Created
October 3, 2015 03:35
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class Deck | |
{ | |
public Dictionary<int, string> CreateNewDeck() | |
{ | |
Dictionary<int, string> newDeck = new Dictionary<int, string>() | |
{ | |
{1, "~/cards/c1.png"}, {2, "~/cards/c2.png"}, {3, "~/cards/c3.png"}, {4, "~/cards/c4.png"}, | |
{5, "~/cards/c5.png"}, {6, "~/cards/c6.png"}, {7, "~/cards/c7.png"}, {8, "~/cards/c8.png"}, | |
{9, "~/cards/c9.png"}, {10, "~/cards/c10.png"}, {11, "~/cards/cj.png"}, {12, "~/cards/cq.png"}, {13, "~/cards/ck.png"}, | |
{14, "~/cards/d1.png"}, {15, "~/cards/d2.png"}, {16, "~/cards/d3.png"}, {17, "~/cards/d4.png"}, | |
{18, "~/cards/d5.png"}, {19, "~/cards/d6.png"}, {20, "~/cards/d7.png"}, {21, "~/cards/d8.png"}, | |
{22, "~/cards/d9.png"}, {23, "~/cards/d10.png"}, {24, "~/cards/dj.png"}, {25, "~/cards/dq.png"}, {26, "~/cards/dk.png"}, | |
{27, "~/cards/h1.png"}, {28, "~/cards/h2.png"}, {29, "~/cards/h3.png"}, {30, "~/cards/h4.png"}, | |
{31, "~/cards/h5.png"}, {32, "~/cards/h6.png"}, {33, "~/cards/h7.png"}, {34, "~/cards/h8.png"}, | |
{35, "~/cards/h9.png"}, {36, "~/cards/h10.png"}, {37, "~/cards/hj.png"}, {38, "~/cards/hq.png"}, {39, "~/cards/hk.png"}, | |
{40, "~/cards/s1.png"}, {41, "~/cards/s2.png"}, {42, "~/cards/s3.png"}, {43, "~/cards/s4.png"}, | |
{44, "~/cards/s5.png"}, {45, "~/cards/s6.png"}, {46, "~/cards/s7.png"}, {47, "~/cards/s8.png"}, | |
{48, "~/cards/s9.png"}, {49, "~/cards/s10.png"}, {50, "~/cards/sj.png"}, {51, "~/cards/sq.png"}, {52, "~/cards/sk.png"}, | |
}; | |
return newDeck; | |
} | |
} | |
////And here is the method I am trying to create, I have no idea what I'm doing lol. | |
class Dealer | |
{ | |
public Dictionary<int, string> DealPlayersDeck(Deck deck, Player human, Player computer) | |
{ | |
Deck cards = new Deck(); | |
Player humanPlayer = new Player(); | |
Player computerPlayer = new Player(); | |
var fullDeck = cards.CreateNewDeck(); | |
var playerDeck = humanPlayer.PlayerCards; | |
var computerDeck = computerPlayer.PlayerCards; | |
int halfDeck = fullDeck.Count() / 2; | |
foreach (object i in fullDeck) | |
{ | |
List<int> keyList = new List<int>(fullDeck.Keys); | |
Random rand = new Random(); | |
int randomKey = keyList[rand.Next(keyList.Count)]; | |
if (!playerDeck.ContainsKey(randomKey)) | |
{ | |
playerDeck.Add(randomKey, fullDeck[randomKey]); | |
fullDeck.Remove(randomKey); | |
} | |
//return fullDeck[randomKey]; | |
} | |
return playerDeck; | |
} | |
} |
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