Microsoft Visual C++ 2005 Redistributable Package (x64)
Microsoft Visual C++ 2005 Redistributable Package (x86)
Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)
| #include <nytl/vec.hpp> | |
| #include <nytl/vecOps.hpp> | |
| #include <vector> | |
| #include <limits> | |
| using Polygon = std::vector<nytl::Vec2f>; | |
| /// Returns whether the two given convex polygons intersect using the | |
| /// separating axis theorem. The given polygons can be in clockwise or |
| #ifndef _UNISTD_H | |
| #define _UNISTD_H 1 | |
| /* This file intended to serve as a drop-in replacement for | |
| * unistd.h on Windows. | |
| * Please add functionality as neeeded. | |
| * Original file from: http://stackoverflow.com/a/826027 | |
| */ | |
| #include <stdlib.h> |
| #include "Base.h" | |
| #include "FileSystem.h" | |
| #include "Properties.h" | |
| #include "Stream.h" | |
| #include "Platform.h" | |
| #include <sys/types.h> | |
| #include <sys/stat.h> | |
| #ifdef WIN32 |
This is my constantly updated CS:S autoexec config.
Put the file autoexec.cfg in ...\Steam\steamapps\*steam username*\counter-strike source\cstrike\cfg or take what you want from it and add to your autoexec config!
-novid -noborder -high -threads 4 -freq 144 +exec autoexec.cfg
| Yes, it is this simple, creating a new user for ftp access in vsftpd is as easy as creating a new valid linux system user. | |
| # useradd username | |
| # passwd username | |
| Disable SSH access for FTP users | |
| The default user creation script will give a user the /bin/bash shell, which can be a little too powerful. If you don't want your users logging into your server via SSH, we need to know how to block this access. If you change the shell to /bin/false, the users will only be able to login via ftp or mail if you have that setup. Here is how to modify your users: | |
| usermod -s /sbin/nologin username |
| // NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A console to display Unity's debug logs in-game. | |
| /// </summary> | |
| public class Console : MonoBehaviour | |
| { |