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@blha303
Created January 13, 2013 17:10
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package me.coldguy101.bukkit.FFGessentials;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;
public class FFGmain extends JavaPlugin {
21public static Collection<String> joined = new HashSet<String>();
public static HashMap<String, String> team = new HashMap<String, String>();
public static Location spawn = null;
public static Location outspawn = null;
public static Collection<String> Pinfoblockers = new HashSet<String>();
public static FFGmain plugin;
@Override
public void onEnable() {
Listener pplayerListener = new FFGPlayerListener();
getServer().getPluginManager().registerEvents(pplayerListener, this);
}
@Override
public void onDisable() {
}
public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) {
Player player = (Player) sender;
if (cmd.getName().equalsIgnoreCase("setaspawn") && player.isOp()) {
spawn = player.getLocation();
player.sendMessage(ChatColor.DARK_AQUA + "The Arena spawn has been set to your location");
} else if (cmd.getName().equalsIgnoreCase("setaoutspawn") && player.isOp()) {
outspawn = player.getLocation();
player.sendMessage(ChatColor.DARK_AQUA + "The Arena out spawn has been set to your location");
} else if (cmd.getName().equalsIgnoreCase("ajoin") && player.hasPermission("FFG.*") && spawn != null) {
if (joined.contains(player.getName())) {
player.sendMessage(ChatColor.DARK_AQUA + "You are already in the arena");
} else {
ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
ItemStack ga = new ItemStack(Material.GOLDEN_APPLE, 20);
ItemStack h = new ItemStack(Material.IRON_HELMET);
ItemStack c = new ItemStack(Material.IRON_CHESTPLATE);
ItemStack l = new ItemStack(Material.IRON_LEGGINGS);
ItemStack b = new ItemStack(Material.IRON_BOOTS);
joined.add(player.getName());
player.teleport(spawn);
player.sendMessage(ChatColor.DARK_AQUA + "You have just joined the deathmatch arena! To leave type /leave");
player.getEquipment().clear();
player.getEquipment().setBoots(b);
player.getEquipment().setChestplate(c);
player.getEquipment().setLeggings(l);
player.getEquipment().setHelmet(h);
player.getInventory().clear();
player.getInventory().addItem(sword);
player.getInventory().addItem(ga);
}
} else if (cmd.getName().equalsIgnoreCase("aleave") && player.hasPermission("FFG.*") && outspawn != null) {
player.getInventory().clear();
joined.remove(player.getName());
player.teleport(outspawn);
}
return true;
}
}
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