Photo by Charles Deluvio 🇵🇭🇨🇦 on Unsplash https://unsplash.com/photos/zqhe4qjVTJI
Tried to replicate the depth effect of https://www.epicurrence.com/ made by https://twitter.com/AriBenoist
A Pen by Robin Delaporte on CodePen.
Photo by Charles Deluvio 🇵🇭🇨🇦 on Unsplash https://unsplash.com/photos/zqhe4qjVTJI
Tried to replicate the depth effect of https://www.epicurrence.com/ made by https://twitter.com/AriBenoist
A Pen by Robin Delaporte on CodePen.
<canvas id="canvas"></canvas> | |
<!-- vertex shader --> | |
<script id="vs" type="f"> | |
attribute vec2 position; | |
attribute vec2 texcoord; | |
uniform mat3 u_matrix; | |
varying vec2 v_texcoord; | |
void main() { | |
gl_Position = vec4(u_matrix * vec3(position, 1), 1); | |
v_texcoord = texcoord; | |
} | |
</script> | |
<!-- fragment shader --> | |
<script id="fs" type="f"> | |
precision mediump float; | |
uniform vec2 u_mouse; | |
uniform sampler2D u_originalImage; | |
uniform sampler2D u_mapImage; | |
varying vec2 v_texcoord; | |
void main() { | |
vec4 depthDistortion = texture2D(u_mapImage, v_texcoord); | |
float parallaxMult = depthDistortion.r; | |
vec2 parallax = (u_mouse) * parallaxMult; | |
vec4 original = texture2D(u_originalImage, (v_texcoord + parallax)); | |
gl_FragColor = original; | |
} | |
</script> |
"use strict"; | |
function main() { | |
// Get A WebGL context | |
/** @type {HTMLCanvasElement} */ | |
const canvas = document.getElementById("canvas"); | |
const gl = canvas.getContext("webgl"); | |
if (!gl) { | |
return; | |
} | |
let originalImage = { width: 1, height: 1 }; // replaced after loading | |
const originalTexture = twgl.createTexture(gl, { | |
src: "https://robindelaporte.fr/codepen/dog1.jpg", | |
crossOrigin: '', | |
}, (err, texture, source) => { | |
originalImage = source; | |
}); | |
const mapTexture = twgl.createTexture(gl, { | |
src: "https://robindelaporte.fr/codepen/dog3.jpg", crossOrigin: '', | |
}); | |
// compile shaders, link program, lookup location | |
const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]); | |
// calls gl.createBuffer, gl.bindBuffer, gl.bufferData for a quad | |
const bufferInfo = twgl.primitives.createXYQuadBufferInfo(gl); | |
const mouse = [0, 0]; | |
document.addEventListener('mousemove', (event) => { | |
mouse[0] = (event.clientX / gl.canvas.clientWidth * 2 - 1) * -0.02; | |
mouse[1] = (event.clientY / gl.canvas.clientHeight * 2 - 1) * -0.02; | |
}); | |
document.addEventListener('touchmove', (event) => { | |
mouse[0] = (event.touches[0].clientX / gl.canvas.clientWidth * 2 - 1) * -0.02; | |
mouse[1] = (event.touches[0].clientY / gl.canvas.clientHeight * 2 - 1) * -0.02; | |
}); | |
document.addEventListener('touchend', (event) => { | |
mouse[0] = 0; | |
mouse[1] = 0; | |
}); | |
var nMouse = [0, 0]; | |
var oMouse = [0, 0]; | |
requestAnimationFrame(render); | |
function render() { | |
twgl.resizeCanvasToDisplaySize(gl.canvas); | |
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); | |
gl.clearColor(0, 0, 0, 0); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
gl.useProgram(programInfo.program); | |
// calls gl.bindBuffer, gl.enableVertexAttribArray, gl.vertexAttribPointer | |
twgl.setBuffersAndAttributes(gl, programInfo, bufferInfo); | |
const canvasAspect = gl.canvas.clientWidth / gl.canvas.clientHeight; | |
const imageAspect = originalImage.width / originalImage.height; | |
const mat = m3.scaling(imageAspect / canvasAspect, -1); | |
nMouse[0] += (mouse[0] - nMouse[0]) * 0.05; | |
nMouse[1] += (mouse[1] - nMouse[1]) * 0.05; | |
// calls gl.activeTexture, gl.bindTexture, gl.uniformXXX | |
twgl.setUniforms(programInfo, { | |
u_matrix: mat, | |
u_originalImage: originalTexture, | |
u_mapImage: mapTexture, | |
u_mouse: nMouse, | |
}); | |
// calls gl.drawArrays or gl.drawElements | |
twgl.drawBufferInfo(gl, bufferInfo); | |
requestAnimationFrame(render); | |
} | |
} | |
main(); |
<script src="https://cdn.rawgit.com/greggman/twgl.js/master/dist/4.x/twgl-full.min.js"></script> | |
<script src="https://webglfundamentals.org/webgl/resources/m3.js"></script> |
body { margin: 0;} | |
canvas { width: 100vw; height: 100vh; display: block; } |