M0 and M0.5 are done. Everything is on branch m0-skeleton in the worktree at .claude/worktrees/m0-skeleton, pushed, with PR #2 open and mergeable: https://github.com/bossjones/superearth_rts_game/pull/2. Nothing has been merged.
What was built (33 commits, 14 plan tasks, every task reviewed by a fresh subagent, four milestone reviews, one final whole-branch review, all fix waves re-reviewed clean)
- Pinned toolchain: Godot 4.6.3 via tools/install_godot.sh reading .godot-version, gdUnit4 6.1.3 vendored.
- Sim core in sim/: fixed-point math, SoA World with seeded RNG and schema-versioned var_to_bytes save (now including the command queue and flow-field cache), Grid with clearance and per-size passability, ring-queue flow fields with a budgeted cache, spatial hash, movement with separation and terrain slide, commands with result events, squads and the M0 scenario.- Data and tooling: JSON schemas with lore provenance, the Rifle Squad, the generated Hellmire Flats map plus tile diagram, a checker that enforces