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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MovementTarget : MonoBehaviour | |
{ | |
private Transform target; | |
private Vector3 startPos; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraFollow : MonoBehaviour | |
{ | |
private float rightBound; | |
private float leftBound; | |
private float topBound; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraFollow : MonoBehaviour { | |
public GameObject target; | |
// Use this for initialization | |
void Start () { |
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# Secure adminer setup | |
# Author Taras Kozlov | |
# download adminer to separate directory | |
mkdir -p /var/www/admin | |
cd /var/www/admin | |
wget http://www.adminer.org/latest.php -O adminer.php | |
echo '<?php phpinfo(); >' > info.php | |
sudo -i |
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#Run script in python view on script editor | |
#Select all objects that need apply vray subdivision | |
#Execute in maya python console makeVrayAttributes(1) | |
import maya.cmds as cmds | |
import maya.mel as mel | |
def makeVrayAttributes(startID=1): | |
sel = cmds.ls(sl=1) | |
currentID=startID |
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import bge | |
cont = bge.logic.getCurrentController() | |
own = cont.owner | |
if own['currentFrame'] <= own['maxFrame']: | |
own.replaceMesh(own['meshName'] + str(own['currentFrame']), 1, 0) | |
own['name'] = own['meshName'] + str(own['currentFrame']) | |
own['currentFrame'] += 1 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta name="author" content="Galenic"> | |
<script src="js/jquery-1.9.1.js"></script> | |
<script src="js/knockout-2.1.0.js"></script> | |
<script src="js/Chart.js"></script> | |
<link rel="stylesheet" href="pure-min.css"> |
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# stop script on error signal | |
set -e | |
# remove old deployment folders | |
if [ -d "/home/forge/deploy" ]; then | |
rm -R /home/forge/deploy | |
fi | |
if [ -d "/home/forge/backup" ]; then | |
rm -R /home/forge/backup | |
fi |
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(function() { | |
/* Define a variável que dá swipe no lightbox */ | |
var magnificPopup = $.magnificPopup.instance; | |
/* Carrega a função quando clica no lightbox (senão não pega a classe utilizada) */ | |
$("a.image-lightbox").click(function(e) { | |
/* Espera carregar o lightbox */ | |
setTimeout(function() { | |
/* Swipe para a esquerda - Próximo */ |
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<?php | |
/** | |
* Una simple función para obtener los costos de envío de un paquete mediante Chilexpress. | |
* Como única dependencia se necesita de la liberia PHP Simple HTML DOM Parser: http://simplehtmldom.sourceforge.net/ | |
* | |
* Para poder comunicarse con Chilexpress, se debe tener la lista de todas las comunas que ellos utilizan y el código | |
* que le asignan a cada una. En este archivo, al final, podrás encontrar el listado, el cual podrás parsear fácilmente | |
*/ |