Photo by Charles Deluvio 🇵🇭🇨🇦 on Unsplash https://unsplash.com/photos/zqhe4qjVTJI
Tried to replicate the depth effect of https://www.epicurrence.com/ made by https://twitter.com/AriBenoist
A Pen by Robin Delaporte on CodePen.
Photo by Charles Deluvio 🇵🇭🇨🇦 on Unsplash https://unsplash.com/photos/zqhe4qjVTJI
Tried to replicate the depth effect of https://www.epicurrence.com/ made by https://twitter.com/AriBenoist
A Pen by Robin Delaporte on CodePen.
| <canvas id="canvas"></canvas> | |
| <!-- vertex shader --> | |
| <script id="vs" type="f"> | |
| attribute vec2 position; | |
| attribute vec2 texcoord; | |
| uniform mat3 u_matrix; | |
| varying vec2 v_texcoord; | |
| void main() { | |
| gl_Position = vec4(u_matrix * vec3(position, 1), 1); | |
| v_texcoord = texcoord; | |
| } | |
| </script> | |
| <!-- fragment shader --> | |
| <script id="fs" type="f"> | |
| precision mediump float; | |
| uniform vec2 u_mouse; | |
| uniform sampler2D u_originalImage; | |
| uniform sampler2D u_mapImage; | |
| varying vec2 v_texcoord; | |
| void main() { | |
| vec4 depthDistortion = texture2D(u_mapImage, v_texcoord); | |
| float parallaxMult = depthDistortion.r; | |
| vec2 parallax = (u_mouse) * parallaxMult; | |
| vec4 original = texture2D(u_originalImage, (v_texcoord + parallax)); | |
| gl_FragColor = original; | |
| } | |
| </script> |
| "use strict"; | |
| function main() { | |
| // Get A WebGL context | |
| /** @type {HTMLCanvasElement} */ | |
| const canvas = document.getElementById("canvas"); | |
| const gl = canvas.getContext("webgl"); | |
| if (!gl) { | |
| return; | |
| } | |
| let originalImage = { width: 1, height: 1 }; // replaced after loading | |
| const originalTexture = twgl.createTexture(gl, { | |
| src: "https://robindelaporte.fr/codepen/dog1.jpg", | |
| crossOrigin: '', | |
| }, (err, texture, source) => { | |
| originalImage = source; | |
| }); | |
| const mapTexture = twgl.createTexture(gl, { | |
| src: "https://robindelaporte.fr/codepen/dog3.jpg", crossOrigin: '', | |
| }); | |
| // compile shaders, link program, lookup location | |
| const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]); | |
| // calls gl.createBuffer, gl.bindBuffer, gl.bufferData for a quad | |
| const bufferInfo = twgl.primitives.createXYQuadBufferInfo(gl); | |
| const mouse = [0, 0]; | |
| document.addEventListener('mousemove', (event) => { | |
| mouse[0] = (event.clientX / gl.canvas.clientWidth * 2 - 1) * -0.02; | |
| mouse[1] = (event.clientY / gl.canvas.clientHeight * 2 - 1) * -0.02; | |
| }); | |
| document.addEventListener('touchmove', (event) => { | |
| mouse[0] = (event.touches[0].clientX / gl.canvas.clientWidth * 2 - 1) * -0.02; | |
| mouse[1] = (event.touches[0].clientY / gl.canvas.clientHeight * 2 - 1) * -0.02; | |
| }); | |
| document.addEventListener('touchend', (event) => { | |
| mouse[0] = 0; | |
| mouse[1] = 0; | |
| }); | |
| var nMouse = [0, 0]; | |
| var oMouse = [0, 0]; | |
| requestAnimationFrame(render); | |
| function render() { | |
| twgl.resizeCanvasToDisplaySize(gl.canvas); | |
| gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); | |
| gl.clearColor(0, 0, 0, 0); | |
| gl.clear(gl.COLOR_BUFFER_BIT); | |
| gl.useProgram(programInfo.program); | |
| // calls gl.bindBuffer, gl.enableVertexAttribArray, gl.vertexAttribPointer | |
| twgl.setBuffersAndAttributes(gl, programInfo, bufferInfo); | |
| const canvasAspect = gl.canvas.clientWidth / gl.canvas.clientHeight; | |
| const imageAspect = originalImage.width / originalImage.height; | |
| const mat = m3.scaling(imageAspect / canvasAspect, -1); | |
| nMouse[0] += (mouse[0] - nMouse[0]) * 0.05; | |
| nMouse[1] += (mouse[1] - nMouse[1]) * 0.05; | |
| // calls gl.activeTexture, gl.bindTexture, gl.uniformXXX | |
| twgl.setUniforms(programInfo, { | |
| u_matrix: mat, | |
| u_originalImage: originalTexture, | |
| u_mapImage: mapTexture, | |
| u_mouse: nMouse, | |
| }); | |
| // calls gl.drawArrays or gl.drawElements | |
| twgl.drawBufferInfo(gl, bufferInfo); | |
| requestAnimationFrame(render); | |
| } | |
| } | |
| main(); |
| <script src="https://cdn.rawgit.com/greggman/twgl.js/master/dist/4.x/twgl-full.min.js"></script> | |
| <script src="https://webglfundamentals.org/webgl/resources/m3.js"></script> |
| body { margin: 0;} | |
| canvas { width: 100vw; height: 100vh; display: block; } |