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Friday Quiz Solution
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/* | |
Three people are playing the following betting game. | |
Every five minutes, a turn takes place in which a random player rests and the other two bet | |
against one another with all of their money. | |
The player with the smaller amount of money always wins, | |
doubling his money by taking it from the loser. | |
For example, if the initial amounts of money are 1, 4, and 6, | |
then the result of the first turn can be either | |
2,3,6 (1 wins against 4); | |
1,8,2 (4 wins against 6); or | |
2,4,5 (1 wins against 6). | |
If two players with the same amount of money play against one another, | |
the game immediately ends for all three players. | |
Find initial amounts of money for the three players, where none of the three has more than 255, | |
and in such a way that the game cannot end in less than one hour. (So at least 12 turns) | |
In the example above (1,4,6), there is no way to end the game in less than 15 minutes. | |
All numbers must be positive integers. | |
*/ | |
import java.util.ArrayList; | |
import java.util.Collections; | |
import java.util.List; | |
public class Puzzle { | |
public static void main(String[] argv) { | |
Puzzle puzzle = new Puzzle(); | |
puzzle.run(); | |
} | |
private int DESIRED_TURNS = 11; | |
private int MAX_MONEY = 256; | |
private List<int[]> matches = Collections.synchronizedList(new ArrayList<int[]>()); | |
public enum Wait { PLAYER1, PLAYER2, PLAYER3 } | |
private void run() { | |
long tic = System.currentTimeMillis(); | |
Wait[] events = this.calcEvents(); | |
System.out.println("Generate Events Time: " + (System.currentTimeMillis() - tic)); | |
tic = System.currentTimeMillis(); | |
List<int[]> combinations = new ArrayList<>(2829056); | |
for (int x = 1; x < MAX_MONEY; x++) { | |
for (int y = x; y < MAX_MONEY; y++) { | |
for (int z = y; z < MAX_MONEY; z++) { | |
int[] intArray = {x, y, z}; | |
combinations.add(intArray); | |
} | |
} | |
} | |
System.out.println("Generate Combinations Time: " + (System.currentTimeMillis() - tic)); | |
tic = System.currentTimeMillis(); | |
combinations.parallelStream().forEach(x -> this.playGames(x[0], x[1], x[2], events)); | |
for (int[] matchReturn: matches) { | |
System.out.println(matchReturn[0] + " " + matchReturn[1] + " " + matchReturn[2]); | |
} | |
System.out.println("Calculate Matches Time: " + (System.currentTimeMillis() - tic)); | |
} | |
private void playGames(int x, int y, int z, Wait[] events) { | |
int player1 = x; | |
int player2 = y; | |
int player3 = z; | |
int count = 0; | |
for (Wait e: events) { | |
if (player1 == player2 || player1 == player3 || player2 == player3) return; | |
if (e == Wait.PLAYER1) { | |
if (player2 > player3) { | |
player2 = player2 - player3; | |
player3 = player3 * 2; | |
} | |
else { | |
player3 = player3 - player2; | |
player2 = player2 * 2; | |
} | |
} | |
else if (e == Wait.PLAYER2) { | |
if (player1 > player3) { | |
player1 = player1 - player3; | |
player3 = player3 * 2; | |
} | |
else { | |
player3 = player3 - player1; | |
player1 = player1 * 2; | |
} | |
} | |
else { | |
if (player1 > player2) { | |
player1 = player1 - player2; | |
player2 = player2 * 2; | |
} | |
else { | |
player2 = player2 - player1; | |
player1 = player1 * 2; | |
} | |
} | |
if (count == 11) { | |
player1 = x; | |
player2 = y; | |
player3 = z; | |
count = 0; | |
} | |
count++; | |
} | |
int[] match = {x, y, z}; | |
this.matches.add(match); | |
} | |
private Wait[] calcEvents() { | |
Wait[] flatEvents = new Wait[1948617]; | |
List<Wait[]> events = this.calcEvents(new Wait[this.DESIRED_TURNS], 0); | |
int count = 0; | |
for (Wait[] event: events) { | |
for (int i = event.length - 1; i != 0; i--) { | |
flatEvents[count] = event[i]; | |
count++; | |
} | |
} | |
return flatEvents; | |
} | |
private List<Wait[]> calcEvents(Wait[] current, int turn) { | |
if (turn == this.DESIRED_TURNS) { | |
return new ArrayList<Wait[]>() {{ | |
add(current); | |
}}; | |
} | |
Wait[] one = new Wait[this.DESIRED_TURNS]; | |
System.arraycopy(current, 0, one, 0, current.length); | |
one[turn] = Wait.PLAYER1; | |
Wait[] two = new Wait[this.DESIRED_TURNS]; | |
System.arraycopy(current, 0, two, 0, current.length); | |
two[turn] = Wait.PLAYER2; | |
Wait[] three = new Wait[this.DESIRED_TURNS]; | |
System.arraycopy(current, 0, three, 0, current.length); | |
three[turn] = Wait.PLAYER3; | |
turn++; | |
List<Wait[]> ints1 = calcEvents(one, turn); | |
List<Wait[]> ints2 = calcEvents(two, turn); | |
List<Wait[]> ints3 = calcEvents(three, turn); | |
ArrayList<Wait[]> toReturn = new ArrayList<>(); | |
toReturn.addAll(ints2); | |
toReturn.addAll(ints1); | |
toReturn.addAll(ints3); | |
return toReturn; | |
} | |
} |
root@temp:~# time java Puzzle
Generate Events Time: 133
Generate Combinations Time: 173
197 205 213
175 199 223
209 217 225
Calculate Matches Time: 2938
real 0m3.394s
user 0m32.864s
sys 0m0.908s
Running on a 16 core machine :)
Interesting, I tried a small test on Swift and Java on Macbook Pro.
Generate combinations time in Java 1.8 - 530ms
Generate combinations time in Swift 3.1 - 300ms
Swift code:
let MAX_MONEY:Int = 256
var combinations = [[Int]]()
for x in 1..<MAX_MONEY {
for y in x..<MAX_MONEY {
for z in y..<MAX_MONEY {
combinations.append([x, y, z])
}
}
}
Output:
[[1, 1, 1], [1, 1, 2], [1, 2, 2], [2, 2, 2]] ...
That's interesting! I was hoping someone would end up porting totally to swift. I am curious to know how it would perform.
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