I hereby claim:
- I am bluesentinelsec on github.
- I am mcl2 (https://keybase.io/mcl2) on keybase.
- I have a public key whose fingerprint is FA10 78D6 8C42 E181 8B59 CA96 4CBC 99A3 0BE0 A8C1
To claim this, I am signing this object:
| " ~/.vimrc | |
| call plug#begin() | |
| Plug 'prabirshrestha/vim-lsp' | |
| Plug 'mattn/vim-lsp-settings' | |
| call plug#end() | |
| function! s:on_lsp_buffer_enabled() abort |
| /* | |
| This explains the basic steps you need to perform to create a working .app bundle from a C program using SDL2. | |
| This guide assumes you are a competent developer and that you have an Apple Developer account with | |
| code signing properly configured. | |
| 1. Create a new project in Xcode; select the "App" template. | |
| 2. Delete the boiler plate files (choose move to trash when prompted): | |
| AppDelegate.h | |
| AppDelegate.m |
| #!/bin/bash -x | |
| # Install dependencies: | |
| sudo apt-get install chrpath cmake git libfluidsynth-dev libglew-dev | |
| sudo apt-get install g++ make cmake libsdl2-dev git zlib1g-dev \ | |
| libbz2-dev libjpeg-dev libfluidsynth-dev libgme-dev libopenal-dev \ | |
| libmpg123-dev libsndfile1-dev libgtk-3-dev timidity nasm \ | |
| libgl1-mesa-dev tar libsdl1.2-dev libglew-dev |
| # Copyright (c) 2014 Atif Aziz. All rights reserved. | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, |
I hereby claim:
To claim this, I am signing this object: