Created
April 26, 2012 14:03
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Check CGL for software fallback
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GLint gpuVertex, gpuFragment; | |
CGLGetParameter(CGLGetCurrentContext(), kCGLCPGPUVertexProcessing, &gpuVertex); | |
CGLGetParameter(CGLGetCurrentContext(), kCGLCPGPUFragmentProcessing, &gpuFragment); |
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