Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
// all IE < 11 browsers: | |
// there is no __proto__ | |
if (!('__proto__' in {})) { | |
console.log('you gonna have hard time'); | |
// we need extra logic to be able to work | |
// as meant in IE too. IE9 ain't disappearing | |
// any time soon in both desktop and mobile | |
// neither will IE10 | |
} | |
// all Mobile WebKit browsers: |
I watched these videos on 2012/12/14. Today's jQuery version is 1.8.3. So there might be some differences from the original video. I've briefly noted some of the differences between what described in the video and the current stable release. Most code he desribed can be found easily in speed/jquery-basic.js
(1.4.2).
2010-06-14 (jQuery 1.4.1)
JavaScript engines such as Google’s V8 (Chrome, Node) are specifically designed for the fast execution of large JavaScript applications. As you develop, if you care about memory usage and performance, you should be aware of some of what’s going on in your user’s browser’s JavaScript engine behind the scenes.
Continue reading Writing Fast, Memory-Efficient JavaScript, great general overview of a Google employee
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating | |
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel | |
// MIT license | |
(function() { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
This is now an actual repo: