Created
June 22, 2017 21:58
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraFollow : MonoBehaviour { | |
public GameObject target; | |
// Use this for initialization | |
void Start () { | |
target = GameObject.Find("Player"); | |
} | |
// Update is called once per frame | |
void Update () { | |
Vector3 velocity = Vector3.zero; | |
Vector3 forward = target.transform.forward * 10.0f; | |
//Posicion objetivo | |
Vector3 needPos = target.transform.position - forward; | |
//SmoothDamp recibe la posicion actual de la camara, la posicion objetivo, la velocidad, y el smoothTime | |
transform.position = Vector3.SmoothDamp ( transform.position, needPos, ref velocity, 0.08f ); | |
transform.position = new Vector3( Mathf.Clamp(transform.position.x, 121, 445), Mathf.Clamp(transform.position.y, 115, 130), -20); | |
transform.rotation = target.transform.rotation; | |
} | |
} |
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