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@bmoren
Created September 11, 2015 14:44
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//compare 2 values
var randStorage = 0;
var previousRandom = 0;
function setup() {
}
function draw() {
}
function mousePressed(){
previousRandom = randStorage;
randStorage = random(0,100);
if (randStorage < PreviousRandom){
print("new # is less than old #");
}
print("previousRandom: " + previousRandom);
print("randStorage: " + randStorage);
}
//store a score
//how to store a previous value
var randStorage = 0;
var previousRandom = 0;
var score = 0;
function setup() {
}
function draw() {
}
function mousePressed(){
previousRandom = randStorage;
randStorage = random(0,100);
//this is not the full solution, but just a piece, remember that you need to have the user choose to be higher or lower and react accordingly.
if (randStorage < PreviousRandom){
print("new # is less than old #");
score++
}else{
score = 0;
}
print("previousRandom: " + previousRandom);
print("randStorage: " + randStorage);
}
//how to store a previous value
var randStorage = 0;
var previousRandom = 0;
function setup() {
}
function draw() {
}
function mousePressed(){
previousRandom = randStorage;
randStorage = random(0,100);
print("previousRandom: " + previousRandom);
print("randStorage: " + randStorage);
}
//How to store a random # on mouse click
var randStorage = 0;
function setup() {
}
function draw() {
print(randStorage);
}
function mousePressed(){
randStorage = random(0,100);
}
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