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August 29, 2015 13:57
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3d ghosts! place inside gamingjs.com/ice for easy modification
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<body></body> | |
<script src="http://gamingJS.com/Three.js"></script> | |
<script src="http://gamingJS.com/ChromeFixes.js"></script> | |
<script> | |
var requestFullScreen = function(element) { | |
var requestMethod = element.requestFullScreen || element.webkitRequestFullScreen || element.mozRequestFullScreen || element.msRequestFullScreen; | |
if (requestMethod) { | |
requestMethod.call(element); | |
} | |
} | |
var Ghost = function() { | |
var shape, cover; | |
shape = new THREE.CylinderGeometry(50,60,100); | |
cover = new THREE.MeshPhongMaterial(); | |
cover.emissive.setRGB(0.5, 0.5, 1); | |
this.body = new THREE.Mesh(shape, cover); | |
this.body.castShadow = true; | |
shape = new THREE.SphereGeometry(50,10,10); | |
cover = new THREE.MeshPhongMaterial(); | |
cover.emissive.setRGB(0.5, 0.5, 1); | |
this.head = new THREE.Mesh(shape, cover); | |
this.body.add(this.head); | |
this.head.castShadow = true; | |
shape = new THREE.TorusGeometry(100,15,10,25,2.14); | |
cover = new THREE.MeshPhongMaterial(); | |
cover.emissive.setRGB(0.5, 0.5, 1); | |
this.arms = new THREE.Mesh(shape, cover); | |
this.body.add(this.arms); | |
this.arms.castShadow = true; | |
} | |
var scene = new THREE.Scene(); | |
var separation = 10; // positive for 3d tv viewing | |
var in3d = true; | |
//in3d = false; // comment this for side-by-side stereoscopic rendering | |
var cameras = new THREE.Object3D(); | |
var lookingAtPoint = new THREE.Vector3(0,0,-1000); | |
scene.add(cameras); | |
cameras.position.set(0, 0, 700); | |
cameraLeft = new THREE.PerspectiveCamera(45, 1, 1, 4000); | |
cameras.add(cameraLeft); | |
cameraLeft.lookAt(lookingAtPoint); | |
cameraLeft.position.set(-separation, 0, 0); | |
cameraRight = new THREE.PerspectiveCamera(45, 1, 1, 4000); | |
cameras.add(cameraRight); | |
cameraRight.lookAt(lookingAtPoint); | |
cameraRight.position.set(separation, 0, 0); | |
var renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.shadowMapEnabled = true; | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
shape = new THREE.PlaneGeometry(600, 400); | |
cover = new THREE.MeshBasicMaterial(); | |
cover.color.setRGB(0.5, 0.5, 0.5); | |
var wall = new THREE.Mesh(shape, cover); | |
scene.add(wall); | |
wall.rotation.set(0, 0.5, 0); | |
wall.receiveShadow = true; | |
var ghost = new Ghost(); | |
scene.add(ghost.body); | |
ghost.body.castShadow = true; | |
var candle = new THREE.DirectionalLight(); | |
candle.intensity = 0.5; | |
candle.position.set(300, 0, 500); | |
scene.add(candle); | |
candle.castShadow = true; | |
//requestFullScreen(document.body); | |
var ghost_orientation = 0, ghost_distance = 0; | |
document.addEventListener('keydown', function(event) { | |
var key = event.keyCode; | |
if(key == 37) | |
ghost_orientation += 0.1; | |
if(key == 38) | |
ghost_distance += 10; | |
if(key == 39) | |
ghost_orientation -= 0.1; | |
if(key == 40) | |
ghost_distance -= 10; | |
}); | |
var clock = new THREE.Clock(); | |
function animate() { | |
requestAnimationFrame(animate); | |
var t = clock.getElapsedTime(); | |
ghost.head.position.set(0, 50 + 5*Math.sin(10*t), 0); | |
ghost.arms.position.set(0, - 50 - 5*Math.sin(10*t), 0); | |
ghost.arms.rotation.set(0, 0, 0.5); | |
ghost.body.position.set(100*Math.sin(t), 90*Math.cos(t),200*Math.sin(t) + ghost_distance); | |
ghost.body.rotation.set(0, 0, ghost_orientation); | |
var height = window.innerHeight; | |
var width; | |
if(in3d) { | |
width = Math.round(window.innerWidth/2); | |
cameraLeft.aspect = width * 2 / height; | |
} else { | |
width = window.innerWidth; | |
cameraLeft.aspect = width / height; | |
} | |
renderer.setViewport(0, 0, width, height); | |
renderer.setScissor(0, 0, width, height); | |
renderer.enableScissorTest (true); | |
cameraLeft.updateProjectionMatrix(); | |
renderer.render(scene, cameraLeft); | |
if(in3d) { | |
renderer.setViewport(width, 0, width, height); | |
renderer.setScissor(width, 0, width, height); | |
renderer.enableScissorTest ( true ); | |
cameraRight.aspect = width * 2 / height; | |
cameraRight.updateProjectionMatrix(); | |
renderer.render( scene, cameraRight ); | |
} | |
} | |
animate(); | |
</script> | |
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