Created
          July 5, 2017 11:07 
        
      - 
      
- 
        Save bluemyria/eb3a1c1c8dfe821c6ac16e7f87ca4fb0 to your computer and use it in GitHub Desktop. 
    Space Invaders microbit
  
        
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | let Bullet: game.LedSprite = null | |
| let Ship: game.LedSprite = null | |
| let Invader: game.LedSprite = null | |
| basic.forever(() => { | |
| Invader = game.createSprite(Math.random(5), 0) | |
| Invader.set(LedSpriteProperty.Brightness, 255) | |
| for (let i = 0; i < 4; i++) { | |
| Invader.change(LedSpriteProperty.Y, 1) | |
| basic.pause(2000) | |
| if (Invader.isTouching(Ship)) { | |
| Invader.set(LedSpriteProperty.Brightness, 0) | |
| Ship.set(LedSpriteProperty.Blink, 1) | |
| basic.pause(5000) | |
| } | |
| if (Invader.get(LedSpriteProperty.Y) >= 4) { | |
| Invader.delete() | |
| } | |
| } | |
| }) | |
| basic.forever(() => { | |
| if (input.acceleration(Dimension.X) < 0) { | |
| Ship.change(LedSpriteProperty.X, -1) | |
| basic.pause(150) | |
| } | |
| if (input.acceleration(Dimension.X) > 0) { | |
| Ship.change(LedSpriteProperty.X, 1) | |
| basic.pause(150) | |
| } | |
| if (input.buttonIsPressed(Button.A) || input.buttonIsPressed(Button.B)) { | |
| Bullet = game.createSprite(Ship.get(LedSpriteProperty.X), Ship.get(LedSpriteProperty.Y)) | |
| Bullet.set(LedSpriteProperty.Brightness, 255) | |
| for (let i = 0; i < 4; i++) { | |
| Bullet.change(LedSpriteProperty.Y, -1) | |
| if (Invader.isTouching(Bullet)) { | |
| Bullet.set(LedSpriteProperty.Brightness, 0) | |
| Invader.set(LedSpriteProperty.Blink, 3) | |
| basic.pause(5000) | |
| Invader.delete() | |
| } | |
| basic.pause(500) | |
| if (Bullet.get(LedSpriteProperty.Y) <= 0) { | |
| Bullet.set(LedSpriteProperty.Brightness, 0) | |
| } | |
| } | |
| } | |
| }) | |
| Ship = game.createSprite(2, 4) | |
| Bullet = game.createSprite(0, 0) | |
| Bullet.set(LedSpriteProperty.Brightness, 0) | 
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment