Created
November 29, 2019 21:48
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UE4 snippets for Visual Studio Code
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| { | |
| // Place your global snippets here. Each snippet is defined under a snippet name and has a scope, prefix, body and | |
| // description. Add comma separated ids of the languages where the snippet is applicable in the scope field. If scope | |
| // is left empty or omitted, the snippet gets applied to all languages. The prefix is what is | |
| // used to trigger the snippet and the body will be expanded and inserted. Possible variables are: | |
| // $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. | |
| // Placeholders with the same ids are connected. | |
| // Example: | |
| // "Print to console": { | |
| // "scope": "javascript,typescript", | |
| // "prefix": "log", | |
| // "body": [ | |
| // "console.log('$1');", | |
| // "$2" | |
| // ], | |
| // "description": "Log output to console" | |
| // } | |
| "New Class - AActor": { | |
| "scope": "cpp", | |
| "prefix": "class-actor", | |
| "body": [ | |
| "#pragma once", | |
| "", | |
| "#include \"CoreMinimal.h\"", | |
| "#include \"GameFramework/Actor.h\"", | |
| "#include \"$TM_FILENAME_BASE.generated.h\"", | |
| "", | |
| "", | |
| "UCLASS()", | |
| "class ${1:${WORKSPACE_NAME/(.*)/${1:/upcase}/}}_API A${2:$TM_FILENAME_BASE} : public AActor", | |
| "{", | |
| " GENERATED_BODY()", | |
| "", | |
| "public:", | |
| " A$2();", | |
| "};", | |
| "", | |
| "#include \"$TM_FILENAME_BASE.h\"", | |
| "", | |
| "", | |
| "A$2::A$2()", | |
| "{", | |
| "}" | |
| ], | |
| "description": "Create a new AActor class" | |
| }, | |
| "New Class - UObject": { | |
| "scope": "cpp", | |
| "prefix": "class-object", | |
| "body": [ | |
| "#pragma once", | |
| "", | |
| "#include \"CoreMinimal.h\"", | |
| "#include \"UObject/Object.h\"", | |
| "#include \"$TM_FILENAME_BASE.generated.h\"", | |
| "", | |
| "", | |
| "UCLASS()", | |
| "class ${1:${WORKSPACE_NAME/(.*)/${1:/upcase}/}}_API U${2:$TM_FILENAME_BASE} : public UObject", | |
| "{", | |
| " GENERATED_BODY()", | |
| "", | |
| "public:", | |
| " U$2();", | |
| "};", | |
| "", | |
| "#include \"$TM_FILENAME_BASE.h\"", | |
| "", | |
| "", | |
| "U$2::U$2()", | |
| "{", | |
| "}" | |
| ], | |
| "description": "Create a new UObject class" | |
| }, | |
| } |
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