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/* | |
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation | |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
* and/or sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included | |
* in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
/* | |
* This is a port of the infamous "glxgears" demo to straight EGL | |
* Port by Dane Rushton 10 July 2005 | |
* | |
* No command line options. | |
* Program runs for 5 seconds then exits, outputing framerate to console | |
*/ | |
#define EGL_EGLEXT_PROTOTYPES | |
#include <assert.h> | |
#include <math.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <GL/gl.h> | |
#include <EGL/egl.h> | |
#include <EGL/eglext.h> | |
#define MAX_CONFIGS 10 | |
#define MAX_MODES 100 | |
#define BENCHMARK | |
#ifdef BENCHMARK | |
/* XXX this probably isn't very portable */ | |
#include <sys/time.h> | |
#include <unistd.h> | |
/* return current time (in seconds) */ | |
static double | |
current_time(void) | |
{ | |
struct timeval tv; | |
#ifdef __VMS | |
(void) gettimeofday(&tv, NULL ); | |
#else | |
struct timezone tz; | |
(void) gettimeofday(&tv, &tz); | |
#endif | |
return (double) tv.tv_sec + tv.tv_usec / 1000000.0; | |
} | |
#else /*BENCHMARK*/ | |
/* dummy */ | |
static double | |
current_time(void) | |
{ | |
/* update this function for other platforms! */ | |
static double t = 0.0; | |
static int warn = 1; | |
if (warn) { | |
fprintf(stderr, "Warning: current_time() not implemented!!\n"); | |
warn = 0; | |
} | |
return t += 1.0; | |
} | |
#endif /*BENCHMARK*/ | |
#ifndef M_PI | |
#define M_PI 3.14159265 | |
#endif | |
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; | |
static GLint gear1, gear2, gear3; | |
static GLfloat angle = 0.0; | |
#if 0 | |
static GLfloat eyesep = 5.0; /* Eye separation. */ | |
static GLfloat fix_point = 40.0; /* Fixation point distance. */ | |
static GLfloat left, right, asp; /* Stereo frustum params. */ | |
#endif | |
/* | |
* | |
* Draw a gear wheel. You'll probably want to call this function when | |
* building a display list since we do a lot of trig here. | |
* | |
* Input: inner_radius - radius of hole at center | |
* outer_radius - radius at center of teeth | |
* width - width of gear | |
* teeth - number of teeth | |
* tooth_depth - depth of tooth | |
*/ | |
static void | |
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, | |
GLint teeth, GLfloat tooth_depth) | |
{ | |
GLint i; | |
GLfloat r0, r1, r2; | |
GLfloat angle, da; | |
GLfloat u, v, len; | |
r0 = inner_radius; | |
r1 = outer_radius - tooth_depth / 2.0; | |
r2 = outer_radius + tooth_depth / 2.0; | |
da = 2.0 * M_PI / teeth / 4.0; | |
glShadeModel(GL_FLAT); | |
glNormal3f(0.0, 0.0, 1.0); | |
/* draw front face */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i <= teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); | |
if (i < teeth) { | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
width * 0.5); | |
} | |
} | |
glEnd(); | |
/* draw front sides of teeth */ | |
glBegin(GL_QUADS); | |
da = 2.0 * M_PI / teeth / 4.0; | |
for (i = 0; i < teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
width * 0.5); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
width * 0.5); | |
} | |
glEnd(); | |
glNormal3f(0.0, 0.0, -1.0); | |
/* draw back face */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i <= teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); | |
if (i < teeth) { | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
-width * 0.5); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); | |
} | |
} | |
glEnd(); | |
/* draw back sides of teeth */ | |
glBegin(GL_QUADS); | |
da = 2.0 * M_PI / teeth / 4.0; | |
for (i = 0; i < teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
-width * 0.5); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
-width * 0.5); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); | |
} | |
glEnd(); | |
/* draw outward faces of teeth */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i < teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); | |
u = r2 * cos(angle + da) - r1 * cos(angle); | |
v = r2 * sin(angle + da) - r1 * sin(angle); | |
len = sqrt(u * u + v * v); | |
u /= len; | |
v /= len; | |
glNormal3f(v, -u, 0.0); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); | |
glNormal3f(cos(angle), sin(angle), 0.0); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
width * 0.5); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
-width * 0.5); | |
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); | |
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); | |
glNormal3f(v, -u, 0.0); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
width * 0.5); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
-width * 0.5); | |
glNormal3f(cos(angle), sin(angle), 0.0); | |
} | |
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); | |
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); | |
glEnd(); | |
glShadeModel(GL_SMOOTH); | |
/* draw inside radius cylinder */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i <= teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glNormal3f(-cos(angle), -sin(angle), 0.0); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); | |
} | |
glEnd(); | |
} | |
static void | |
draw(void) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glPushMatrix(); | |
glRotatef(view_rotx, 1.0, 0.0, 0.0); | |
glRotatef(view_roty, 0.0, 1.0, 0.0); | |
glRotatef(view_rotz, 0.0, 0.0, 1.0); | |
glPushMatrix(); | |
glTranslatef(-3.0, -2.0, 0.0); | |
glRotatef(angle, 0.0, 0.0, 1.0); | |
glCallList(gear1); | |
glPopMatrix(); | |
glPushMatrix(); | |
glTranslatef(3.1, -2.0, 0.0); | |
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); | |
glCallList(gear2); | |
glPopMatrix(); | |
glPushMatrix(); | |
glTranslatef(-3.1, 4.2, 0.0); | |
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); | |
glCallList(gear3); | |
glPopMatrix(); | |
glPopMatrix(); | |
} | |
/* new window size or exposure */ | |
static void | |
reshape(int width, int height) | |
{ | |
glViewport(0, 0, (GLint) width, (GLint) height); | |
GLfloat h = (GLfloat) height / (GLfloat) width; | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
glTranslatef(0.0, 0.0, -40.0); | |
} | |
static void | |
init(void) | |
{ | |
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; | |
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; | |
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; | |
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; | |
glLightfv(GL_LIGHT0, GL_POSITION, pos); | |
glEnable(GL_CULL_FACE); | |
glEnable(GL_LIGHTING); | |
glEnable(GL_LIGHT0); | |
glEnable(GL_DEPTH_TEST); | |
/* make the gears */ | |
gear1 = glGenLists(1); | |
glNewList(gear1, GL_COMPILE); | |
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); | |
gear(1.0, 4.0, 1.0, 20, 0.7); | |
glEndList(); | |
gear2 = glGenLists(1); | |
glNewList(gear2, GL_COMPILE); | |
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); | |
gear(0.5, 2.0, 2.0, 10, 0.7); | |
glEndList(); | |
gear3 = glGenLists(1); | |
glNewList(gear3, GL_COMPILE); | |
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); | |
gear(1.3, 2.0, 0.5, 10, 0.7); | |
glEndList(); | |
glEnable(GL_NORMALIZE); | |
} | |
static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) | |
{ | |
double st = current_time(); | |
double ct = st; | |
int frames = 0; | |
while (ct - st < ttr) | |
{ | |
double tt = current_time(); | |
double dt = tt - ct; | |
ct = tt; | |
/* advance rotation for next frame */ | |
angle += 70.0 * dt; /* 70 degrees per second */ | |
if (angle > 3600.0) | |
angle -= 3600.0; | |
draw(); | |
eglSwapBuffers(dpy, surf); | |
frames++; | |
} | |
GLfloat seconds = ct - st; | |
GLfloat fps = frames / seconds; | |
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); | |
} | |
int | |
main(int argc, char *argv[]) | |
{ | |
int maj, min; | |
EGLContext ctx; | |
EGLSurface screen_surf; | |
EGLConfig configs[MAX_CONFIGS]; | |
EGLint numConfigs, i; | |
EGLBoolean b; | |
EGLDisplay d; | |
EGLint screenAttribs[10]; | |
EGLModeMESA mode[MAX_MODES]; | |
EGLScreenMESA screen; | |
EGLint count, chosenMode; | |
GLboolean printInfo = GL_FALSE; | |
EGLint width = 0, height = 0; | |
/* parse cmd line args */ | |
for (i = 1; i < argc; i++) | |
{ | |
if (strcmp(argv[i], "-info") == 0) | |
{ | |
printInfo = GL_TRUE; | |
} | |
else | |
printf("Warning: unknown parameter: %s\n", argv[i]); | |
} | |
/* DBR : Create EGL context/surface etc */ | |
d = eglGetDisplay((EGLNativeDisplayType)"!egl_kms_vmwgfx"); | |
assert(d); | |
if (!eglInitialize(d, &maj, &min)) { | |
printf("eglgears: eglInitialize failed: %d\n", eglGetError()); | |
exit(1); | |
} | |
printf("eglgears: EGL version = %d.%d\n", maj, min); | |
printf("eglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR)); | |
/* XXX use ChooseConfig */ | |
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs); | |
eglGetScreensMESA(d, &screen, 1, &count); | |
if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) { | |
printf("eglgears: eglGetModesMESA failed! %d --\n", eglGetError()); | |
return 0; | |
} | |
/* Print list of modes, and find the one to use */ | |
printf("eglgears: Found %d modes:\n", count); | |
for (i = 0; i < count; i++) { | |
EGLint w, h; | |
eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w); | |
eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h); | |
printf("%3d: %d x %d\n", i, w, h); | |
if (w > width && h > height) { | |
width = w; | |
height = h; | |
chosenMode = i; | |
} | |
} | |
printf("eglgears: Using screen mode/size %d: %d x %d\n", chosenMode, width, height); | |
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL); | |
if (ctx == EGL_NO_CONTEXT) { | |
printf("eglgears: failed to create context\n"); | |
return 0; | |
} | |
/* build up screenAttribs array */ | |
i = 0; | |
screenAttribs[i++] = EGL_WIDTH; | |
screenAttribs[i++] = width; | |
screenAttribs[i++] = EGL_HEIGHT; | |
screenAttribs[i++] = height; | |
screenAttribs[i++] = EGL_NONE; | |
screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs); | |
if (screen_surf == EGL_NO_SURFACE) { | |
printf("eglgears: failed to create screen surface\n"); | |
return 0; | |
} | |
b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]); | |
if (!b) { | |
printf("eglgears: show surface failed\n"); | |
return 0; | |
} | |
b = eglMakeCurrent(d, screen_surf, screen_surf, ctx); | |
if (!b) { | |
printf("eglgears: make current failed\n"); | |
return 0; | |
} | |
if (printInfo) | |
{ | |
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); | |
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); | |
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); | |
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); | |
} | |
init(); | |
reshape(width, height); | |
glDrawBuffer( GL_BACK ); | |
run_gears(d, screen_surf, 5.0); | |
eglDestroySurface(d, screen_surf); | |
eglDestroyContext(d, ctx); | |
eglTerminate(d); | |
return 0; | |
} |
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libEGL warning: invalid fd 134524132 | |
eglgears: eglInitialize failed: 12289 |
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