| # Fortran module files | |
| *.mod | |
| # Compiled Static libraries | |
| *.lai | |
| *.la | |
| *.a | |
| *.lib | |
| # Executables | |
| *.exe | |
| *.out | |
| *.app | |
| *.ipa | |
| # These project files can be generated by the engine | |
| *.xcodeproj | |
| *.xcworkspace | |
| *.sln | |
| *.suo | |
| *.opensdf | |
| *.sdf | |
| *.VC.db | |
| *.VC.opendb | |
| # Precompiled Assets | |
| SourceArt/**/*.png | |
| SourceArt/**/*.tga | |
| # Binary Files | |
| Binaries/* | |
| Plugins/*/Binaries/* | |
| # Builds | |
| Build/* | |
| # Whitelist PakBlacklist-<BuildConfiguration>.txt files | |
| !Build/*/ | |
| Build/*/** | |
| !Build/*/PakBlacklist*.txt | |
| # Don't ignore icon files in Build | |
| !Build/**/*.ico | |
| # Built data for maps | |
| *_BuiltData.uasset | |
| # Configuration files generated by the Editor | |
| Saved/* | |
| # Compiled source files for the engine to use | |
| Intermediate/* | |
| Plugins/*/Intermediate/* | |
| # Cache files for the editor to use | |
| DerivedDataCache/* |
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