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May 21, 2015 23:03
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<?xml version="1.0" encoding="utf-8"?> | |
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<SetAssemblyVersionEnabled Condition=" '$(SetAssemblyVersionEnabled)' == '' ">false</SetAssemblyVersionEnabled> | |
<SetAssemblyVersionEnabled Condition=" $(DefineConstants.Contains('OFFICIAL'))">false</SetAssemblyVersionEnabled> | |
<UseMSBuildEngine>False</UseMSBuildEngine> | |
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<Choose> | |
<When Condition=" Exists('/Applications') "> | |
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<UnityDllLocation>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</UnityDllLocation> | |
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<Otherwise> | |
<PropertyGroup> | |
<UnityDllLocation>C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll</UnityDllLocation> | |
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<Target Name="SetAssemblyVersion" Condition=" '$(SetAssemblyVersionEnabled)' == 'true' " BeforeTargets="PrepareForBuild"> | |
<GitVersion LocalPath="$(SolutionDir)"> | |
<Output TaskParameter="CommitHash" PropertyName="CommitHash" /> | |
</GitVersion> | |
<Exec Command="echo $(CommitHash) > "$(ProjectDir)..\Couchbase.Lite.Shared\Properties\version"" /> | |
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<Import Project="..\Couchbase.Lite.Shared\Couchbase.Lite.Shared.projitems" Label="Shared" Condition="Exists('..\Couchbase.Lite.Shared\Couchbase.Lite.Shared.projitems')" /> | |
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<AssemblyName>Couchbase.Lite</AssemblyName> | |
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<DebugType>pdbonly</DebugType> | |
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<DefineConstants>__UNITY__;NET_3_5;</DefineConstants> | |
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<ItemGroup> | |
<Reference Include="System" /> | |
<Reference Include="UnityEngine"> | |
<HintPath>vendor\Unity\UnityEngine.dll</HintPath> | |
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<Reference Include="ugly_net35"> | |
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<Reference Include="SQLitePCL.raw"> | |
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<HintPath>..\Couchbase.Lite.Net35\vendor\JSON.NET\Newtonsoft.Json.dll</HintPath> | |
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<ItemGroup> | |
<Compile Include="UnityMainThreadScheduler.cs" /> | |
<Compile Include="UnityLogger.cs" /> | |
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<Compile Include="..\Couchbase.Lite.Net35\EnumEx.cs"> | |
<Link>EnumEx.cs</Link> | |
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<Compile Include="..\Couchbase.Lite.Net35\StreamEx.cs"> | |
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<Compile Include="..\Couchbase.Lite.Net35\StringEx.cs"> | |
<Link>StringEx.cs</Link> | |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |
<Target Name="CopyUnityDll" BeforeTargets="PrepareForBuild"> | |
<Message Text="Copying UnityEngine.dll to project" /> | |
<Error Condition=" !Exists('$(ProjectDir)vendor\Unity\UnityEngine.dll') AND !Exists('$(UnityDllLocation)') " Text="UnityEngine.dll not found in the default location ($(UnityDllLocation)). Please copy it to src/Couchbase.Lite.Unity/vendor/Unity" /> | |
<Copy Condition=" !Exists('$(ProjectDir)vendor\Unity\UnityEngine.dll') " SourceFiles="$(UnityDllLocation)" DestinationFolder="$(ProjectDir)vendor\Unity" /> | |
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<Import Project="$(SolutionDir)\.nuget\NuGet.targets" Condition="Exists('$(SolutionDir)\.nuget\NuGet.targets')" /> | |
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | |
<PropertyGroup> | |
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | |
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<Error Condition="!Exists('$(SolutionDir)\.nuget\NuGet.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\.nuget\NuGet.targets'))" /> | |
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</Project> |
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