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December 27, 2012 09:48
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A CodePen by bonau.
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| /* | |
| sample code refered to: | |
| Getting started with three.js | |
| http://www.aerotwist.com/tutorials/getting-started-with-three-js/ | |
| */ | |
| /* Section 3. SET THE SCENE */ | |
| // set the scene size | |
| var WIDTH = 400, | |
| HEIGHT = 300; | |
| // set some camera attributes | |
| var VIEW_ANGLE = 45, | |
| ASPECT = WIDTH / HEIGHT, | |
| NEAR = 0.1, | |
| FAR = 10000; | |
| // get the DOM element to attach to | |
| // - assume we've got jQuery to hand | |
| var $container = $('#container'); | |
| // create a WebGL renderer, camera | |
| // and a scene | |
| var renderer = new THREE.WebGLRenderer(); | |
| var camera = | |
| new THREE.PerspectiveCamera( | |
| VIEW_ANGLE, | |
| ASPECT, | |
| NEAR, | |
| FAR); | |
| var scene = new THREE.Scene(); | |
| // add the camera to the scene | |
| scene.add(camera); | |
| // the camera starts at 0,0,0 | |
| // so pull it back | |
| camera.position.z = 300; | |
| // start the renderer | |
| renderer.setSize(WIDTH, HEIGHT); | |
| // attach the render-supplied DOM element | |
| $container.append(renderer.domElement); | |
| /* Section 4. MAKING A MESH */ | |
| // set up the sphere vars | |
| var radius = 50, | |
| segments = 16, | |
| rings = 16; | |
| // create a new mesh with | |
| // sphere geometry - we will cover | |
| // the sphereMaterial next! | |
| var sphere = new THREE.Mesh( | |
| new THREE.SphereGeometry( | |
| radius, | |
| segments, | |
| rings), | |
| sphereMaterial); | |
| // add the sphere to the scene | |
| scene.add(sphere); | |
| /* Section 5. MATERIALS */ | |
| // create the sphere's material | |
| var sphereMaterial = | |
| new THREE.MeshLambertMaterial( | |
| { | |
| color: 0xCC0000 | |
| }); | |
| /* Section 6. LIGHTS! */ | |
| // create a point light | |
| var pointLight = | |
| new THREE.PointLight(0xFFFFFF); | |
| // set its position | |
| pointLight.position.x = 10; | |
| pointLight.position.y = 50; | |
| pointLight.position.z = 130; | |
| // add to the scene | |
| scene.add(pointLight); | |
| /* Section 7. RENDER LOOP */ | |
| // draw! | |
| renderer.render(scene, camera); | |
| /* Section 8. COMMON OBJECT PROPERTIES */ | |
| // sphere geometry | |
| sphere.geometry | |
| // which contains the vertices and faces | |
| sphere.geometry.vertices // an array | |
| sphere.geometry.faces // also an array | |
| // its position | |
| sphere.position // contains x, y and z | |
| sphere.rotation // same | |
| sphere.scale // ... same | |
| /* Section 9. DIRTY LITTLE SECRETS */ | |
| // set the geometry to dynamic | |
| // so that it allow updates | |
| sphere.geometry.dynamic = true; | |
| // changes to the vertices | |
| sphere.geometry.__dirtyVertices = true; | |
| // changes to the normals | |
| sphere.geometry.__dirtyNormals = true; |
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