Created
September 14, 2015 17:13
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High/Low Game Shell
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var randStorage = 0; //Store a random number here | |
var previous = 0; //Store the previous random number | |
var choice; //store our choice of higher or lower based on keystroke | |
var score = 0; // store the players high score | |
function setup() { | |
createCanvas(windowWidth, windowHeight); //create a canvas | |
} | |
function draw() { | |
background(255); //reset the bkg every frame | |
text("RS: " + randStorage, 100,100,100,100); // write the current random # to the screen | |
text("SCORE: " + score, 200,200,200,200); // write the HS to the screen | |
} | |
function mousePressed() { | |
//we clicked..... | |
//we need to store our random from the last time around in the previous variable before we generate a new random number | |
previous = randStorage; // set our previous variable to be our current rand storage. | |
randStorage = round(random(1, 100)); //get a new random # and round it to a whole integer | |
print("RS: " + randStorage); | |
print("P: " + previous); | |
if (choice === true && randStorage > previous) { // if our choice is higher (set below) & the new random # is greater than the previous random number, we won. | |
//win | |
score = score + 1; // increase the score by 1 point | |
print("higherWin"); | |
} else if(choice === false && randStorage < previous) { // if our choice is lower (set below) & the new random # is less than the previous random number, we won. | |
//win | |
print("lowerWin"); | |
score = score + 1; // increase the score by 1 point | |
}else { // we lose, bummer dude.... | |
//lose | |
score = 0; //set the score back to 0 | |
} | |
} | |
function keyTyped() { //we pressed any key | |
if (key == "h"){ //we pressed the h key | |
choice = true; //set our choice to true, which represents 'higher' | |
} | |
if (key == "l"){ // we pressed the l key | |
choice = false; //set our choice to false, which represents 'lower' | |
} | |
print(choice); | |
} |
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