Created
April 19, 2019 04:19
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A refactored version of the TicTacToe
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package nsmain2 | |
import kotlin.random.Random | |
inline class PlayerMark(val value: String) | |
class Board(private val cells: List<PlayerMark?>) { | |
companion object { | |
val playerX = PlayerMark("x") | |
val playerO = PlayerMark("o") | |
val allCellPositions = listOf( | |
0 to 0, 1 to 0, 2 to 0, | |
0 to 1, 1 to 1, 2 to 1, | |
0 to 2, 1 to 2, 2 to 2 | |
) | |
val winPositionOptions = listOf( | |
listOf(0 to 0, 0 to 1, 0 to 2), | |
listOf(0 to 1, 1 to 1, 2 to 1), | |
listOf(0 to 2, 1 to 2, 2 to 2), | |
listOf(0 to 0, 1 to 0, 2 to 0), | |
listOf(1 to 0, 1 to 1, 1 to 2), | |
listOf(2 to 0, 2 to 1, 2 to 2), | |
listOf(0 to 0, 1 to 1, 2 to 2), | |
listOf(0 to 2, 1 to 1, 2 to 0) | |
) | |
fun createInitialBoard(): Board = Board(cells = List(9) { null }) | |
} | |
fun getOpenCells(): List<Pair<Int, Int>> = | |
allCellPositions.filter { (x, y) -> !isCellOccupied(x, y) } | |
private fun getCellContents(x: Int, y: Int): PlayerMark? { | |
require(x in 0..2 && y in 0..2) | |
return cells[x + y * 3] | |
} | |
fun isCellOccupied(x: Int, y: Int): Boolean = getCellContents(x, y) != null | |
private fun isCellOccupiedWith(x: Int, y: Int, mark: PlayerMark): Boolean { | |
require(mark == playerX || mark == playerO) | |
return getCellContents(x, y) == mark | |
} | |
fun markCellWith(x: Int, y: Int, mark: PlayerMark): Board { | |
require(mark == playerX || mark == playerO) | |
require(x in 0..2 && y in 0..2) | |
require(!isCellOccupied(x, y)) | |
return Board(cells = cells.copy(x + y * 3, mark)) | |
} | |
private fun checkSingleWinOption(opt: List<Pair<Int, Int>>, mark: PlayerMark) = | |
opt.all { (x, y) -> isCellOccupiedWith(x, y, mark) } | |
private fun checkSingleWinner(mark: PlayerMark) = | |
winPositionOptions.any { checkSingleWinOption(it, mark) } | |
fun checkForWinner(): PlayerMark? = when { | |
checkSingleWinner(playerX) -> playerX | |
checkSingleWinner(playerO) -> playerO | |
else -> null | |
} | |
override fun toString(): String = cells | |
.map { it?.value?.toUpperCase() ?: "_" } | |
.chunked(3) | |
.joinToString(separator = "\n") | |
} | |
private fun <E> List<E>.copy(index: Int, newValue: E): List<E> = | |
// this.toMutableList().apply { set(index, value) } | |
this.mapIndexed { current, original -> if (current == index) newValue else original } | |
class Game( | |
private val board: Board = Board.createInitialBoard(), | |
private val winner: PlayerMark? = null | |
) { | |
fun hasWinner() = winner != null | |
fun getWinner(): PlayerMark { | |
require(hasWinner()) | |
return winner as PlayerMark | |
} | |
fun makeAutoMove(mark: PlayerMark, rnd: Int): Game { | |
require(!hasWinner()) | |
val nboard = if (!board.isCellOccupied(1, 1)) { | |
board.markCellWith(1, 1, mark) | |
} else { | |
val opts = board.getOpenCells() | |
val (x, y) = opts.random(Random(rnd)) | |
board.markCellWith(x, y, mark) | |
} | |
return Game(board = nboard, winner = nboard.checkForWinner()) | |
} | |
fun makeExplicitMove(x: Int, y: Int, mark: PlayerMark): Game { | |
require(!board.isCellOccupied(x, y)) | |
val nboard = board.markCellWith(x, y, mark) | |
return Game(board = nboard, winner = nboard.checkForWinner()) | |
} | |
override fun toString() = board.toString() | |
} | |
fun main() { | |
var game = Game() | |
game = game.makeAutoMove(Board.playerX, 0) | |
game = game.makeAutoMove(Board.playerO, 1) | |
game = game.makeAutoMove(Board.playerX, 2) | |
game = game.makeAutoMove(Board.playerO, 3) | |
game = game.makeExplicitMove(2, 0, Board.playerX) | |
println(game) | |
if (game.hasWinner()) { | |
println("\nPlayer ${game.getWinner().value} won!") | |
} | |
} |
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