Created
March 11, 2021 11:31
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| //setting angle mode to radians instead of degrees | |
| angleMode = "radians"; | |
| //defining spaceship variable | |
| var Spaceship = function() { | |
| this.a = 0; | |
| this.angVelocity = 0; | |
| this.angle = new PVector(); | |
| this.velocity = new PVector(random(-0.05, 0.05), random(-0.05, 0.05)); | |
| this.amplitude = new PVector(random(20, width/2), random(20, width/2)); | |
| this.position = new PVector(0, 0); | |
| }; | |
| //applying oscillating motion | |
| Spaceship.prototype.oscillate = function() { | |
| this.angle.add(this.velocity); | |
| this.position.set( | |
| sin(this.angle.x) * this.amplitude.x, | |
| sin(this.angle.y) * this.amplitude.y); | |
| var distance = this.position.mag(); | |
| this.angVelocity += distance / 100000; | |
| this.angVelocity = constrain(this.angVelocity, 0, 0.1); | |
| this.a += this.angVelocity; | |
| }; | |
| //displaying spaceship | |
| Spaceship.prototype.display = function() { | |
| pushMatrix(); | |
| translate(width/2, height/2); | |
| stroke(181, 63, 0); | |
| strokeWeight(9); | |
| line(0, 0, this.position.x, this.position.y); | |
| imageMode(CENTER); | |
| translate(this.position.x, this.position.y); | |
| rotate(this.a); | |
| image(getImage("space/octopus"), | |
| 0, 0, | |
| 80, 100); | |
| popMatrix(); | |
| }; | |
| //creating multiple versions of spaceships | |
| var ships = []; | |
| for (var i = 0; i < 10; i++) { | |
| ships.push(new Spaceship()); | |
| } | |
| draw = function() { | |
| background(174, 218, 232); | |
| for (var i = 0; i < ships.length; i++) { | |
| ships[i].oscillate(); | |
| ships[i].display(); | |
| } | |
| }; |
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