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gun uds Unix_domain_socket
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const net = require('net'); | |
const path = require('path'); | |
const fs = require('fs'); | |
var listen_path = path.join(process.cwd(), 'gun_sockets'); | |
if (!fs.existsSync(listen_path)) { | |
fs.mkdirSync(listen_path); | |
} | |
listen_path = path.join(listen_path, 'gun.socket'); | |
var isWin = (process.platform.indexOf("win") > -1); | |
if (isWin) | |
listen_path = path.join('\\\\?\\pipe', listen_path); | |
if (process.env.GUN_SOCKET) | |
listen_path = process.env.GUN_SOCKET | |
var Gun = require("gun"); | |
module.exports = { | |
server: function (gun) { | |
var server = net.createServer((socket) => { | |
if (!socket.peer) { | |
socket.peer = new GunSocketWire(gun, socket); | |
socket.on("end", () => socket.peer.ondisconnect()); | |
} | |
socket.peer.onconnect(); | |
console.log('uds client connected'); | |
// socket.on('data', (data) => { | |
// console.log(data.toString()); | |
// }); | |
// socket.on('end', () => { | |
// console.log('client disc?onnected'); | |
// }); | |
}).on('error', (err) => { | |
console.warn(err); | |
// throw err; | |
}); | |
if (!isWin && fs.existsSync(listen_path)) | |
fs.unlink(listen_path) | |
server.listen(listen_path, () => { | |
console.log('opened server on', server.address()); | |
}); | |
}, | |
client: function (gun) { | |
var client = net.createConnection(listen_path, () => { | |
}); | |
var peer = new GunSocketWire(gun, client); | |
// client.on('data', (data) => { | |
// console.log(data.toString()); | |
// }); | |
client.on('connect', () => { | |
peer.onconnect() | |
// console.log('connected to server!'); | |
}); | |
var t; | |
client.on('end', () => { | |
peer.ondisconnect() | |
// console.log('disconnected from server'); | |
if (!t) t = setTimeout(() => { t = false; client.connect(listen_path) }, 1000); | |
}); | |
client.on('error', (e) => { | |
// console.log('error',e); | |
if (e.code == "ENOENT") | |
if (!t) t = setTimeout(() => { t = false; client.connect(listen_path) }, 1000); | |
}); | |
} | |
} | |
class GunSocketWire { | |
constructor(gun, socket) { | |
var opt = gun._.opt; | |
this.socket = socket; | |
this.mesh = opt.mesh = opt.mesh || Gun.Mesh(gun); | |
this.peer = { wire: this }; | |
this._connected = false; | |
socket.on("data", (data) => { | |
this.onmessage(data.toString()) | |
}) | |
} | |
onmessage(msg) { | |
if (this._connected) | |
this.mesh.hear(msg.data || msg, this.peer); | |
} | |
onconnect() { | |
this.mesh.hi(this.peer); | |
this._connected = true; | |
} | |
ondisconnect() { | |
this.mesh.bye(this.peer); | |
this._connected = false; | |
} | |
send(msg) { | |
this.socket.write(msg); | |
} | |
} |
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