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December 19, 2020 18:05
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<!-- RGBA.js - my own super tiny webgl/fragment shader lib for codepen works | |
more examples at - https://codepen.io/collection/AWEWzK --> | |
<script src="https://rawcdn.githack.com/strangerintheq/rgba/0.0.5/rgba.js"></script> | |
<a target="_blank" href="https://github.com/strangerintheq/rgba">RGBA.js</a> |
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RGBA(` | |
vec2 mirror(vec2 uv){ | |
const float count = 10.; | |
float a = 3.1415/count/2.; | |
float cs = cos(a), sn = sin(a); | |
mat2 rot = mat2(cs, -sn, sn, cs); | |
for (float i = 0.0; i<count; i++ ) | |
uv = abs(uv*rot); | |
return uv; | |
} | |
void main() { | |
vec2 uv = gl_FragCoord.xy/resolution - 0.5; | |
uv.x *= resolution.x/resolution.y; | |
vec2 p = uv; | |
uv *= 3.4; | |
float a = time*0.019; | |
mat2 rot =mat2(cos(a),-sin(a),sin(a),cos(a)); | |
for(float i = 2.; i<10.; i++) { | |
uv = mirror(uv); | |
uv -= vec2(0.34, 0.4)+length(p)*0.1; | |
uv *= rot; | |
} | |
float d = length(uv); | |
vec3 c; | |
for(float i = 3.; i<9.; i++) { | |
c.r += smoothstep(1.1, 0.0, abs(d-i*0.04-1.001)); | |
c.g += smoothstep(1.1, 0.0, abs(d-i*0.04-1.001)); | |
c.b += smoothstep(1.1, 0.0, abs(d-i*0.04-1.001)); | |
} | |
gl_FragColor = vec4(vec3(c), 1.0); | |
} | |
`) |
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a { | |
position: fixed; | |
left: calc(50% - 40px); | |
font-size: 20px; | |
color: white; | |
mix-blend-mode: difference; | |
} |
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